public static void DrawSplineInspectorGUI(BezierSpline spline) { if (spline.Count < 2) { if (GUILayout.Button("Initialize Spline")) { spline.Reset(); } return; } Color c = GUI.color; EditorGUI.BeginChangeCheck(); bool loop = EditorGUILayout.Toggle("Loop", spline.loop); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(spline, "Toggle Loop"); spline.loop = loop; SceneView.RepaintAll(); } EditorGUI.BeginChangeCheck(); bool drawGizmos = EditorGUILayout.Toggle("Draw Runtime Gizmos", spline.drawGizmos); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(spline, "Toggle Draw Gizmos"); spline.drawGizmos = drawGizmos; SceneView.RepaintAll(); } EditorGUILayout.Space(); GUI.color = AUTO_CONSTRUCT_SPLINE_BUTTON_COLOR; if (GUILayout.Button("Construct Linear Path")) { for (int i = 0; i < spline.Count; i++) { Undo.RecordObject(spline[i], "Construct Linear Path"); } spline.ConstructLinearPath(); SceneView.RepaintAll(); } if (GUILayout.Button("Auto Construct Spline")) { for (int i = 0; i < spline.Count; i++) { Undo.RecordObject(spline[i], "Auto Construct Spline"); } spline.AutoConstructSpline(); SceneView.RepaintAll(); } if (GUILayout.Button("Auto Construct Spline (method #2)")) { for (int i = 0; i < spline.Count; i++) { Undo.RecordObject(spline[i], "Auto Construct Spline"); } spline.AutoConstructSpline2(); SceneView.RepaintAll(); } if (GUILayout.Button("Create Spline")) { for (int i = 0; i < spline.Count; i++) { Undo.RecordObject(spline[i], "Auto Construct Spline"); } spline.createSpline(); SceneView.RepaintAll(); } //TrackBuilder trackBuilderScript = (TrackBuilder)target; if (GUILayout.Button("Generate Track")) { //trackBuilderScript.BuildTrack(); } GUI.color = c; }
public static void DrawSplineInspectorGUI(BezierSpline spline) { EditorGUI.BeginChangeCheck(); var curve = EditorGUILayout.CurveField("Influence Width", spline.influenceWidth); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(spline, "Edit Spline"); spline.influenceWidth = curve; } EditorGUI.BeginChangeCheck(); var width = EditorGUILayout.FloatField("Base Width", spline.baseWidth); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(spline, "Edit Spline"); spline.baseWidth = width; } if (spline.Count < 2) { if (GUILayout.Button("Initialize Spline")) { spline.Reset(); } return; } Color c = GUI.color; EditorGUI.BeginChangeCheck(); bool loop = EditorGUILayout.Toggle("Loop", spline.loop); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(spline, "Toggle Loop"); spline.loop = loop; SceneView.RepaintAll(); } EditorGUI.BeginChangeCheck(); bool drawGizmos = EditorGUILayout.Toggle("Draw Runtime Gizmos", spline.drawGizmos); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(spline, "Toggle Draw Gizmos"); spline.drawGizmos = drawGizmos; SceneView.RepaintAll(); } EditorGUILayout.Space(); GUI.color = AUTO_CONSTRUCT_SPLINE_BUTTON_COLOR; if (GUILayout.Button("Construct Linear Path")) { for (int i = 0; i < spline.Count; i++) { Undo.RecordObject(spline[i], "Construct Linear Path"); } spline.ConstructLinearPath(); SceneView.RepaintAll(); } if (GUILayout.Button("Auto Construct Spline")) { for (int i = 0; i < spline.Count; i++) { Undo.RecordObject(spline[i], "Auto Construct Spline"); } spline.AutoConstructSpline(); SceneView.RepaintAll(); } if (GUILayout.Button("Auto Construct Spline (method #2)")) { for (int i = 0; i < spline.Count; i++) { Undo.RecordObject(spline[i], "Auto Construct Spline"); } spline.AutoConstructSpline2(); SceneView.RepaintAll(); } GUI.color = c; }
public static void DrawSplineInspectorGUI(BezierSpline spline) { spline.targetPlayerId = EditorGUILayout.IntField("Target Player ID", spline.targetPlayerId); if (spline.targetPlayerId < 0) { EditorGUILayout.HelpBox("Please set target player id", MessageType.Warning); } if (spline.Count < 2) { if (GUILayout.Button("Initialize Spline")) { spline.Reset(); } return; } Color c = GUI.color; EditorGUI.BeginChangeCheck(); bool loop = EditorGUILayout.Toggle("Loop", spline.loop); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(spline, "Toggle Loop"); spline.loop = loop; SceneView.RepaintAll(); } EditorGUI.BeginChangeCheck(); bool drawGizmos = EditorGUILayout.Toggle("Draw Runtime Gizmos", spline.drawGizmos); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(spline, "Toggle Draw Gizmos"); spline.drawGizmos = drawGizmos; SceneView.RepaintAll(); } EditorGUILayout.Space(); GUI.color = AUTO_CONSTRUCT_SPLINE_BUTTON_COLOR; if (GUILayout.Button("Construct Linear Path")) { for (int i = 0; i < spline.Count; i++) { Undo.RecordObject(spline[i], "Construct Linear Path"); } spline.ConstructLinearPath(); SceneView.RepaintAll(); } if (GUILayout.Button("Auto Construct Spline")) { for (int i = 0; i < spline.Count; i++) { Undo.RecordObject(spline[i], "Auto Construct Spline"); } spline.AutoConstructSpline(); SceneView.RepaintAll(); } if (GUILayout.Button("Auto Construct Spline (method #2)")) { for (int i = 0; i < spline.Count; i++) { Undo.RecordObject(spline[i], "Auto Construct Spline"); } spline.AutoConstructSpline2(); SceneView.RepaintAll(); } GUI.color = c; }