Пример #1
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 public ref QuaternionWide GetOrientationB(ref SphereIncludingPairWide <TShape, TShapeWide> pair)
 {
     return(ref pair.OrientationB);
 }
Пример #2
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 public ref QuaternionWide GetOrientationA(ref SphereIncludingPairWide <TShape, TShapeWide> pair)
 {
     throw new NotImplementedException();
 }
Пример #3
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 public ref Vector3Wide GetOffsetB(ref SphereIncludingPairWide <TShape, TShapeWide> pair)
 {
     return(ref pair.OffsetB);
 }
Пример #4
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 public ref TShapeWide GetShapeB(ref SphereIncludingPairWide <TShape, TShapeWide> pair)
 {
     return(ref pair.B);
 }
Пример #5
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 public ref Vector <float> GetSpeculativeMargin(ref SphereIncludingPairWide <TShape, TShapeWide> pair)
 {
     return(ref pair.SpeculativeMargin);
 }
Пример #6
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 public ref Vector <int> GetFlipMask(ref SphereIncludingPairWide <TShape, TShapeWide> pair)
 {
     return(ref pair.FlipMask);
 }