public Flotte(Flotte uneFlotte)
 {
     BattleShip = uneFlotte.BattleShip;
     Destroyeur = uneFlotte.Destroyeur;
     Submarine = uneFlotte.Submarine;
     Aircraft = uneFlotte.Aircraft;
     Patrol = uneFlotte.Patrol;
     unType = uneFlotte.unType;
 }
        private void InitializeFlotte()
        {
            Position[] tabAircraft = new Position[3]; // 3
            SetLesTrucs(0, 'A', 0, false, tabAircraft);
            SetLesTrucs(1, 'A', 1, false, tabAircraft);
            SetLesTrucs(2, 'A', 2, false, tabAircraft);

            Position[] tabBattleShip = new Position[5]; // 5
            SetLesTrucs(0, 'B', 0, false, tabBattleShip);
            SetLesTrucs(1, 'B', 1, false, tabBattleShip);
            SetLesTrucs(2, 'B', 2, false, tabBattleShip);
            SetLesTrucs(3, 'B', 3, false, tabBattleShip);
            SetLesTrucs(4, 'B', 4, false, tabBattleShip);

            Position[] tabDestroyeur = new Position[4]; // 4
            SetLesTrucs(0, 'C', 0, false, tabDestroyeur);
            SetLesTrucs(1, 'C', 1, false, tabDestroyeur);
            SetLesTrucs(2, 'C', 2, false, tabDestroyeur);
            SetLesTrucs(3, 'C', 3, false, tabDestroyeur);

            Position[] tabSubmarine = new Position[3]; // 3
            SetLesTrucs(0, 'D', 0, false, tabSubmarine);
            SetLesTrucs(1, 'D', 1, false, tabSubmarine);
            SetLesTrucs(2, 'D', 2, false, tabSubmarine);

            Position[] tabPatrol = new Position[2]; // 2
            SetLesTrucs(0, 'E', 0, false, tabPatrol);
            SetLesTrucs(1, 'E', 1, false, tabPatrol);

            maFlotte = new Flotte(tabAircraft, tabBattleShip, tabDestroyeur, tabSubmarine, tabPatrol, TypeFlotte.allier);
        }