void PlayBeat(int input) { _played = true; if (_track.beats[current] == -1) { // Debug.Log (string.Format("{0} played untimely", input)); } else if (_track.beats[current] == input) { // Debug.Log (string.Format("{0} played right", input)); _trackView.TriggerBeatView(current, TrackView.Trigger.Right); } else { // Debug.Log (string.Format("{0} played, {1} expected", input, _track.beats[current])); _trackView.TriggerBeatView(current, TrackView.Trigger.Wrong); } }
void PlayBeat(int input) { played = true; if (track.beats[current] == -1) { //Debug.Log(string.Format("{0} played untimely", input)); } else if (track.beats[current] == input) { //Debug.Log(string.Format("{0} correctly", input)); trackView.TriggerBeatView(current, TrackView.Trigger.Right); } else { //Debug.Log(string.Format("{0} played, but {1} was expected.", input, track.beats[current])); trackView.TriggerBeatView(current, TrackView.Trigger.Wrong); } }