Пример #1
0
        public void rayTest_Test()
        {
            AABBTree tree = getInitData();

            Assert.NotNull(tree);

            var ray = new AABBTreeRay()
            {
                direction = new Vector3(1, 1, 1), origin = new Point3(), maxFactor = 30
            };
            var testRes = new AABBTreeRayTest().rayTest(new AABBTree[] { tree }, ray);
        }
Пример #2
0
        static void Main(string[] args)
        {
            // build tree
            var tree = new AABBTree(true);

            tree.add(new AABBExternalNode()
            {
                Data = 1
            }, new AABBBox(new Point3(0, 0, 0), new Point3(10, 10, 10)));
            tree.add(new AABBExternalNode()
            {
                Data = 2
            }, new AABBBox(new Point3(5, 5, 5), new Point3(15, 15, 15)));
            tree.add(new AABBExternalNode()
            {
                Data = 3
            }, new AABBBox(new Point3(20, 20, 20), new Point3(30, 30, 30)));
            tree.add(new AABBExternalNode()
            {
                Data = 4
            }, new AABBBox(new Point3(40, 40, 40), new Point3(50, 50, 50)));
            var node = new AABBExternalNode()
            {
                Data = 6
            };

            tree.add(node, new AABBBox(new Point3(50, 50, 50), new Point3(60, 60, 60)));
            var lastNode = new AABBExternalNode()
            {
                Data = 5
            };

            tree.add(lastNode, new AABBBox(new Point3(51, 51, 51), new Point3(60, 60, 60)));

            tree.finalize();

            // remove
            tree.remove(node);
            tree.update(lastNode, new AABBBox(new Point3(51, 51, 51), new Point3(61, 61, 61)));
            tree.finalize();

            // get parent
            var parent   = tree.findParent(lastNode.spatialIndex);
            var children = tree.findChildren(1);

            // get all the overlapping pairs
            List <AABBExternalNode> overlappingNodes = new List <AABBExternalNode>();
            var count = tree.getOverlappingPairs(overlappingNodes);

            Console.WriteLine($"Node Count:{count}");
            overlappingNodes.ForEach(node => node.Print());
            overlappingNodes.Clear();

            // find overlapping nodes by bounding box
            var queryExtents = new AABBBox(new Point3(-40, -40, -40), new Point3(40, 40, 40));

            count = tree.getOverlappingNodes(queryExtents, overlappingNodes);
            Console.WriteLine($"Node Count:{count}");
            overlappingNodes.ForEach(node => node.Print());
            overlappingNodes.Clear();

            // find overlapping nodes by sphere
            count = tree.getSphereOverlappingNodes(new Point3(20, 20, 20), 21, overlappingNodes);
            Console.WriteLine($"Node Count:{count}");
            overlappingNodes.ForEach(node => node.Print());
            overlappingNodes.Clear();

            // find nodes by planes
            var normal = new Vector3(0, 0, 1);
            var plane  = new Plane3(normal.X, normal.Y, normal.Z, -20);

            count = tree.getVisibleNodes(new Plane3[] { plane }, overlappingNodes);
            Console.WriteLine($"Node Count:{count}");
            overlappingNodes.ForEach(node => node.Print());
            overlappingNodes.Clear();

            // TODO: ray test
            var ray = new AABBTreeRay()
            {
                direction = new Vector3(1, 1, 1), origin = new Point3(), maxFactor = 30
            };
            var testRes = new AABBTreeRayTest().rayTest(new AABBTree[] { tree }, ray);

            tree.clear();
        }