Пример #1
0
        public static Dictionary <string, object> SerializeTask(Task task, bool serializeChildren, ref List <UnityEngine.Object> unityObjects)
        {
            Dictionary <string, object> dictionary = new Dictionary <string, object>();

            dictionary.Add("ObjectType", task.GetType());
            dictionary.Add("NodeData", SerializeJSON.SerializeNodeData(task.NodeData));
            dictionary.Add("ID", task.ID);
            dictionary.Add("Name", task.FriendlyName);
            dictionary.Add("Instant", task.IsInstant);
            SerializeJSON.SerializeFields(task, ref dictionary, ref unityObjects);
            if (serializeChildren && task is ParentTask)
            {
                ParentTask parentTask = task as ParentTask;
                if (parentTask.Children != null && parentTask.Children.Count > 0)
                {
                    Dictionary <string, object>[] array = new Dictionary <string, object> [parentTask.Children.Count];
                    for (int i = 0; i < parentTask.Children.Count; i++)
                    {
                        array[i] = SerializeJSON.SerializeTask(parentTask.Children[i], serializeChildren, ref unityObjects);
                    }
                    dictionary.Add("Children", array);
                }
            }
            return(dictionary);
        }
Пример #2
0
        public static void Save(BehaviorSource behaviorSource)
        {
            behaviorSource.CheckForSerialization(false, null);
            SerializeJSON.taskSerializationData  = new TaskSerializationData();
            SerializeJSON.fieldSerializationData = SerializeJSON.taskSerializationData.fieldSerializationData;
            Dictionary <string, object> dictionary = new Dictionary <string, object>();

            if (behaviorSource.EntryTask != null)
            {
                dictionary.Add("EntryTask", SerializeJSON.SerializeTask(behaviorSource.EntryTask, true, ref SerializeJSON.fieldSerializationData.unityObjects));
            }
            if (behaviorSource.RootTask != null)
            {
                dictionary.Add("RootTask", SerializeJSON.SerializeTask(behaviorSource.RootTask, true, ref SerializeJSON.fieldSerializationData.unityObjects));
            }
            if (behaviorSource.DetachedTasks != null && behaviorSource.DetachedTasks.Count > 0)
            {
                Dictionary <string, object>[] array = new Dictionary <string, object> [behaviorSource.DetachedTasks.Count];
                for (int i = 0; i < behaviorSource.DetachedTasks.Count; i++)
                {
                    array[i] = SerializeJSON.SerializeTask(behaviorSource.DetachedTasks[i], true, ref SerializeJSON.fieldSerializationData.unityObjects);
                }
                dictionary.Add("DetachedTasks", array);
            }
            if (behaviorSource.Variables != null && behaviorSource.Variables.Count > 0)
            {
                dictionary.Add("Variables", SerializeJSON.SerializeVariables(behaviorSource.Variables, ref SerializeJSON.fieldSerializationData.unityObjects));
            }
            SerializeJSON.taskSerializationData.JSONSerialization = MiniJSON.Serialize(dictionary);
            behaviorSource.TaskData = SerializeJSON.taskSerializationData;
            if (behaviorSource.Owner != null)
            {
                EditorUtility.SetDirty(behaviorSource.Owner.GetObject());
            }
        }
Пример #3
0
        private static Dictionary <string, object> SerializeVariable(SharedVariable sharedVariable, ref List <UnityEngine.Object> unityObjects)
        {
            if (sharedVariable == null)
            {
                return(null);
            }
            Dictionary <string, object> dictionary = new Dictionary <string, object>();

            dictionary.Add("Type", sharedVariable.GetType());
            dictionary.Add("Name", sharedVariable.Name);
            if (sharedVariable.IsShared)
            {
                dictionary.Add("IsShared", sharedVariable.IsShared);
            }
            if (sharedVariable.IsGlobal)
            {
                dictionary.Add("IsGlobal", sharedVariable.IsGlobal);
            }
            if (sharedVariable.NetworkSync)
            {
                dictionary.Add("NetworkSync", sharedVariable.NetworkSync);
            }
            if (!string.IsNullOrEmpty(sharedVariable.PropertyMapping))
            {
                dictionary.Add("PropertyMapping", sharedVariable.PropertyMapping);
                if (!object.Equals(sharedVariable.PropertyMappingOwner, null))
                {
                    dictionary.Add("PropertyMappingOwner", unityObjects.Count);
                    unityObjects.Add(sharedVariable.PropertyMappingOwner);
                }
            }
            SerializeJSON.SerializeFields(sharedVariable, ref dictionary, ref unityObjects);
            return(dictionary);
        }
Пример #4
0
        public static TaskSerializer CopySerialized(Task task)
        {
            TaskSerializer taskSerializer = new TaskSerializer();

            taskSerializer.offset        = (task.NodeData.NodeDesigner as NodeDesigner).GetAbsolutePosition() + new Vector2(10f, 10f);
            taskSerializer.unityObjects  = new List <UnityEngine.Object>();
            taskSerializer.serialization = MiniJSON.Serialize(SerializeJSON.SerializeTask(task, false, ref taskSerializer.unityObjects));
            return(taskSerializer);
        }
Пример #5
0
 private static Dictionary <string, object>[] SerializeVariables(List <SharedVariable> variables, ref List <UnityEngine.Object> unityObjects)
 {
     Dictionary <string, object>[] array = new Dictionary <string, object> [variables.Count];
     for (int i = 0; i < variables.Count; i++)
     {
         array[i] = SerializeJSON.SerializeVariable(variables[i], ref unityObjects);
     }
     return(array);
 }
Пример #6
0
 private void SerializeVariables()
 {
     if (mVariableSource == null)
     {
         mVariableSource = GlobalVariables.Instance;
     }
     if (BehaviorDesignerPreferences.GetBool(BDPreferences.BinarySerialization))
     {
         BinarySerialization.Save(mVariableSource);
     }
     else
     {
         SerializeJSON.Save(mVariableSource);
     }
 }
Пример #7
0
        public static void Save(GlobalVariables variables)
        {
            if (variables == null)
            {
                return;
            }
            SerializeJSON.variableSerializationData = new VariableSerializationData();
            SerializeJSON.fieldSerializationData    = SerializeJSON.variableSerializationData.fieldSerializationData;
            Dictionary <string, object> dictionary = new Dictionary <string, object>();

            dictionary.Add("Variables", SerializeJSON.SerializeVariables(variables.Variables, ref SerializeJSON.fieldSerializationData.unityObjects));
            SerializeJSON.variableSerializationData.JSONSerialization = MiniJSON.Serialize(dictionary);
            variables.VariableData = SerializeJSON.variableSerializationData;
            EditorUtility.SetDirty(variables);
        }
Пример #8
0
 public static bool DrawInspectorGUI(BehaviorSource behaviorSource, bool fromInspector, ref bool showVariables)
 {
     EditorGUI.BeginChangeCheck();
     GUILayout.BeginHorizontal(new GUILayoutOption[0]);
     EditorGUILayout.LabelField("Behavior Name", new GUILayoutOption[]
     {
         GUILayout.Width(120f)
     });
     behaviorSource.behaviorName = EditorGUILayout.TextField(behaviorSource.behaviorName, new GUILayoutOption[0]);
     if (fromInspector && GUILayout.Button("Open", new GUILayoutOption[0]))
     {
         BehaviorDesignerWindow.ShowWindow();
         BehaviorDesignerWindow.instance.LoadBehavior(behaviorSource, false, true);
     }
     GUILayout.EndHorizontal();
     EditorGUILayout.LabelField("Behavior Description", new GUILayoutOption[0]);
     behaviorSource.behaviorDescription = EditorGUILayout.TextArea(behaviorSource.behaviorDescription, new GUILayoutOption[]
     {
         GUILayout.Height(48f)
     });
     if (fromInspector && (showVariables = EditorGUILayout.Foldout(showVariables, "Variables")))
     {
         List <SharedVariable> allVariables = behaviorSource.GetAllVariables();
         if (allVariables != null && VariableInspector.DrawAllVariables(false, behaviorSource, ref allVariables, false, ref ExternalBehaviorInspector.variablePosition, ref ExternalBehaviorInspector.selectedVariableIndex, ref ExternalBehaviorInspector.selectedVariableName, ref ExternalBehaviorInspector.selectedVariableTypeIndex, true, false))
         {
             if (BehaviorDesignerPreferences.GetBool(BDPreferences.BinarySerialization))
             {
                 BinarySerialization.Save(behaviorSource);
             }
             else
             {
                 SerializeJSON.Save(behaviorSource);
             }
         }
     }
     return(EditorGUI.EndChangeCheck());
 }
        private static void PropertySelected(object selected)
        {
            bool flag = false;

            if (!Application.isPlaying && VariableInspector.mPropertyMappingBehaviorSource.Owner.GetObject() is Behavior && (VariableInspector.mPropertyMappingBehaviorSource.Owner.GetObject() as Behavior).ExternalBehavior != null)
            {
                VariableInspector.mPropertyMappingBehaviorSource.CheckForSerialization(true, null);
                VariableInspector.mPropertyMappingVariable = VariableInspector.mPropertyMappingBehaviorSource.GetVariable(VariableInspector.mPropertyMappingVariable.Name);
                flag = true;
            }
            VariableInspector.SelectedPropertyMapping selectedPropertyMapping = selected as VariableInspector.SelectedPropertyMapping;
            if (selectedPropertyMapping.Property.Equals("None"))
            {
                VariableInspector.mPropertyMappingVariable.PropertyMapping      = string.Empty;
                VariableInspector.mPropertyMappingVariable.PropertyMappingOwner = null;
            }
            else
            {
                VariableInspector.mPropertyMappingVariable.PropertyMapping      = selectedPropertyMapping.Property;
                VariableInspector.mPropertyMappingVariable.PropertyMappingOwner = selectedPropertyMapping.GameObject;
            }
            if (BehaviorDesignerPreferences.GetBool(BDPreferences.BinarySerialization))
            {
                BinarySerialization.Save(VariableInspector.mPropertyMappingBehaviorSource);
            }
            else
            {
                SerializeJSON.Save(VariableInspector.mPropertyMappingBehaviorSource);
            }
            if (flag)
            {
                ExternalBehavior externalBehavior = (VariableInspector.mPropertyMappingBehaviorSource.Owner as Behavior).ExternalBehavior;
                externalBehavior.BehaviorSource.Owner = externalBehavior;
                externalBehavior.BehaviorSource.CheckForSerialization(true, VariableInspector.mPropertyMappingBehaviorSource);
            }
        }
Пример #10
0
        public static bool DrawVariables(IVariableSource variableSource, bool enabled, BehaviorSource behaviorSource, ref string variableName, ref bool focusNameField, ref int variableTypeIndex, ref Vector2 scrollPosition, ref List <float> variablePosition, ref float variableStartPosition, ref int selectedVariableIndex, ref string selectedVariableName, ref int selectedVariableTypeIndex)
        {
            scrollPosition = GUILayout.BeginScrollView(scrollPosition, new GUILayoutOption[0]);
            GUI.enabled    = enabled;
            bool flag  = false;
            bool flag2 = false;
            List <SharedVariable> list = (variableSource == null) ? null : variableSource.GetAllVariables();

            if (!Application.isPlaying && behaviorSource != null && behaviorSource.Owner is Behavior)
            {
                Behavior behavior = behaviorSource.Owner as Behavior;
                if (behavior.ExternalBehavior != null)
                {
                    flag2       = true;
                    GUI.enabled = false;
                    BehaviorSource behaviorSource2 = behavior.GetBehaviorSource();
                    behaviorSource2.CheckForSerialization(true, null);
                    if (VariableInspector.DrawHeader(behaviorSource2, false, ref variableStartPosition, ref variableName, ref focusNameField, ref variableTypeIndex, ref selectedVariableIndex, ref selectedVariableName, ref selectedVariableTypeIndex))
                    {
                        flag = true;
                    }
                    GUI.enabled = enabled;
                    if (VariableInspector.SyncVariables(behaviorSource2, list))
                    {
                        flag = true;
                    }
                    List <SharedVariable> allVariables = behaviorSource2.GetAllVariables();
                    if (VariableInspector.DrawAllVariables(true, behaviorSource, ref allVariables, false, ref variablePosition, ref selectedVariableIndex, ref selectedVariableName, ref selectedVariableTypeIndex, false, true))
                    {
                        flag = true;
                    }
                    if (flag)
                    {
                        if (BehaviorDesignerPreferences.GetBool(BDPreferences.BinarySerialization))
                        {
                            BinarySerialization.Save(behaviorSource2);
                        }
                        else
                        {
                            SerializeJSON.Save(behaviorSource2);
                        }
                    }
                    ExternalBehavior externalBehavior = (behaviorSource.Owner as Behavior).ExternalBehavior;
                    externalBehavior.BehaviorSource.Owner = externalBehavior;
                    externalBehavior.BehaviorSource.CheckForSerialization(true, behaviorSource);
                }
            }
            if (!flag2)
            {
                if (VariableInspector.DrawHeader(variableSource, behaviorSource == null, ref variableStartPosition, ref variableName, ref focusNameField, ref variableTypeIndex, ref selectedVariableIndex, ref selectedVariableName, ref selectedVariableTypeIndex))
                {
                    flag = true;
                }
                list = ((variableSource == null) ? null : variableSource.GetAllVariables());
                if (list != null && list.Count > 0)
                {
                    GUI.enabled = (enabled && !flag2);
                    if (VariableInspector.DrawAllVariables(true, variableSource, ref list, true, ref variablePosition, ref selectedVariableIndex, ref selectedVariableName, ref selectedVariableTypeIndex, true, true))
                    {
                        flag = true;
                    }
                }
                if (flag && variableSource != null)
                {
                    variableSource.SetAllVariables(list);
                }
            }
            GUI.enabled = true;
            GUILayout.EndScrollView();
            return(flag);
        }
Пример #11
0
        public static bool DrawInspectorGUI(Behavior behavior, SerializedObject serializedObject, bool fromInspector, ref bool externalModification, ref bool showOptions, ref bool showVariables)
        {
            EditorGUI.BeginChangeCheck();
            GUILayout.BeginHorizontal(new GUILayoutOption[0]);
            EditorGUILayout.LabelField("Behavior Name", new GUILayoutOption[]
            {
                GUILayout.Width(120f)
            });
            behavior.GetBehaviorSource().behaviorName = EditorGUILayout.TextField(behavior.GetBehaviorSource().behaviorName, new GUILayoutOption[0]);
            if (fromInspector && GUILayout.Button("Open", new GUILayoutOption[0]))
            {
                BehaviorDesignerWindow.ShowWindow();
                BehaviorDesignerWindow.instance.LoadBehavior(behavior.GetBehaviorSource(), false, true);
            }
            GUILayout.EndHorizontal();
            EditorGUILayout.LabelField("Behavior Description", new GUILayoutOption[0]);
            behavior.GetBehaviorSource().behaviorDescription = EditorGUILayout.TextArea(behavior.GetBehaviorSource().behaviorDescription, BehaviorDesignerUtility.TaskInspectorCommentGUIStyle, new GUILayoutOption[]
            {
                GUILayout.Height(48f)
            });
            serializedObject.Update();
            GUI.enabled = (PrefabUtility.GetPrefabType(behavior) != PrefabType.PrefabInstance || BehaviorDesignerPreferences.GetBool(BDPreferences.EditablePrefabInstances));
            SerializedProperty serializedProperty = serializedObject.FindProperty("externalBehavior");
            ExternalBehavior   externalBehavior   = serializedProperty.objectReferenceValue as ExternalBehavior;

            EditorGUILayout.PropertyField(serializedProperty, true, new GUILayoutOption[0]);
            serializedObject.ApplyModifiedProperties();
            if ((!object.ReferenceEquals(behavior.ExternalBehavior, null) && !behavior.ExternalBehavior.Equals(externalBehavior)) || (!object.ReferenceEquals(externalBehavior, null) && !externalBehavior.Equals(behavior.ExternalBehavior)))
            {
                if (!object.ReferenceEquals(behavior.ExternalBehavior, null))
                {
                    behavior.ExternalBehavior.BehaviorSource.Owner = behavior.ExternalBehavior;
                    behavior.ExternalBehavior.BehaviorSource.CheckForSerialization(true, behavior.GetBehaviorSource());
                }
                else
                {
                    behavior.GetBehaviorSource().EntryTask     = null;
                    behavior.GetBehaviorSource().RootTask      = null;
                    behavior.GetBehaviorSource().DetachedTasks = null;
                    behavior.GetBehaviorSource().Variables     = null;
                    behavior.GetBehaviorSource().CheckForSerialization(true, null);
                    behavior.GetBehaviorSource().Variables = null;
                    if (BehaviorDesignerPreferences.GetBool(BDPreferences.BinarySerialization))
                    {
                        BinarySerialization.Save(behavior.GetBehaviorSource());
                    }
                    else
                    {
                        SerializeJSON.Save(behavior.GetBehaviorSource());
                    }
                }
                externalModification = true;
            }
            GUI.enabled        = true;
            serializedProperty = serializedObject.FindProperty("group");
            EditorGUILayout.PropertyField(serializedProperty, true, new GUILayoutOption[0]);
            if (fromInspector && (showVariables = EditorGUILayout.Foldout(showVariables, "Variables")))
            {
                EditorGUI.indentLevel++;
                List <SharedVariable> allVariables   = behavior.GetAllVariables();
                BehaviorSource        behaviorSource = behavior.GetBehaviorSource();
                bool flag = false;
                if (!Application.isPlaying && behavior.ExternalBehavior != null)
                {
                    behaviorSource.CheckForSerialization(true, null);
                    flag = true;
                }
                bool flag2 = false;
                if (VariableInspector.SyncVariables(behaviorSource, allVariables))
                {
                    flag2 = true;
                }
                if (allVariables != null && allVariables.Count > 0)
                {
                    List <SharedVariable> allVariables2 = behaviorSource.GetAllVariables();
                    if (VariableInspector.DrawAllVariables(false, behaviorSource, ref allVariables2, false, ref BehaviorInspector.variablePosition, ref BehaviorInspector.selectedVariableIndex, ref BehaviorInspector.selectedVariableName, ref BehaviorInspector.selectedVariableTypeIndex, false, true))
                    {
                        flag2 = true;
                    }
                }
                else
                {
                    EditorGUILayout.LabelField("There are no variables to display", new GUILayoutOption[0]);
                }
                if (flag)
                {
                    ExternalBehavior externalBehavior2 = (behaviorSource.Owner as Behavior).ExternalBehavior;
                    externalBehavior2.BehaviorSource.Owner = externalBehavior2;
                    externalBehavior2.BehaviorSource.CheckForSerialization(true, behaviorSource);
                }
                if (flag2)
                {
                    if (BehaviorDesignerPreferences.GetBool(BDPreferences.BinarySerialization))
                    {
                        BinarySerialization.Save(behaviorSource);
                    }
                    else
                    {
                        SerializeJSON.Save(behaviorSource);
                    }
                }
                EditorGUI.indentLevel--;
            }
            if (!fromInspector || (showOptions = EditorGUILayout.Foldout(showOptions, "Options")))
            {
                if (fromInspector)
                {
                    EditorGUI.indentLevel++;
                }
                serializedProperty = serializedObject.FindProperty("startWhenEnabled");
                EditorGUILayout.PropertyField(serializedProperty, true, new GUILayoutOption[0]);
                serializedProperty = serializedObject.FindProperty("pauseWhenDisabled");
                EditorGUILayout.PropertyField(serializedProperty, true, new GUILayoutOption[0]);
                serializedProperty = serializedObject.FindProperty("restartWhenComplete");
                EditorGUILayout.PropertyField(serializedProperty, true, new GUILayoutOption[0]);
                serializedProperty = serializedObject.FindProperty("resetValuesOnRestart");
                EditorGUILayout.PropertyField(serializedProperty, true, new GUILayoutOption[0]);
                serializedProperty = serializedObject.FindProperty("logTaskChanges");
                EditorGUILayout.PropertyField(serializedProperty, true, new GUILayoutOption[0]);
                if (fromInspector)
                {
                    EditorGUI.indentLevel--;
                }
            }
            if (EditorGUI.EndChangeCheck())
            {
                serializedObject.ApplyModifiedProperties();
                return(true);
            }
            return(false);
        }
Пример #12
0
 private static void SerializeFields(object obj, ref Dictionary <string, object> dict, ref List <UnityEngine.Object> unityObjects)
 {
     FieldInfo[] allFields = TaskUtility.GetAllFields(obj.GetType());
     for (int i = 0; i < allFields.Length; i++)
     {
         if (!BehaviorDesignerUtility.HasAttribute(allFields[i], typeof(NonSerializedAttribute)) && ((!allFields[i].IsPrivate && !allFields[i].IsFamily) || BehaviorDesignerUtility.HasAttribute(allFields[i], typeof(SerializeField))) && (!(obj is ParentTask) || !allFields[i].Name.Equals("children")))
         {
             if (allFields[i].GetValue(obj) != null)
             {
                 if (typeof(IList).IsAssignableFrom(allFields[i].FieldType))
                 {
                     IList list = allFields[i].GetValue(obj) as IList;
                     if (list != null)
                     {
                         List <object> list2 = new List <object>();
                         for (int j = 0; j < list.Count; j++)
                         {
                             if (list[j] == null || object.ReferenceEquals(list[j], null) || list[j].Equals(null))
                             {
                                 list2.Add(-1);
                             }
                             else
                             {
                                 Type type = list[j].GetType();
                                 if (list[j] is Task)
                                 {
                                     Task task = list[j] as Task;
                                     list2.Add(task.ID);
                                 }
                                 else if (list[j] is SharedVariable)
                                 {
                                     list2.Add(SerializeJSON.SerializeVariable(list[j] as SharedVariable, ref unityObjects));
                                 }
                                 else if (list[j] is UnityEngine.Object)
                                 {
                                     UnityEngine.Object @object = list[j] as UnityEngine.Object;
                                     if (!object.ReferenceEquals(@object, null) && @object != null)
                                     {
                                         list2.Add(unityObjects.Count);
                                         unityObjects.Add(@object);
                                     }
                                 }
                                 else if (type.Equals(typeof(LayerMask)))
                                 {
                                     list2.Add(((LayerMask)list[j]).value);
                                 }
                                 else if (type.IsPrimitive || type.IsEnum || type.Equals(typeof(string)) || type.Equals(typeof(Vector2)) || type.Equals(typeof(Vector3)) || type.Equals(typeof(Vector4)) || type.Equals(typeof(Quaternion)) || type.Equals(typeof(Matrix4x4)) || type.Equals(typeof(Color)) || type.Equals(typeof(Rect)))
                                 {
                                     list2.Add(list[j]);
                                 }
                                 else
                                 {
                                     Dictionary <string, object> item = new Dictionary <string, object>();
                                     SerializeJSON.SerializeFields(list[j], ref item, ref unityObjects);
                                     list2.Add(item);
                                 }
                             }
                         }
                         if (list2 != null)
                         {
                             dict.Add(allFields[i].FieldType + "," + allFields[i].Name, list2);
                         }
                     }
                 }
                 else if (allFields[i].FieldType.Equals(typeof(Task)) || allFields[i].FieldType.IsSubclassOf(typeof(Task)))
                 {
                     Task task2 = allFields[i].GetValue(obj) as Task;
                     if (task2 != null)
                     {
                         if (BehaviorDesignerUtility.HasAttribute(allFields[i], typeof(InspectTaskAttribute)))
                         {
                             Dictionary <string, object> dictionary = new Dictionary <string, object>();
                             dictionary.Add("ObjectType", task2.GetType());
                             SerializeJSON.SerializeFields(task2, ref dictionary, ref unityObjects);
                             dict.Add(allFields[i].Name, dictionary);
                         }
                         else
                         {
                             dict.Add(allFields[i].FieldType + "," + allFields[i].Name, task2.ID);
                         }
                     }
                 }
                 else if (allFields[i].FieldType.Equals(typeof(SharedVariable)) || allFields[i].FieldType.IsSubclassOf(typeof(SharedVariable)))
                 {
                     dict.Add(allFields[i].FieldType + "," + allFields[i].Name, SerializeJSON.SerializeVariable(allFields[i].GetValue(obj) as SharedVariable, ref unityObjects));
                 }
                 else if (allFields[i].FieldType.Equals(typeof(UnityEngine.Object)) || allFields[i].FieldType.IsSubclassOf(typeof(UnityEngine.Object)))
                 {
                     UnityEngine.Object object2 = allFields[i].GetValue(obj) as UnityEngine.Object;
                     if (!object.ReferenceEquals(object2, null) && object2 != null)
                     {
                         dict.Add(allFields[i].FieldType + "," + allFields[i].Name, unityObjects.Count);
                         unityObjects.Add(object2);
                     }
                 }
                 else if (allFields[i].FieldType.Equals(typeof(LayerMask)))
                 {
                     dict.Add(allFields[i].FieldType + "," + allFields[i].Name, ((LayerMask)allFields[i].GetValue(obj)).value);
                 }
                 else if (allFields[i].FieldType.IsPrimitive || allFields[i].FieldType.IsEnum || allFields[i].FieldType.Equals(typeof(string)) || allFields[i].FieldType.Equals(typeof(Vector2)) || allFields[i].FieldType.Equals(typeof(Vector3)) || allFields[i].FieldType.Equals(typeof(Vector4)) || allFields[i].FieldType.Equals(typeof(Quaternion)) || allFields[i].FieldType.Equals(typeof(Matrix4x4)) || allFields[i].FieldType.Equals(typeof(Color)) || allFields[i].FieldType.Equals(typeof(Rect)))
                 {
                     dict.Add(allFields[i].FieldType + "," + allFields[i].Name, allFields[i].GetValue(obj));
                 }
                 else if (allFields[i].FieldType.Equals(typeof(AnimationCurve)))
                 {
                     AnimationCurve animationCurve           = allFields[i].GetValue(obj) as AnimationCurve;
                     Dictionary <string, object> dictionary2 = new Dictionary <string, object>();
                     if (animationCurve.keys != null)
                     {
                         Keyframe[]            keys  = animationCurve.keys;
                         List <List <object> > list3 = new List <List <object> >();
                         for (int k = 0; k < keys.Length; k++)
                         {
                             list3.Add(new List <object>
                             {
                                 keys[k].time,
                                 keys[k].value,
                                 keys[k].inTangent,
                                 keys[k].outTangent,
                                 keys[k].tangentMode
                             });
                         }
                         dictionary2.Add("Keys", list3);
                     }
                     dictionary2.Add("PreWrapMode", animationCurve.preWrapMode);
                     dictionary2.Add("PostWrapMode", animationCurve.postWrapMode);
                     dict.Add(allFields[i].FieldType + "," + allFields[i].Name, dictionary2);
                 }
                 else
                 {
                     Dictionary <string, object> value = new Dictionary <string, object>();
                     SerializeJSON.SerializeFields(allFields[i].GetValue(obj), ref value, ref unityObjects);
                     dict.Add(allFields[i].FieldType + "," + allFields[i].Name, value);
                 }
             }
         }
     }
 }