Пример #1
0
        public void Load(byte[] bytes, Action done)
        {
            if (m_isBusy)
            {
                throw new InvalidOperationException("m_isBusy");
            }

            m_isBusy = true;
            m_progressIndicator.IsVisible = true;
            m_progressIndicator.SetText("LOADING...");

            for (int i = 0; i < m_mapCameras.Count; ++i)
            {
                m_mapCameras[i].IsOn = false;
            }

            m_job.Submit(
                () =>
            {
                try
                {
                    ProtobufSerializer serializer = null;
                    try
                    {
                        var pool = Dependencies.Serializer;
                        if (pool != null)
                        {
                            serializer = pool.Acquire();
                            m_map      = serializer.Deserialize <MapRoot>(bytes);
                        }
                    }
                    finally
                    {
                        if (serializer != null)
                        {
                            var pool = Dependencies.Serializer;
                            if (pool != null)
                            {
                                pool.Release(serializer);
                            }
                        }
                    }

                    CalculateBounds();

                    //how to make sure than no one accessing cameras during background thread job ?
                    for (int i = 0; i < m_mapCameras.Count; ++i)
                    {
                        m_mapCameras[i].Map = m_map;
                    }
                }
                catch (Exception e)
                {
                    return(e);
                }

                return(null);
            },
                result =>
            {
                if (result is Exception)
                {
                    Debug.LogError(result.ToString());
                }

                m_isBusy = false;
                m_progressIndicator.IsVisible = false;

                if (Loaded != null)
                {
                    Loaded(this, EventArgs.Empty);
                }

                if (done != null)
                {
                    done();
                }

                for (int i = 0; i < m_mapCameras.Count; ++i)
                {
                    m_mapCameras[i].IsOn = m_isOn;
                }
            });
        }
 public MatchServerClient(ITimeService time, string url, Guid roomId)
 {
     m_serializer = new ProtobufSerializer();
     m_time       = time;
     m_url        = string.Format("{0}?roomId={1}&identity={2}&cmd=", url, roomId, ServerContainer.ServerIdentity);
 }
        private void DownloadMapDataById(Guid mapId, ServerEventHandler <MapData> callback)
        {
            MapData mapData = null;
            Error   error   = new Error();

            string dataPath = m_persistentDataPath + "/Maps/";
            string filePath = dataPath + mapId + ".data";

            if (!File.Exists(filePath))
            {
                error.Code = StatusCode.NotFound;

                if (m_lag == 0)
                {
                    callback(error, mapData);
                }
                else
                {
                    m_job.Submit(() => { Thread.Sleep(m_lag); return(null); }, result => callback(error, mapData));
                }
            }
            else
            {
                m_job.Submit(() =>
                {
                    error.Code = StatusCode.OK;
                    ProtobufSerializer serializer = null;
                    try
                    {
                        var pool = Dependencies.Serializer;
                        if (pool != null)
                        {
                            serializer          = pool.Acquire();
                            byte[] mapDataBytes = File.ReadAllBytes(filePath);
                            mapData             = serializer.Deserialize <MapData>(mapDataBytes);
                        }
                    }
                    catch (Exception e)
                    {
                        error.Code    = StatusCode.UnhandledException;
                        error.Message = e.Message;
                    }
                    finally
                    {
                        if (serializer != null)
                        {
                            var pool = Dependencies.Serializer;
                            if (pool != null)
                            {
                                pool.Release(serializer);
                            }
                        }
                    }

                    return(null);
                },
                             result =>
                {
                    callback(error, mapData);
                });
            }
        }
        private void InitEngine(Guid clientId, ServerEventHandler callback)
        {
            if (m_engine != null)
            {
                MatchFactory.DestroyMatchEngine(m_engine);
            }

            m_engine = null;

            DownloadMapData(m_room.MapInfo.Id, (error, mapData) =>
            {
                if (HasError(error))
                {
                    if (callback != null)
                    {
                        callback(error);
                    }
                }
                else
                {
                    m_job.Submit(() =>
                    {
                        ProtobufSerializer serializer = null;
                        MapRoot mapRoot = null;
                        try
                        {
                            var pool = Dependencies.Serializer;
                            if (pool != null)
                            {
                                serializer = pool.Acquire();
                                mapRoot    = serializer.Deserialize <MapRoot>(mapData.Bytes);
                            }
                        }
                        finally
                        {
                            if (serializer != null)
                            {
                                var pool = Dependencies.Serializer;
                                if (pool != null)
                                {
                                    pool.Release(serializer);
                                }
                            }
                        }

                        return(mapRoot);
                    },
                                 result =>
                    {
                        MapRoot mapRoot = (MapRoot)result;

                        IMatchEngine engine = MatchFactory.CreateMatchEngine(mapRoot, m_room.Players.Count);

                        Dictionary <int, VoxelAbilities>[] allAbilities = new Dictionary <int, VoxelAbilities> [m_room.Players.Count];
                        for (int i = 0; i < m_room.Players.Count; ++i)
                        {
                            allAbilities[i] = m_abilities[m_room.Players[i]].ToDictionary(a => a.Type);
                        }

                        if (m_replay == null)
                        {
                            m_replay = MatchFactory.CreateReplayRecorder();
                        }

                        //Zero is neutral
                        for (int i = 0; i < m_room.Players.Count; ++i)
                        {
                            Guid playerGuid = m_room.Players[i];
                            engine.RegisterPlayer(m_room.Players[i], i, allAbilities);
                        }
                        engine.CompletePlayerRegistration();

                        m_prevTickTime = Time.realtimeSinceStartup;
                        m_engine       = engine;

                        if (callback != null)
                        {
                            callback(error);
                        }

                        m_pingTimer.Ping(clientId);

                        if (Ping != null)
                        {
                            Ping(new Error(StatusCode.OK), new RTTInfo());
                        }
                    });
                }
            });
        }
Пример #5
0
        public MatchServerImpl(ITimeService timeService, string persistentDataPath, Guid creatorClientId, Room room, Guid[] clientIds, Player[] players, ReplayData replay)
        {
            m_serializer = new ProtobufSerializer();

            m_time = timeService;
            m_persistentDataPath = persistentDataPath;
            m_room = room;
            m_room.CreatorClientId = creatorClientId;

            m_registeredClients            = new HashSet <Guid>();
            m_readyToPlayClients           = new HashSet <Guid>();
            m_readyToBeUnregisteredClients = new List <DisconnectedClient>();
            m_clientIdToPlayers            = new Dictionary <Guid, Dictionary <Guid, Player> >();
            m_playerToClientId             = new Dictionary <Guid, Guid>();
            m_clientIds = clientIds.ToList();
            for (int i = 0; i < m_clientIds.Count; ++i)
            {
                Guid clientId = m_clientIds[i];
                if (clientId != Guid.Empty)
                {
                    Dictionary <Guid, Player> idToPlayer;
                    if (!m_clientIdToPlayers.TryGetValue(clientId, out idToPlayer))
                    {
                        idToPlayer = new Dictionary <Guid, Player>();
                        m_clientIdToPlayers.Add(clientId, idToPlayer);
                    }
                    Player player = players[i];
                    idToPlayer.Add(player.Id, player);
                    m_playerToClientId.Add(player.Id, clientId);
                }
            }

            m_players = players.ToDictionary(p => p.Id);

            //Adding neutral player to room
            m_neutralPlayer         = new Player();
            m_neutralPlayer.BotType = BotType.Neutral;
            m_neutralPlayer.Name    = "Neutral";
            m_neutralPlayer.Id      = Guid.NewGuid();

            //Dictionary<Guid, Player> idToPlayer = new Dictionary<Guid, Player>();
            //idToPlayer.Add(m_neutralPlayer.Id, m_neutralPlayer);
            m_players.Add(m_neutralPlayer.Id, m_neutralPlayer);

            if (!m_room.Players.Contains(m_neutralPlayer.Id))
            {
                m_room.Players.Insert(0, m_neutralPlayer.Id);
                m_clientIds.Insert(0, Guid.Empty);
            }

            m_abilities         = new Dictionary <Guid, VoxelAbilities[]>();
            m_taskTemplates     = new Dictionary <Guid, SerializedTask[]>();
            m_taskTemplatesInfo = new Dictionary <Guid, SerializedNamedTaskLaunchInfo[]>();
            for (int i = 0; i < m_room.Players.Count; ++i)
            {
                m_abilities.Add(m_room.Players[i], CreateDefaultAbilities());
                m_taskTemplates.Add(m_room.Players[i], CreateDefaultTaskTemplates());
                m_taskTemplatesInfo.Add(m_room.Players[i], CreateDefaultTaskTemplateInfo());
            }

            m_pingTimer = new PingTimer(m_clientIdToPlayers.Keys.ToArray(), 3);

            if (replay != null)
            {
                m_replay = MatchFactory.CreateReplayPlayer();
                m_replay.Load(replay);
            }
        }