Пример #1
0
            public static void SaveOnDisc(StartBattleSettings toSave)
            {
                BinaryFormatter bf = new BinaryFormatter();
                //Application.persistentDataPath is a string, so if you wanted you can put that into debug.log if you want to know where save games are located
                FileStream file = File.Create(Application.dataPath + saveFile); //you can call it anything you want

                bf.Serialize(file, toSave);
                file.Close();
                Debug.Log("Saved in " + saveFile);
            }
Пример #2
0
 public StartBattleSettings()
 {
     Debug.Log("Initializing StartBattleSettings...");
     singleton = this;
     try
     {
         var n = SaveLoadStartBattle.LoadFromDisc();
         if (n != null)
         {
             singleton = n;
         }
     }
     catch (Exception e)
     {
         Debug.Log(e);
     }
 }