private void GenerateEvilAlt(int num4, int num5, List <ModBiome> allBiome) { if (BiomeWorld.currentEvil == "Corruption" || BiomeWorld.currentEvil == "Crimson") { WorldGen.GERunner(num4, 0, (float)(3 * -(float)num5), 5f, false); return; } ModBiome biome = allBiome.Single(i => i.BiomeName == BiomeWorld.currentEvil); }
private static void AutoloadBiome(Mod mod, Type type) { ModBiome biome = (ModBiome)Activator.CreateInstance(type); string internalName = GetInternalName(mod, type); biome.mod = mod; biome.BiomeInternalName = internalName; biome.SetDefault(); loadedBiomes.Add(internalName, biome); }