Пример #1
0
 //internal enum TileBorders { Top, Bottom, Right, Left };
 public Board()
 {
     foreach (int j in new Range(0, 8))
     {
         foreach (int i in new Range(0, 11))
         {
             Tile t = new Tile(null, (i + 1).ToString() + Enum.GetName(typeof(ColumnLetters), j));
             tiles[i, j] = t;
             AvailableTiles.Add(tiles[i, j]);
         }
     }
 }
Пример #2
0
        private void recursiveSetHotel(Tile t, StockCard.Type hotel, ArrayList calledTiles)
        {
            if (calledTiles != null)
            { calledTiles.Add(t); }
            else { calledTiles = new ArrayList(); }

            ArrayList BorderingTiles = Board.GetNeighborsforTile(t);
            ArrayList toCall = new ArrayList();
            foreach (Tile borderingTile in BorderingTiles)
            {
                if (!calledTiles.Contains(borderingTile))
                {
                    toCall.Add(borderingTile);
                }
            }

            foreach (Tile tile in toCall)
            {
                recursiveSetHotel(tile, hotel, calledTiles);
            }

            t.Hotel = hotel;
        }
Пример #3
0
        private void placeTile(Player p, Tile t)
        {
            Board.PlacedTiles.Add(t);
            t.Owner = null;
            t.Placed = true;

            //remove tile from player's stash
            p.takeTile(t);
            p.TilesLeftToPlay--;

            //update UI
            GameWindow.Instance.updateUI(p);
        }
Пример #4
0
        internal void StartGame()
        {
            gameInProgress = true;

            // Add button listeners
            foreach (Tile t in Board.Tiles)
            {
                t.Button.Click += tileButton_Click;
            }
            foreach (Button b in GameWindow.Instance.Controls["stockgroupbox"].Controls)
            {
                b.Click += stockButton_Click;
            }

            // add event listeners to special card buttons
            SpecialCard.getButton(SpecialCard.Type.Buy5).Click += new EventHandler(Buy5Button_Click);
            SpecialCard.getButton(SpecialCard.Type.Free3).Click += new EventHandler(Free3Button_Click);
            SpecialCard.getButton(SpecialCard.Type.Pick5).Click += new EventHandler(Pick5Button_Click);
            SpecialCard.getButton(SpecialCard.Type.Play3).Click += new EventHandler(Play3Button_Click);
            SpecialCard.getButton(SpecialCard.Type.Trade2).Click += new EventHandler(Trade2Button_Click);

            GameWindow.Instance.Controls["doneButton"].Click += doneButton_Click;

            // Add players
            PlayerSelection playerSelection = new PlayerSelection();
            playerSelection.ShowDialog();

            // get players and have them draw a random tile
            Dictionary<Tile, Player> d = new Dictionary<Tile, Player>();
            foreach (String name in playerSelection.names)
            {
                Player p = new Player(name);
                //Just use the first tile the player drew as his pick to determine order
                d.Add((Tile)p.Tiles[0], p);
            }
            Tile[] tiles = new Tile[d.Count];
            d.Keys.CopyTo(tiles, 0);
            Array.Sort(tiles);
            //Array.Reverse(tiles);

            foreach (Tile tile in tiles)
            {
                AddPlayer(d[tile]);
                placeTile(d[tile], tile);
            }

            // add players to the UI
            foreach (int i in new Range(0, Players.Count - 1))
            {
                Player p = Players[(String)PlayerOrder[i % Players.Count]];
                p.Label.Location = new System.Drawing.Point(8, 19 + (i * 15));
                GameWindow.Instance.PlayersGroupBox.Controls.Add(p.Label);
            }

            doTurn(Players[(string)PlayerOrder[0]]);
        }
Пример #5
0
 public Tile takeTile(Tile t)
 {
     if (!Tiles.Contains(t))
     {
         throw new Exception("Couldn't find tile: " + t + " in player's tiles.");
     }
     else
     {
         Tiles.Remove(t);
         return t;
     }
 }
Пример #6
0
 public void giveTile(Tile t)
 {
     if (Tiles.Count == 6 && hasSpecial(SpecialCard.Type.Pick5))
     {
         throw new Exception("Tried to add too many tiles.");
     }
     else
     {
         Tiles.Add(t);
         t.Owner = this;
     }
 }
Пример #7
0
 internal ArrayList GetNeighborsforTile(Tile t)
 {
     return GetNeighborsforTile(t.Name);
 }