Наследование: Bearded.Graphics.Pipelines.PipelineTextureBase
Пример #1
0
 public static PipelineRenderTarget RenderTargetWithDepthAndColors(
     PipelineDepthTexture depth, params PipelineTexture[] textures)
 {
     return(renderTarget(
                target => target.Attach(FramebufferAttachment.DepthAttachment, depth.Texture), textures));
 }
Пример #2
0
 public static PipelineRenderTarget RenderTargetWithDepthAndColors(
     string label, PipelineDepthTexture depth, params PipelineTexture[] textures)
 {
     return(withLabel(label, RenderTargetWithDepthAndColors(depth, textures)));
 }