Пример #1
0
        public void Select(ItemController ic_Itm)
        {
            int int_Indx = GetIndex(ic_Itm);

            int_SelectedIndex = int_Indx;
        }
 public void SetItem(ItemController ic_Item)
 {
     this.ic_InvItem     = ic_Item;
     img_ItemIcon.sprite = (ic_Item != null ? ic_Item.isc_Stats.spr_Icon : null);
 }
Пример #3
0
 public int GetIndex(ItemController ic_Itm)
 {
     return(lst_Items.IndexOf(ic_Itm));
 }
Пример #4
0
        private void ItemsControl()
        {
            Collider[] col_Checking = Physics.OverlapSphere(tr_LookAt.position, 2f, LayerMask.GetMask("Item"));

            if (col_Checking.Length > 0)
            {
                float    fl_Near     = 2f;
                Collider col_Nearest = null;

                foreach (Collider col_c in col_Checking)
                {
                    Vector3 vec_CollisionPos = col_c.ClosestPoint(tr_LookAt.position);
                    float   fl_Distance      = Vector3.Distance(vec_CollisionPos, tr_LookAt.position);
                    if (fl_Distance < fl_Near)
                    {
                        col_Nearest = col_c;
                        fl_Near     = fl_Distance;
                    }
                }

                if (col_Nearest != null)
                {
                    ItemController ic_Item = col_Nearest.GetComponent <ItemController>();
                    if (ic_Item != null)
                    {
                        ic_Inventary.ivc_ItemViewer.DrawItemViewer(ic_Item.isc_Stats, ic_Item.tr_MTransform, tr_Cam);
                        if (st_States.bl_Interacting)
                        {
                            ic_Inventary.Bl_AddItem(ic_Item);
                        }
                    }
                }
            }
            else
            {
                ic_Inventary.ivc_ItemViewer.HideViewer();
            }

            ItemController ic_SelectedWeapon = ic_Inventary.GetSelectedAd("PrimaryWeapon");

            if (ic_SelectedWeapon != null)
            {
                if (ic_SelectedWeapon is GunController)
                {
                    GunController gc_GunController = (ic_SelectedWeapon as GunController);
                    ihc_IkHandlerController.tr_LeftHandPosition  = gc_GunController.tr_LeftHandPosition;
                    ihc_IkHandlerController.tr_LeftElbowPosition = gc_GunController.tr_LeftElbowPosition;

                    gc_GunController.DrawCrossHair(tr_Cam);

                    if (st_States.bl_Shooting)
                    {
                        gc_GunController.Attack();
                    }

                    ihc_IkHandlerController.UpdateRecoil(gc_GunController.GetGunStats().fl_MaxRecoil, -vec_MoveAnim.x, gc_GunController.GetGunStats().fl_ShootingModifier);

                    Cursor.lockState = (Input.GetKey(KeyCode.Escape) ? CursorLockMode.None : CursorLockMode.Locked);
                }
            }
        }