Пример #1
0
        /// <summary>
        /// Timed deactivation of an instance of this pool for later use.
        /// </summary>
        public void Despawn(GameObject instance, float time)
        {
            //create new class PoolTimeObject to keep track of the instance
            PoolTimeObject timeObject = new PoolTimeObject
            {
                instance = instance,
                time     = time
            };

            //start timed deactivation using the created properties
            StartCoroutine(DespawnInTime(timeObject));
        }
Пример #2
0
        //coroutine which waits for 'time' seconds before deactivating the instance
        private IEnumerator DespawnInTime(PoolTimeObject timeObject)
        {
            //cache instance to deactivate
            GameObject instance = timeObject.instance;

            //wait for defined seconds
            float timer = Time.time + timeObject.time;

            while (instance.activeInHierarchy && Time.time < timer)
            {
                yield return(null);
            }

            //the instance got deactivated in between already
            if (!instance.activeInHierarchy)
            {
                yield break;
            }
            //despawn it now
            Despawn(instance);
        }