Пример #1
0
        void DoPlay()
        {
            BingoGameState s;

            while (true)
            {
                s = this.Step();
                BingoGameEvents.Add(s);
                if (s.valid)
                {
                    session.UpdateStatus("Checking game " + s.game.game_number + "(" + s.game.game_ID + ")" + " in session " + session_number + " on " + bingoday.Date + "...");
                    if (StateWriter.CheckState(ref s))
                    {
                        session.UpdateStatus("Playing game " + s.game.game_number + "(" + s.game.game_ID + ")" + " in session " + session_number + " on " + bingoday.Date + "...");
                        //status.Refresh();
                        BingoMatchEngine.Play(s);
                    }
                    else
                    {
                        //MessageBox.Show( "Game:" + s.game.game_number + " in Session:" + ( GameList.session ) + " on " + GameList.bingoday + " has already been rated...\nIgnoring" );
                    }
                }
                else
                {
                    break;
                }
            }
            if (s.game != null)
            {
                session.UpdateStatus("Game completed " + s.game.game_number + "(" + s.game.game_ID + ")" + " in session " + session_number + " on " + bingoday.Date + "...");
            }
            //status.Refresh();
        }
Пример #2
0
 //static int play_lock;
 /// <summary>
 /// Plays a single bingo event.
 /// </summary>
 /// <param name="State">the state to play - should have used a 'Step' function to get this</param>
 public void PlayGame(BingoGameState State)
 {
     BingoMatchEngine.Play(State);
     if (opened)
     {
         BingoPrize.ComputePrizes(State.game_event, State.game, State.winning_cards);
         foreach (wininfo win in State.winning_cards)
         {
             Local.bingo_tracking.AddWinner(win.playing_card.ID, win.mask, win.amount);
         }
     }
 }
Пример #3
0
        public void DoPlayState(object param)
        {
            BingoGameState s = param as BingoGameState;

            if (s.valid)
            {
                session.UpdateStatus("Playing game " + s.game.game_number + "(" + s.game.game_ID + ")" + " in session " + session_number + " on " + bingoday.Date + "...");
                BingoMatchEngine.Play(s);
                session.UpdateStatus("Game completed " + s.game.game_number + "(" + s.game.game_ID + ")" + " in session " + session_number + " on " + bingoday.Date + "...");
            }
            else
            {
                session.UpdateStatus("Invalid state. Ignoring.");
            }
        }