private void SpawnEnermy(Enermy prefab, float spawnProp) { if (Random.value < spawnProp) { Enermy ins = Instantiate <Enermy>(prefab); ins.autoShoot = Random.value <= m_autoShootProp; ins.canChangeMoveDir = Random.value <= m_changeDirProp; ins.SetMoveSpeed(Random.value * 1.8f); ins.transform.localPosition = m_spwanPoint.localPosition + Vector3.right * Random.Range(-1.5f, 1.5f); } }
protected virtual void OnBulletHit(Enermy enermy) { }