private static Dictionary <UnityObject, int> ToDictionary(ResourceGroup[] resourceGroups) { Dictionary <UnityObject, int> dict = new Dictionary <UnityObject, int>(); for (int i = 0; i < resourceGroups.Length; ++i) { ResourceGroup group = resourceGroups[i]; for (int j = 0; j < group.Mapping.Length; ++j) { ObjectToID objToID = group.Mapping[j]; if (objToID.Object == null) { continue; } dict.Add(objToID.Object, objToID.Id); } } return(dict); }
private void LoadMappings(ResourceGroup group, bool ignoreConflicts = false, List <int> ids = null) { if (!group.gameObject.IsPrefab()) { PersistentIgnore ignore = group.GetComponent <PersistentIgnore>(); if (ignore == null || ignore.IsRuntime) { return; } } ObjectToID[] mappings = group.Mapping; for (int j = 0; j < mappings.Length; ++j) { ObjectToID mapping = mappings[j]; if (mapping.Object == null) { continue; } int realId = mapping.Object.GetInstanceID(); if (m_idToId.ContainsKey(realId)) { if (ignoreConflicts) { continue; } Debug.LogError("key " + realId + "already added. Group " + group.name + " guid " + group.Guid + " mapping " + j + " mapped object " + mapping.Object); } m_idToId.Add(realId, mapping.Id); if (ids != null) { //ss ids.Add(realId); } } }