Пример #1
0
        public static Color GetColorOfMapElement(MapElement element)
        {
            Color colorResult = Color.White;

            if (element.ElementState == MapElementState.Free)
            {
                colorResult = Color.White;
                Color colorWithLight = new Color((AmbientLight * element.Light * colorResult.ToVector3()));
                colorWithLight = new Color(colorWithLight.R, colorWithLight.G, colorWithLight.B, colorResult.A);
                colorResult = colorWithLight;
            }
            else if (element.ElementState == MapElementState.MiningScheduled)
                colorResult = Color.Orange;
            else if (element.ElementState == MapElementState.ChobbingScheduled)
                colorResult = Color.Orange;
            else if (element.ElementState == MapElementState.WheatFieldScheduled)
                colorResult = Color.White;
            else if (element.ElementState == MapElementState.CannabisFieldScheduled)
                colorResult = Color.Green;

            if (element.Level == 2)
                colorResult = Color.Yellow;

            if (element.Unconstructed == true)
            {
                colorResult = new Color(colorResult.R, colorResult.G, colorResult.B, 0.5f);
            }

            return colorResult;
        }
Пример #2
0
 //public static bool IsCursorOpperationValidOnCube(CursorMode mode, Cube cube)
 //{
 //    if (cube == null)
 //        return false;
 //    if (mode == CursorMode.None)
 //        return true;
 //    if (mode == CursorMode.Mine &&
 //        (cube.ElementType == MapElementType.Rock)
 //        )
 //    {
 //        return true;
 //    }
 //    return false;
 //}
 public static bool IsCursorOpperationValidOnMapElement(CursorMode mode, MapElement element)
 {
     if (element == null)
         return false;
     if (mode == CursorMode.Mine &&
         (
         element.ElementType == MapElementType.Rock ||
         element.ElementType == MapElementType.IronOreCube
         ) &&
         element.Position.Z == WorldMap.Instance.GetSurfacePoint()
         )
         return true;
     else if ((mode == CursorMode.CropArea || mode == CursorMode.Pasture) &&
         element.Position.Z == WorldMap.Instance.GetSurfacePoint() + 1 &&
         element.ElementState == MapElementState.Free)
     {
         if (WorldMap.Instance.GetMapElement(element.Position.X, element.Position.Y, element.Position.Z - 1) != null)
             return false;
         return true;
     }
     else if (mode == CursorMode.PlacingBuilding && element.ElementEffect == MapElementEffect.Moveable)
         return true;
     else if (mode == CursorMode.PlacingWorldObject && element.ElementEffect == MapElementEffect.Moveable)
     {
         return true;
     }
     //if (mode == CursorMode.Chopping && element.ElementType == MapElementType.Tree)
     //{
     //    return true;
     //}
     return false;
 }
Пример #3
0
        public void AddMapElement(MapElement element)
        {
            if (element.Position.Z == 0 && element.Solid == true)
                _astar.SetTile(element.Position.X, element.Position.Y, new TileInfo() { tileType = TileInfo.TileType.Wall });

            _mapElements[element.Position.X, element.Position.Y, element.Position.Z] = element;
        }
Пример #4
0
        public static float GetProcessingTimeForMapElement(MapElement element)
        {
            if (element.ElementType == MapElementType.Dirt)
                return 0.1f;
            else if (element.ElementType == MapElementType.Rock)
                return 0.1f;

            throw new Exception("Crap");
        }
Пример #5
0
 public static Color GetColorOfMapElement(MapElement element)
 {
     if (element.ElementState == MapElementState.Free)
         return Color.White;
     else if (element.ElementState == MapElementState.MiningScheduled)
         return Color.Orange;
     else if (element.ElementState == MapElementState.ChobbingScheduled)
         return Color.Orange;
     return Color.White;
 }
Пример #6
0
        public override void PlaceOnMap()
        {
            base.PlaceOnMap();

            _mapElement = new StoneWallQube(Position);
            _mapElement.ElementEffect = MapElementEffect.Nonmoveable;
            _mapElement.Unconstructed = true;

            WorldMap.Instance.AddMapElement(_mapElement);
        }
Пример #7
0
        public static float DamageMapElement(MapElement element, Dwarf d)
        {
            if (element.ElementType == MapElementType.Grass)
                return 0.1f;
            else if (element.ElementType == MapElementType.Rock)
                return 0.1f;
            else if (element.ElementType == MapElementType.IronOreCube)
                return 0.1f;

            throw new Exception("Crap");
        }
Пример #8
0
 //public static bool IsCursorOpperationValidOnCube(CursorMode mode, Cube cube)
 //{
 //    if (cube == null)
 //        return false;
 //    if (mode == CursorMode.None)
 //        return true;
 //    if (mode == CursorMode.Mine &&
 //        (cube.ElementType == MapElementType.Rock)
 //        )
 //    {
 //        return true;
 //    }
 //    return false;
 //}
 public static bool IsCursorOpperationValidOnMapElement(CursorMode mode, MapElement element)
 {
     if (element == null)
         return false;
     if (mode == CursorMode.Mine &&
         element.ElementType == MapElementType.Rock &&
         element.Position.Z == 0
         )
     {
         return true;
     }
     if (mode == CursorMode.Chopping && element.ElementType == MapElementType.Tree)
     {
         return true;
     }
     return false;
 }
Пример #9
0
        private void RequestPathfinding(MapElement element, Dwarf dwarf)
        {
            if (WorldMap.Instance.GetMapElement(element.Position.X + 1, element.Position.Y, element.Position.Z) == null ||
                WorldMap.Instance.GetMapElement(element.Position.X + 1, element.Position.Y, element.Position.Z).ElementEffect != MapElementEffect.Solid)
            {
                AsyncPathfinding.RequestPathfinding(dwarf,
                    new Point((int)dwarf.Position.X, (int)dwarf.Position.Y),
                    new Point(element.Position.X + 1, element.Position.Y), null);

                _numberOfPathRequests++;
            }
            if (WorldMap.Instance.GetMapElement(element.Position.X - 1, element.Position.Y, element.Position.Z) == null ||
                WorldMap.Instance.GetMapElement(element.Position.X - 1, element.Position.Y, element.Position.Z).ElementEffect != MapElementEffect.Solid)
            {
                 AsyncPathfinding.RequestPathfinding(dwarf,
                    new Point((int)dwarf.Position.X, (int)dwarf.Position.Y),
                    new Point(element.Position.X - 1, element.Position.Y), null);

                _numberOfPathRequests++;
            }
            if (WorldMap.Instance.GetMapElement(element.Position.X, element.Position.Y + 1, element.Position.Z) == null ||
                WorldMap.Instance.GetMapElement(element.Position.X, element.Position.Y + 1, element.Position.Z).ElementEffect != MapElementEffect.Solid)
            {
                 AsyncPathfinding.RequestPathfinding(dwarf,
                    new Point((int)dwarf.Position.X, (int)dwarf.Position.Y),
                    new Point(element.Position.X, element.Position.Y + 1), null);

                 _numberOfPathRequests++;
            }
            if (WorldMap.Instance.GetMapElement(element.Position.X, element.Position.Y - 1, element.Position.Z) == null ||
                WorldMap.Instance.GetMapElement(element.Position.X, element.Position.Y - 1, element.Position.Z).ElementEffect != MapElementEffect.Solid)
            {
                 AsyncPathfinding.RequestPathfinding(dwarf,
                    new Point((int)dwarf.Position.X, (int)dwarf.Position.Y),
                    new Point(element.Position.X, element.Position.Y - 1), null);

                 _numberOfPathRequests++;
            }
        }
Пример #10
0
 public MineMapElementTask(MapElement mapElement)
 {
     MapElement = mapElement;
     TaskType = Tasks.TaskType.Mining;
 }
Пример #11
0
        public void AddMapElement(MapElement element)
        {
            if (element.Position.Z == _surfacePoint && element.ElementEffect == MapElementEffect.Solid)
                _astar.SetTile(element.Position.X, element.Position.Y, new TileInfo() { tileType = TileInfo.TileType.Wall });

            _mapElements[element.Position.X, element.Position.Y, element.Position.Z] = element;
        }
Пример #12
0
 public Task(MapElement element, TaskType task)
 {
     TaskType = task;
     Element = element;
     PercentDone = 0;
 }
Пример #13
0
 public void SetDimentions(Vector3Int dim)
 {
     Dimentions = dim;
     MapElements = new MapElement[dim.X, dim.Y, dim.Z];
 }
Пример #14
0
 public void AddMapElement(int x, int y, int z, MapElement element)
 {
     MapElements[x, y, z] = element;
     element.Level = Level;
 }
Пример #15
0
 public void SetActionMapElement(MapElement element)
 {
     _actionMapElement = element;
 }