Пример #1
0
 private void Refresh()
 {
     Spline.Sample(m_EditorSpline, s_CachedPoints, 0, 1, 0, m_VertexCount, SplineLerp.Precise);
     m_Renderer.positionCount = m_VertexCount;
     m_Renderer.SetPositions(s_CachedPoints);
 }