Пример #1
0
 private void GenerateEvilAlt(int num4, int num5, List <ModBiome> allBiome)
 {
     if (BiomeWorld.currentEvil == "Corruption" || BiomeWorld.currentEvil == "Crimson")
     {
         WorldGen.GERunner(num4, 0, (float)(3 * -(float)num5), 5f, false);
         return;
     }
     ModBiome biome = allBiome.Single(i => i.BiomeName == BiomeWorld.currentEvil);
 }
Пример #2
0
        private static void AutoloadBiome(Mod mod, Type type)
        {
            ModBiome biome        = (ModBiome)Activator.CreateInstance(type);
            string   internalName = GetInternalName(mod, type);

            biome.mod = mod;
            biome.BiomeInternalName = internalName;
            biome.SetDefault();

            loadedBiomes.Add(internalName, biome);
        }