protected void OnFollowStart()
 {
     if (_aiDetectFriendBehaviour.GetTarget() != null)
     {
         //Debug.Log("Following...");
         _navMeshAgent.SetDestination(_aiDetectFriendBehaviour.GetTarget().position);
     }
 }
Пример #2
0
 protected void OnFollowStart()
 {
     if (_aiDetectFriendBehaviour.GetTarget() != null)
     {
         //Debug.Log("Following...");
         if (!_isCollected)
         {
             _isCollected = true;
             GameManager._pigeonsCollected++;
         }
         _navMeshAgent.SetDestination(_aiDetectFriendBehaviour.GetTarget().position);
     }
 }
 protected override void OnIdleEnd()
 {
     if (_aiDetectFriendBehaviour.GetTarget() == null)
     {
         _animator.SetBool("Idle", false);
         _animator.SetBool("Follow", false);
         _animator.SetBool("Patrol", true);
         EventManager.InvokeChangeStateEvent(new EventData(this.gameObject, true), EAIState.Patrol);
     }
     else
     {
         _animator.SetBool("Idle", false);
         _animator.SetBool("Follow", true);
         _animator.SetBool("Patrol", false);
         EventManager.InvokeChangeStateEvent(new EventData(this.gameObject, true), EAIState.Follow);
     }
 }