SetMaxValues() публичный Метод

public SetMaxValues ( ) : void
Результат void
        public ActionResult MaxStats(QfgCharacter qfgCharacter)
        {
            ResetModelState();

            qfgCharacter.SetMaxValues();

            switch (Request.Form["Page"].ToLower())
            {
                case "inventory":
                    return Inventory(qfgCharacter);

                case "magicstats":
                    return MagicStats(qfgCharacter);

                case "characterstats":
                    return CharacterStats(qfgCharacter);

                default:
                    return General(qfgCharacter);
            }


            //RedirectToAction(Request.Form["Page"], )

            

            //return View(Request.Form["Page"], qfgCharacter);
        }
        public void TestQfg2MagicMaxValues()
        {
            QfgCharacter qfgCharacter = new QfgCharacter();
            qfgCharacter.QfgGame = QfgGames.QFG2;
            qfgCharacter.QfgClass = QfgClasses.Magic;
            qfgCharacter.CharacterName = "Adam";
            qfgCharacter.SetMaxValues();

            string characterString = qfgCharacter.Encode();

            Assert.AreEqual<string>(QFG2_MAGIC_MAX_VAL, characterString);
        }
        public void TestQfg1ThiefMaxValues()
        {
            QfgCharacter qfgCharacter = new QfgCharacter();
            qfgCharacter.QfgGame = QfgGames.QFG1;
            qfgCharacter.QfgClass = QfgClasses.Thief;
            qfgCharacter.CharacterName = "Adam";
            qfgCharacter.SetMaxValues();

            string characterString = qfgCharacter.Encode();

            Assert.AreEqual<string>(QFG1_THIEF_MAX_VAL, characterString);
        }
        public void TestQfg1FighterMaxValues()
        {
            QfgCharacter qfgCharacter = new QfgCharacter();
            qfgCharacter.QfgGame = QfgGames.QFG1;
            qfgCharacter.QfgClass = QfgClasses.Fighter;
            qfgCharacter.CharacterName = "Adam";
            qfgCharacter.SetMaxValues();
            
            string characterString = qfgCharacter.Encode();

            Assert.AreEqual<string>(QFG1_FIGHTER_MAX_VAL, characterString);
        }
 public ActionResult MaxStats()
 {
     QfgCharacter qfgCharacter = new QfgCharacter();
     qfgCharacter.SetMaxValues();
     return View("General", qfgCharacter);
 }
        public void TestMaxValueReset()
        {
            QfgCharacter qfgCharacter = new QfgCharacter();
            qfgCharacter.QfgGame = QfgGames.QFG2;
            qfgCharacter.QfgClass = QfgClasses.Fighter;
            qfgCharacter.CharacterName = "Adam";

            qfgCharacter.SetMaxValues();

            qfgCharacter.QfgGame = QfgGames.QFG1;

            bool valueValid = true;

            if (qfgCharacter.Strength > qfgCharacter.QfgGameInfo.MaxCharacterStatValue)
                valueValid = false;

            if (qfgCharacter.Intelligence > qfgCharacter.QfgGameInfo.MaxCharacterStatValue)
                valueValid = false;

            if (qfgCharacter.Agility > qfgCharacter.QfgGameInfo.MaxCharacterStatValue)
                valueValid = false;

            if (qfgCharacter.Vitality > qfgCharacter.QfgGameInfo.MaxCharacterStatValue)
                valueValid = false;

            if (qfgCharacter.Luck > qfgCharacter.QfgGameInfo.MaxCharacterStatValue)
                valueValid = false;

            if (qfgCharacter.WeaponUse > qfgCharacter.QfgGameInfo.MaxCharacterStatValue)
                valueValid = false;

            if (qfgCharacter.Parry > qfgCharacter.QfgGameInfo.MaxCharacterStatValue)
                valueValid = false;

            if (qfgCharacter.Dodge > qfgCharacter.QfgGameInfo.MaxCharacterStatValue)
                valueValid = false;

            if (qfgCharacter.Stealth > qfgCharacter.QfgGameInfo.MaxCharacterStatValue)
                valueValid = false;

            if (qfgCharacter.PickLocks > qfgCharacter.QfgGameInfo.MaxCharacterStatValue)
                valueValid = false;

            if (qfgCharacter.Throwing > qfgCharacter.QfgGameInfo.MaxCharacterStatValue)
                valueValid = false;

            if (qfgCharacter.Climbing > qfgCharacter.QfgGameInfo.MaxCharacterStatValue)
                valueValid = false;

            if (qfgCharacter.Magic > qfgCharacter.QfgGameInfo.MaxCharacterStatValue)
                valueValid = false;

            if (qfgCharacter.Communication != 0)
                valueValid = false;

            if (qfgCharacter.Honor != 0)
                valueValid = false;

            if (qfgCharacter.Acrobatics != 0)
                valueValid = false;

            Assert.AreEqual<bool>(true, valueValid);
        }
        public void TestQfg2PaladinMaxValues()
        {
            QfgCharacter qfgCharacter = new QfgCharacter();
            qfgCharacter.QfgGame = QfgGames.QFG2;
            qfgCharacter.QfgClass = QfgClasses.Paladin;
            qfgCharacter.CharacterName = "Adam";
            qfgCharacter.SetMaxValues();

            string characterString = qfgCharacter.Encode();

            Assert.AreEqual<string>(QFG2_PALADIN_MAX_VAL, characterString);
        }