Пример #1
0
 public Glider(Player player)
 {
     _rigidbody         = player.GetComponent <Rigidbody2D>();
     _grounder          = player.Grounder;
     _playerAnimator    = player.AnimatorController;
     _glideFallVelocity = player.PlayerParameters.GlideFallVelocity;
 }
Пример #2
0
 public NewJumper(Player player)
 {
     _player                    = player;
     _rigidbody                 = player.gameObject.GetComponent <Rigidbody2D>();
     _playerGrounder            = player.Grounder;
     _jumpVelocity              = player.PlayerParameters.JumpVelocity;
     _gravityFallMultiplayer    = player.PlayerParameters.GravityFallMultiplayer;
     _lowGravityFallMultiplayer = player.PlayerParameters.LowGravityFallMultiplayer;
     _permitedArialTime         = player.PlayerParameters.PermitedArialTime;
 }
Пример #3
0
 public Jumper(Player player)
 {
     _player                    = player;
     _rigidbody                 = player.gameObject.GetComponent <Rigidbody2D>();
     _playerGrounder            = player.Grounder;
     _jumpVelocity              = player.PlayerParameters.JumpVelocity;
     _maxButtonHoldTime         = player.PlayerParameters.MaxJumpHoldTime;
     _gravityFallMultiplayer    = player.PlayerParameters.GravityFallMultiplayer;
     _velocityWhenTerminateJump = new Vector2(0f, player.PlayerParameters.VelocityWhenTerminateJump);
 }
Пример #4
0
        private void OnEnable()
        {
            Grounder      = new Grounder(this);
            _mover        = new NewMover(this);
            _jumper       = new NewJumper(this);
            _playerLocker = new PlayerLocker(this);
            _glider       = new Glider(this);
            _attacker     = new BasicAttacker(this);

            Rigidbody.drag = PlayerParameters.BaseDrag;
            _canDash       = true;

            Grounder.Tick();
        }
Пример #5
0
        private void Awake()
        {
            AttackerTimer.SetTimer(_playerParameters.TimeBetweenAttacks);
            _waitForSecondsDash = new WaitForSeconds(_playerParameters.TimeBetweenDashes);

            Grounder      = new Grounder(this);
            LifeSystem    = new LifeSystem(this);
            _mover        = new NewMover(this);
            _jumper       = new Jumper(this);
            _playerLocker = new PlayerLocker(this);
            _glider       = new Glider(this);
            _attacker     = new BasicAttacker(this);
            _wallJumper   = new WallJumper(this);

            Rigidbody = this.GetComponent <Rigidbody2D>();

            // _attackerList = new List<IAttacker>();
            // _attackerList.Add(new BasicAttacker(this));
            // _attackerList.Add(new StrongAttacker(this));
        }
Пример #6
0
        private void Update()
        {
            AttackerTimer.SubtractTimer();

            Grounder.Tick();

            if (!(_mover is ForceMover))
            {
                if (!_attacking && CanMove)
                {
                    _mover.Tick();

                    if (!(_mover is Dasher))
                    {
                        _jumper.Tick();
                        _wallJumper.Tick();
                    }

                    if (Dasher.CheckDashInput())
                    {
                        StartDash();
                    }
                }
            }
            else
            {
                _mover.Tick();
            }

            _attacker.Tick();
            //_attackerList.ForEach(attacker => attacker.Tick());

            CheckJumping();

            var isGrounded = Grounder.IsGrounded;

            AnimatorController.UpdateParameters(isGrounded);
            JustTouchedGround(isGrounded);
        }