Пример #1
0
 /// <summary>
 /// Update the hideFlag of all states on the same GameObject as the supplied blackboard.
 /// <param name ="blackboard">The target blackboard.</param>
 /// </summary>
 static void OnBlackboardHideFlag (InternalBlackboard blackboard) {
     // It's a blackboard?
     if (blackboard != null) {
         // Get the prefab type
         var prefabType = UnityEditor.PrefabUtility.GetPrefabType(blackboard.gameObject);
         // Its an instance of a prefab?
         if (prefabType != UnityEditor.PrefabType.None) {
             // Get all states in the blackboard
             InternalStateBehaviour[] states = blackboard.GetComponents<InternalStateBehaviour>();
             for (int i = 0; i < states.Length; i++)
                 OnStateHideFlag(states[i]);
         }
         
     }
 }