public override void Reset () { base.Reset(); password = new ConcreteStringVar(); maxLength = new ConcreteIntVar(); guiStyle = new ConcreteStringVar(); maskChar = new ConcreteStringVar(); }
public override void Reset () { base.Reset (); gameObject = this.self; layer = 0; stateName = "State Name"; }
public override void Reset () { base.Reset(); a = new ConcreteIntVar(); b = new ConcreteIntVar(); tolerance = new ConcreteIntVar(); }
public override void Reset () { base.Reset(); text = new ConcreteStringVar(); maxLength = new ConcreteIntVar(); guiStyle = new ConcreteStringVar(); }
public override void Reset () { base.Reset(); fingerId = new ConcreteIntVar(); touchPhase = TouchPhase.Began; storeFingerId = new ConcreteIntVar(); storeTouchPos = new ConcreteVector3Var(); }
public override void Reset () { base.Reset(); position = new ConcreteRectVar(new Rect(0f,0f,1f,1f)); fingerId = new ConcreteIntVar(); touchPhase = TouchPhase.Began; storeFingerId = new ConcreteIntVar(); storeTouchPos = new ConcreteVector3Var(); }
public override void Reset () { base.Reset(); gameObject = new ConcreteGameObjectVar(this.self); fingerId = new ConcreteIntVar(); touchPhase = TouchPhase.Began; distance = Mathf.Infinity; layerMask = -1; storeFingerId = new ConcreteIntVar(); storeTouchPos = new ConcreteVector3Var(); storePoint = new ConcreteVector3Var(); }
public override void Reset () { base.Reset(); SingleValue = new ConcreteFloatVar(); intValue = new ConcreteIntVar(); BooleanValue = new ConcreteBoolVar(); StringValue = new ConcreteStringVar(); Vector3Value = new ConcreteVector3Var(); RectValue = new ConcreteRectVar(); ColorValue = new ConcreteColorVar(); GameObjectValue = new ConcreteGameObjectVar(this.self); MaterialValue = new ConcreteMaterialVar(); TextureValue = new ConcreteTextureVar(); ObjectValue = new ConcreteObjectVar(); }
public override void Reset () { gameObject = new ConcreteGameObjectVar(this.self); methodName = new ConcreteStringVar(); options = SendMessageOptions.RequireReceiver; floatParameter = new ConcreteFloatVar(); intParameter = new ConcreteIntVar(); boolParameter = new ConcreteBoolVar(); stringParameter = new ConcreteStringVar(); vector3Parameter = new ConcreteVector3Var(); rectParameter = new ConcreteRectVar(); colorParameter = new ConcreteColorVar(); quaternionParameter = new ConcreteQuaternionVar(); gameObjectParameter = new ConcreteGameObjectVar(this.self); textureParameter = new ConcreteTextureVar(); materialParameter = new ConcreteMaterialVar(); fsmEventParameter = new ConcreteFsmEvent(); objectParameter = new ConcreteObjectVar(); messageType = MessageType.SendMessage; }
public override void Reset() { index = 0; }
public override void Reset () { list = new ConcreteDynamicList(); storeIndex = new ConcreteIntVar(); storeCurrentValue = new Variable(); reverse = false; }
public override void Reset() { variable = new ConcreteIntVar(); divideBy = new ConcreteIntVar(); }
public override void Reset () { list = new ConcreteDynamicList(); storeCount = new ConcreteIntVar(); }
public override void Reset() { list = new ConcreteDynamicList(); variable = new Variable(); index = 0; }
public override void Reset () { gameObject = new ConcreteGameObjectVar(this.self); layerToSync = new ConcreteIntVar(); }
public override void Reset() { list = new ConcreteDynamicList(); storeCount = new ConcreteIntVar(); }
public override void Reset () { gameObject = new ConcreteGameObjectVar(this.self); storeChildCount = new ConcreteIntVar(); }
public override void Reset () { intVariable = 0; storeString = new ConcreteStringVar(); format = new ConcreteStringVar(); }
public override void Reset () { key = new ConcreteStringVar(); store = new ConcreteIntVar(); }
public override void Reset() { value = new ConcreteIntVar(); min = new ConcreteIntVar(); max = new ConcreteIntVar(); }
public override void Reset() { key = new ConcreteStringVar(); newValue = new ConcreteIntVar(); }
public override void Reset() { text = new ConcreteStringVar(); maxLength = new ConcreteIntVar(); guiStyle = new ConcreteStringVar(); }
public override void Reset() { variable = new ConcreteIntVar(); addBy = new ConcreteIntVar(); perSecond = false; }
public override void Reset () { variable = new ConcreteIntVar(); addBy = new ConcreteIntVar(); perSecond = false; }
public override void Reset () { minimum = new ConcreteIntVar(); maximun = new ConcreteIntVar(); storeInt = new ConcreteIntVar(); }
public override void Reset () { storeTouchCount = new ConcreteIntVar(); }
public override void Reset () { variable = new ConcreteIntVar(); newValue = new ConcreteIntVar(); }
public override void Reset () { floatVariable = 0f; convertMethod = FloatToInt.ConvertMethod.Round; storeInt = new ConcreteIntVar(); }
public override void Reset () { gameObject = new ConcreteGameObjectVar(this.self); parameterName = new ConcreteStringVar(); store = new ConcreteIntVar(); }
public override void Reset () { stringVariable = string.Empty; storeInt = new ConcreteIntVar(); }
public override void Reset () { newSeed = new ConcreteIntVar(); }
void Awake() { m_Count = blackboard.GetIntVar("Count"); }
public override void Reset() { gameObject = new ConcreteGameObjectVar(this.self); parameterName = new ConcreteStringVar(); store = new ConcreteIntVar(); }
public override void Reset () { variable = new ConcreteIntVar(); divideBy = new ConcreteIntVar(); }
public override void Reset () { floatVar = new ConcreteFloatVar(); maxLength = new ConcreteIntVar(); guiStyle = new ConcreteStringVar(); }
/// <summary> /// Draw an int variable. /// <param name="rect">The position to draw the variable.</param> /// <param name="intVar">The int variable to be drawn.</param> /// </summary> static void DrawIntVar (Rect rect, IntVar intVar) { rect.yMin += 3f; rect.yMax -= 2f; rect.xMin += 6f; rect.xMax -= 6f; DrawName(new Rect (rect.x, rect.y, c_LargeNameWidth, rect.height), intVar); rect.xMin += c_LargeNameWidth + c_Space; rect.xMax -= c_MinusButtonWidth + c_RightPadding; EditorGUI.BeginChangeCheck(); var newValue = EditorGUI.IntField(rect, GUIContent.none, intVar.Value); if (EditorGUI.EndChangeCheck() && newValue != intVar.Value) { // Register undo if (intVar.blackboard != null) { #if UNITY_4_0_0 || UNITY_4_1 || UNITY_4_2 Undo.RegisterUndo(intVar.blackboard, "Variable Value"); #else Undo.RecordObject(intVar.blackboard, "Variable Value"); #endif } // Update variable value intVar.Value = newValue; // Set blackboard dirty flag if (intVar.blackboard != null) EditorUtility.SetDirty(intVar.blackboard); } rect.x += rect.width + 2f; rect.width = c_MinusButtonWidth; rect.yMin -= 2f; rect.yMax += 2f; if (GUI.Button(rect, s_Styles.iconToolbarMinus, s_Styles.invisbleButton)) s_VariableToRemove = intVar; }
public override void Reset () { base.Reset(); level = new ConcreteIntVar(); }
public override void Reset () { base.Reset(); easeType = TweenNode.EaseType.easeInQuad; target = new ConcreteIntVar(); intValue = new ConcreteIntVar(); }
public override void Reset () { values = new IntVar[] {new ConcreteIntVar(), new ConcreteIntVar()}; operation = Operation.Add; store = new ConcreteIntVar(); }