public PastureWindow(PastureSim pasture, Vector2 position) : base("Animal Pasture", true) { List<string> options = new List<string>(); _pasture = pasture; options.Add("Pig"); options.Add("Cattle"); options.Add("Sheep"); Position = position; Dimention = new Vector2(400, 200); _animalSelection = new DropDown(new Vector2(195, 30), options, "None"); AddGuiComponent(_animalSelection); AddGuiComponent(new Label("Animal:", new Vector2(20, 37))); //Components.Add(new SquareDropdown(new Vector2(10, 30), options, "None")); }
public FieldWindow(FieldSim field, Vector2 position) : base("Field", true) { List<string> options = new List<string>(); options.Add("Wheat"); options.Add("Cannabis"); options.Add("Cabage"); Position = position; _field = field; Dimention = new Vector2(400, 200); _cropChooser = new DropDown(new Vector2(195, 30), options, "None"); _lastSelected = _cropChooser.Selected; AddGuiComponent(_cropChooser); AddGuiComponent(new Label("Crop type:", new Vector2(20, 37))); //Components.Add(new SquareDropdown(new Vector2(10, 30), options, "None")); }