private static void KinectDeviceChanged(DependencyObject owner, DependencyPropertyChangedEventArgs e)
        {
            SkeletonViewer viewer = (SkeletonViewer)owner;

            if (e.OldValue != null)
            {
                ((KinectSensor)e.OldValue).SkeletonFrameReady -= viewer.KinectDevice_SkeletonFrameReady;
                viewer._FrameSkeletons = null;
            }

            if (e.NewValue != null)
            {
                viewer.KinectDevice = (KinectSensor)e.NewValue;
                viewer.KinectDevice.SkeletonFrameReady += viewer.KinectDevice_SkeletonFrameReady;
                viewer._FrameSkeletons = new Skeleton[viewer.KinectDevice.SkeletonStream.FrameSkeletonArrayLength];
            }
        }
Пример #2
0
 void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
     switch (connectionId)
     {
     case 1:
     this.LayoutRoot = ((System.Windows.Controls.Grid)(target));
     return;
     case 2:
     this.SkeletonViewerElement = ((BeginningKinect.Chapter4.KinectTheDots.SkeletonViewer)(target));
     return;
     case 3:
     this.CrayonElement = ((System.Windows.Shapes.Polyline)(target));
     return;
     case 4:
     this.GameBoardElement = ((System.Windows.Controls.Canvas)(target));
     return;
     case 5:
     this.PuzzleBoardElement = ((System.Windows.Controls.Canvas)(target));
     return;
     case 6:
     this.HandCursorElement = ((System.Windows.Controls.Image)(target));
     return;
     case 7:
     this.HandCursorScale = ((System.Windows.Media.ScaleTransform)(target));
     return;
     }
     this._contentLoaded = true;
 }