Пример #1
0
        static SquareVisitedState()
        {
            Last       = new SquareVisitedState("Previous state");
            Explored   = new SquareVisitedState("Explored state");
            Unexplored = new SquareVisitedState("Unexplored state");

            list = new List <SquareVisitedState>();
            list.Add(Last);
            list.Add(Explored);
            list.Add(Unexplored);
        }
Пример #2
0
        //Pretty sure this isn't necessary since a constructor can just do this
        public void copyStatus(SquareBoardBase copyFrom)
        {
            UnitsPresent = new Dictionary <UnitBase, bool>();
            foreach (var i in copyFrom.UnitsPresent)
            {
                UnitsPresent.Add(i.Key, i.Value);
            }

            visitedState   = copyFrom.visitedState;
            beerCanPresent = copyFrom.beerCanPresent;
            x = copyFrom.x;
            y = copyFrom.y;
        }
Пример #3
0
        public SquareBoardBase(int setX, int setY)
        {
            visitedState = SquareVisitedState.Unexplored; //Deafult

            //Initialize units present
            UnitsPresent = new Dictionary <UnitBase, bool>();
            foreach (var i in UnitType.List)
            {
                UnitsPresent.Add(i, false);
            }

            x = setX;
            y = setY;
        }