Cleanup() публичный статический Метод

public static Cleanup ( ) : void
Результат void
Пример #1
0
        /// <summary>
        /// Clean all the sockets and connections
        /// </summary>
        private void OnApplicationQuit()
        {
            if (NetWorkers == null || NetWorkers.Count == 0)
            {
                return;
            }

            Networking.Disconnect();

            UnityEventObject.Cleanup();
            Threading.Task.KillAll();

            NetWorkers.Clear();
            NetWorkers = null;
            instance   = null;
        }