Пример #1
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        /// <summary>
        /// Gets the level text to display for the button with the given upgrade and price data.
        /// </summary>
        /// <param name="upgrade">The upgrade data.</param>
        /// <param name="price">The price data.</param>
        /// <returns>An appropriately formatted string.</returns>
        private string GetLevelText(UpgradeData upgrade, PriceData price)
        {
            var lLevel = price.Level;
            var lLevelMax = upgrade.Prices.Count - 1;

            if (lLevel > lLevelMax) return "ALREADY";
            else return string.Format("Level {0}/{1}", price.Level - 1, upgrade.Prices.Count - 1);
        }
Пример #2
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        /// <summary>
        /// Gets the appropriate private text to display for the button with the given upgrade and price data.
        /// </summary>
        /// <param name="upgrade">The upgrade data.</param>
        /// <param name="price">The price data.</param>
        /// <returns>An appropriately formatted string.</returns>
        private string GetPriceText(UpgradeData upgrade, PriceData price)
        {
            var lLevel = price.Level;
            var lLevelMax = upgrade.Prices.Count - 1;

            if (lLevel > lLevelMax) return "MAXED";
            else return string.Format("{0} Honeycomb", price.Price);
        }
Пример #3
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        /// <summary>
        /// Populates the given button with the specified upgrade and price.
        /// </summary>
        /// <param name="button">The button to populate.</param>
        /// <param name="upgrade">The upgrade to load it with.</param>
        /// <param name="price">The price to load it with.</param>
        public void LoadButton(ShopButtonEntity button, UpgradeData upgrade, PriceData price)
        {
            var lTexture = this.TextureByPriceData[price];

            button.ID = upgrade.ID;
            button.NameText = upgrade.Text;
            button.Level = price.Level;
            button.LevelText = this.GetLevelText(upgrade, price);
            button.Description = price.Description;
            button.Price = price.Price;
            button.PriceText = this.GetPriceText(upgrade, price);
            button.Font = this.ButtonFont;
            button.BoldFont = this.ButtonFontBold;
            button.IconTexture = lTexture;
            button.IconSize = new Vector2(lTexture.Width, lTexture.Height);
        }