static InputState() { _vibratorStates[0] = new GamePadVibratorState(PlayerIndex.One); _vibratorStates[1] = new GamePadVibratorState(PlayerIndex.Two); _vibratorStates[2] = new GamePadVibratorState(PlayerIndex.Three); _vibratorStates[3] = new GamePadVibratorState(PlayerIndex.Four); }
static InputState() { _vibratorStates[0] = new GamePadVibratorState(PlayerIndex.One); _vibratorStates[1] = new GamePadVibratorState(PlayerIndex.Two); _vibratorStates[2] = new GamePadVibratorState(PlayerIndex.Three); _vibratorStates[3] = new GamePadVibratorState(PlayerIndex.Four); }