Пример #1
0
        private static CharacterBehavior CreateCharacterBehaviorFromMember(Member member)
        {
            Requires.NotNull(member, nameof(member));

            switch (member.GetClass())
            {
                case Class.Gunner:
                    {
                        return new GunnerBehavior(member);
                    }
            }

            throw new NotImplementedException();
        }
Пример #2
0
        internal static Entity CreateCharacter(Member member)
        {
            Requires.NotNull(member, nameof(member));

            return new Entity()
            {
                Tag = Constants.Tags.Member
            }
            .AddComponent(new RectangleCollider())
            .AddComponent(new Transform2D()
            {
                XScale = 3,
                YScale = 3,
            })
            .AddComponent(new SpriteRenderer(DefaultLayers.Alpha, samplerMode: AddressMode.PointClamp))
            .AddComponent(new Sprite(ClassToSpritePath[member.GetClass()]))
            .AddComponent(CreateCharacterBehaviorFromMember(member));
        }