Пример #1
0
        /// <summary>
        /// Should take place after agent is built AND WieldInitialWeapons is invoked
        /// </summary>
        /// <param name="agent"></param>
        private void AfterAgentSpawned(Agent agent)
        {
            var campaignAgent = new CampaignAgent(agent);

            if (_formationBanners.ContainsKey(campaignAgent.Formation) && _controller.AgentGetsFancyShield(campaignAgent))
            {
                agent.SwitchShieldBanner(_formationBanners[campaignAgent.Formation]);
            }

            if (_controller.AgentIsEligible(campaignAgent) &&
                _controller.AgentGetsBanner(campaignAgent))
            {
                agent.RemoveFromEquipment(_forbiddenWeapons);
                agent.AddComponent(new DropBannerComponent(agent, _settings, _dropBannerController));

                if (_formationBanners.ContainsKey(campaignAgent.Formation) && _controller.AgentGetsFancyBanner(campaignAgent))
                {
                    agent.EquipBanner(_formationBanners[campaignAgent.Formation]);
                }
                else
                {
                    agent.EquipBanner();
                }
            }
        }
Пример #2
0
        /// <summary>
        /// Should take place after agent is built AND WieldInitialWeapons is invoked
        /// </summary>
        /// <param name="agent"></param>
        private void AfterAgentSpawned(Agent agent)
        {
            var battleAgent = new CustomBattleAgent(agent);

            if (_controller.AgentIsEligible(battleAgent) &&
                _controller.AgentGetsBanner(battleAgent))
            {
                agent.RemoveFromEquipment(_forbiddenWeapons);
                agent.AddComponent(new DropBannerComponent(agent, _settings, _dropBannerController));
            }
        }
Пример #3
0
        /// <summary>
        /// Should take place after agent is built AND WieldInitialWeapons is invoked
        /// </summary>
        /// <param name="agent"></param>
        private void AfterAgentSpawned(Agent agent)
        {
            var campaignAgent = new CampaignAgent(agent);

            if (_controller.PolybianUnitExists(campaignAgent))
            {
                _controller.CountAgentForPolybian(campaignAgent);
                agent.SwitchShieldBanner(_controller.GetPolybianBannerForAgent(campaignAgent));
            }

            if (_controller.AgentIsEligible(campaignAgent) &&
                _controller.AgentGetsBanner(campaignAgent))
            {
                agent.RemoveFromEquipment(_forbiddenWeapons);
                agent.AddComponent(new DropBannerComponent(agent, _settings, _dropBannerController));
            }
        }