public bool TryConvertToWorldSpace(Transform inTransform, Camera inWorldCamera, TransformOffset inOffset, out Vector3 outWorld)
        {
            if (inWorldCamera == CanvasCamera)
            {
                outWorld = inOffset.EvaluateWorld(inTransform);
                return(true);
            }

            Vector3 screenSpace = TransformHelper.ScreenPosition(inTransform, inWorldCamera, inOffset);

            return(RectTransformUtility.ScreenPointToWorldPointInRectangle(CanvasSpace, screenSpace, CanvasCamera, out outWorld));
        }
Пример #2
0
 /// <summary>
 /// Returns the screen position of this transform, offset by the given offsets, using the given camera.
 /// </summary>
 static public Vector2 ScreenPosition(this Transform inTransform, Camera inCamera, TransformOffset inOffset)
 {
     return(RectTransformUtility.WorldToScreenPoint(inCamera, inOffset.EvaluateWorld(inTransform)));
 }