/// <summary> /// Add a wallet to the BlockChain. Note that the wallet will be unaffected by any blocks received while it /// was not part of this BlockChain. This method is useful if the wallet has just been created, and its keys /// have never been in use, or if the wallet has been loaded along with the BlockChain /// </summary> public void AddWallet(Wallet wallet) { lock (this) { _wallets.Add(wallet); } }
/// <summary> /// Constructs a BlockChain connected to the given wallet and store. To obtain a <see cref="Wallet"/> you can construct /// one from scratch, or you can deserialize a saved wallet from disk using <see cref="Wallet.LoadFromFile"/>. /// </summary> /// <remarks> /// For the store you can use a <see cref="MemoryBlockStore"/> if you don't care about saving the downloaded data, or a /// <see cref="BoundedOverheadBlockStore"/> if you'd like to ensure fast start-up the next time you run the program. /// </remarks> /// <exception cref="BlockStoreException"/> public BlockChain(NetworkParameters @params, Wallet wallet, IBlockStore blockStore) : this(@params, new List<Wallet>(), blockStore) { if (wallet != null) AddWallet(wallet); }
/// <summary> /// Calculates the sum of the outputs that are sending coins to a key in the wallet. The flag controls whether to /// include spent outputs or not. /// </summary> internal ulong GetValueSentToMe(Wallet wallet, bool includeSpent) { // This is tested in WalletTest. var v = 0UL; foreach (var o in _outputs) { if (!o.IsMine(wallet)) continue; if (!includeSpent && !o.IsAvailableForSpending) continue; v += o.Value; } return v; }
/// <summary> /// Returns true if this output is to an address we have the keys for in the wallet. /// </summary> public bool IsMine(Wallet wallet) { try { var pubkeyHash = ScriptPubKey.PubKeyHash; return wallet.IsPubKeyHashMine(pubkeyHash); } catch (ScriptException e) { _log.ErrorFormat("Could not parse tx output script: {0}", e); return false; } }
/// <summary> /// Calculates the sum of the outputs that are sending coins to a key in the wallet. /// </summary> public ulong GetValueSentToMe(Wallet wallet) { return GetValueSentToMe(wallet, true); }
/// <summary> /// Once a transaction has some inputs and outputs added, the signatures in the inputs can be calculated. The /// signature is over the transaction itself, to prove the redeemer actually created that transaction, /// so we have to do this step last. /// </summary> /// <remarks> /// This method is similar to SignatureHash in script.cpp /// </remarks> /// <param name="hashType">This should always be set to SigHash.ALL currently. Other types are unused. </param> /// <param name="wallet">A wallet is required to fetch the keys needed for signing.</param> /// <exception cref="ScriptException"/> public void SignInputs(SigHash hashType, Wallet wallet) { Debug.Assert(_inputs.Count > 0); Debug.Assert(_outputs.Count > 0); // I don't currently have an easy way to test other modes work, as the official client does not use them. Debug.Assert(hashType == SigHash.All); // The transaction is signed with the input scripts empty except for the input we are signing. In the case // where addInput has been used to set up a new transaction, they are already all empty. The input being signed // has to have the connected OUTPUT program in it when the hash is calculated! // // Note that each input may be claiming an output sent to a different key. So we have to look at the outputs // to figure out which key to sign with. var signatures = new byte[_inputs.Count][]; var signingKeys = new EcKey[_inputs.Count]; for (var i = 0; i < _inputs.Count; i++) { var input = _inputs[i]; Debug.Assert(input.ScriptBytes.Length == 0, "Attempting to sign a non-fresh transaction"); // Set the input to the script of its output. input.ScriptBytes = input.Outpoint.ConnectedPubKeyScript; // Find the signing key we'll need to use. var connectedPubKeyHash = input.Outpoint.ConnectedPubKeyHash; var key = wallet.FindKeyFromPubHash(connectedPubKeyHash); // This assert should never fire. If it does, it means the wallet is inconsistent. Debug.Assert(key != null, "Transaction exists in wallet that we cannot redeem: " + Utils.BytesToHexString(connectedPubKeyHash)); // Keep the key around for the script creation step below. signingKeys[i] = key; // The anyoneCanPay feature isn't used at the moment. const bool anyoneCanPay = false; var hash = HashTransactionForSignature(hashType, anyoneCanPay); // Set the script to empty again for the next input. input.ScriptBytes = TransactionInput.EmptyArray; // Now sign for the output so we can redeem it. We use the keypair to sign the hash, // and then put the resulting signature in the script along with the public key (below). using (var bos = new MemoryStream()) { bos.Write(key.Sign(hash)); bos.Write((byte) (((int) hashType + 1) | (anyoneCanPay ? 0x80 : 0))); signatures[i] = bos.ToArray(); } } // Now we have calculated each signature, go through and create the scripts. Reminder: the script consists of // a signature (over a hash of the transaction) and the complete public key needed to sign for the connected // output. for (var i = 0; i < _inputs.Count; i++) { var input = _inputs[i]; Debug.Assert(input.ScriptBytes.Length == 0); var key = signingKeys[i]; input.ScriptBytes = Script.CreateInputScript(signatures[i], key.PubKey); } // Every input is now complete. }
/// <summary> /// Calculates the sum of the inputs that are spending coins with keys in the wallet. This requires the /// transactions sending coins to those keys to be in the wallet. This method will not attempt to download the /// blocks containing the input transactions if the key is in the wallet but the transactions are not. /// </summary> /// <returns>Sum in nanocoins.</returns> /// <exception cref="ScriptException"/> public ulong GetValueSentFromMe(Wallet wallet) { // This is tested in WalletTest. var v = 0UL; foreach (var input in _inputs) { // This input is taking value from an transaction in our wallet. To discover the value, // we must find the connected transaction. var connected = input.GetConnectedOutput(wallet.Unspent); if (connected == null) connected = input.GetConnectedOutput(wallet.Spent); if (connected == null) connected = input.GetConnectedOutput(wallet.Pending); if (connected == null) continue; // The connected output may be the change to the sender of a previous input sent to this wallet. In this // case we ignore it. if (!connected.IsMine(wallet)) continue; v += connected.Value; } return v; }
/// <summary> /// Calculates the sum of the inputs that are spending coins with keys in the wallet. This requires the /// transactions sending coins to those keys to be in the wallet. This method will not attempt to download the /// blocks containing the input transactions if the key is in the wallet but the transactions are not. /// </summary> /// <returns>Sum in nanocoins.</returns> /// <exception cref="BitCoinSharp.ScriptException" /> public ulong GetValueSentFromMe(Wallet wallet) { // This is tested in WalletTest. var v = 0UL; foreach (var input in _inputs) { // This input is taking value from an transaction in our wallet. To discover the value, // we must find the connected transaction. var connected = input.GetConnectedOutput(wallet.Unspent); if (connected == null) connected = input.GetConnectedOutput(wallet.Spent); if (connected == null) connected = input.GetConnectedOutput(wallet.Pending); if (connected == null) continue; v += connected.Value; } return v; }
public ulong GetBalance() { var bs = new BitCoinSharp.Wallet(network); return bs.GetBalance(); }
/// <summary> /// Constructs a BlockChain connected to the given wallet and store. To obtain a <see cref="Wallet">Wallet</see> you can construct /// one from scratch, or you can deserialize a saved wallet from disk using <see cref="Wallet.LoadFromFile(System.IO.FileInfo)">Wallet.LoadFromFile(System.IO.FileInfo)</see><p /> /// </summary> /// <remarks> /// For the store you can use a <see cref="MemoryBlockStore">MemoryBlockStore</see> if you don't care about saving the downloaded data, or a /// <see cref="BoundedOverheadBlockStore">BoundedOverheadBlockStore</see> if you'd like to ensure fast start-up the next time you run the program. /// </remarks> public BlockChain(NetworkParameters @params, Wallet wallet, IBlockStore blockStore) { _blockStore = blockStore; _chainHead = blockStore.GetChainHead(); _log.InfoFormat("chain head is:{0}{1}", Environment.NewLine, _chainHead.Header); _params = @params; _wallet = wallet; }
public ulong GetBalance() { var bs = new BitCoinSharp.Wallet(network); return(bs.GetBalance()); }