public void AddTypeConf(LandscapeTypeConfObject confObject) { if (this.landscapeTypeGradient.Count > 0) { confObject.prev = this.landscapeTypeGradient[this.landscapeTypeGradient.Count - 1]; } this.landscapeTypeGradient.Add(confObject); }
public LandscapeTypeConfObject(LandscapeType type, float rarityFrom, float blendDistance, float heightMultiplier, LandscapeTypeConfObject prev) : this(type, rarityFrom, blendDistance, heightMultiplier) { this.prev = prev; }