public static void Write(WriterState writer, bool val) { writer.Write((byte)SerializedType.Bool); writer.Write(val); }
public static void Write(WriterState writer, sbyte val) { writer.Write((byte)SerializedType.SByte); writer.Write(val); }
public static void Write(WriterState writer, double val) { writer.Write((byte)SerializedType.Double); writer.Write(val); }
public static void Write(WriterState writer, float val) { writer.Write((byte)SerializedType.Float); writer.Write(val); }
public static void Write(WriterState writer, string val) { writer.Write((byte)SerializedType.String); writer.WriteString(val); }
public static void WriteValue(WriterState writer, string val) { writer.WriteString(val); }
public static unsafe void WriteValue(WriterState writer, Guid val) { val.TryWriteBytes(writer.Reserve(sizeof(Guid))); }
public static unsafe void Write(WriterState writer, Guid val) { writer.Write((byte)SerializedType.Guid); val.TryWriteBytes(writer.Reserve(sizeof(Guid))); }
public static void WriteValue(WriterState writer, char val) { writer.Write(val); }
public static void WriteValue(WriterState writer, DateTime val) { writer.Write(val.ToUniversalTime().Ticks); }
public static void WriteValue(WriterState writer, sbyte val) { writer.Write(val); }
public static void Write(WriterState writer, long val) { writer.Write((byte)SerializedType.Long); writer.Write(val); }
public static void WriteValue(WriterState writer, float val) { writer.Write(val); }
public static void Write(WriterState writer, char val) { writer.Write((byte)SerializedType.Char); writer.Write(val); }
public static void WriteValue(WriterState writer, ushort val) { writer.Write(val); }
public static void Write(WriterState writer, DateTime val) { writer.Write((byte)SerializedType.DateTime); writer.Write(val.ToUniversalTime().Ticks); }
public static void WriteValue(WriterState writer, ulong val) { writer.Write(val); }
public static void Write(WriterState writer, ushort val) { writer.Write((byte)SerializedType.UShort); writer.Write(val); }
public static void Write(WriterState writer, uint val) { writer.Write((byte)SerializedType.UInt); writer.Write(val); }