Пример #1
0
 public void LoadCSV()
 {
     list_AvatarModelData = AvatarModelData.LoadDatas();
     list_CameraAnimData  = CameraAnimData.LoadDatas();
     list_EffectData      = EffectData.LoadDatas();
     list_EquipData       = EquipData.LoadDatas();
     list_GameBaseData    = GameBaseData.LoadDatas();
     list_GameSceneData   = GameSceneData.LoadDatas();
     list_GoodsData       = GoodsData.LoadDatas();
     list_MonsterData     = MonsterData.LoadDatas();
     list_ResourceData    = ResourceData.LoadDatas();
     list_SkillAction     = SkillAction.LoadDatas();
     list_SkillData       = SkillData.LoadDatas();
 }
Пример #2
0
        public static List <EquipData> LoadDatas()
        {
            CSVFile csvFile = new CSVFile();

            csvFile.Open(csvFilePath);
            dataList = new List <EquipData>();
            dataMap  = new Dictionary <int, EquipData>();
            string[]   strs;
            string[]   strsTwo;
            List <int> listChild;

            columnNameArray = new string[13];
            for (int i = 0; i < csvFile.mapData.Count; i++)
            {
                EquipData data = new EquipData();
                int.TryParse(csvFile.mapData[i].data[0], out data.id);
                columnNameArray [0] = "id";
                data.type           = new List <int>();
                strs = csvFile.mapData[i].data[1].Split(new char[1] {
                    ','
                });
                for (int j = 0; j < strs.Length; j++)
                {
                    data.type.Add(int.Parse(strs[j]));
                }
                columnNameArray [1] = "type";
                data.prefabPath     = new List <string>();
                strs = csvFile.mapData[i].data[2].Split(new char[1] {
                    ','
                });
                for (int j = 0; j < strs.Length; j++)
                {
                    data.prefabPath.Add(strs[j]);
                }
                columnNameArray [2] = "prefabPath";
                data.mesh           = csvFile.mapData[i].data[3];
                columnNameArray [3] = "mesh";
                data.material       = csvFile.mapData[i].data[4];
                columnNameArray [4] = "material";
                data.slot           = new List <string>();
                strs = csvFile.mapData[i].data[5].Split(new char[1] {
                    ','
                });
                for (int j = 0; j < strs.Length; j++)
                {
                    data.slot.Add(strs[j]);
                }
                columnNameArray [5] = "slot";
                data.slotInCity     = new List <string>();
                strs = csvFile.mapData[i].data[6].Split(new char[1] {
                    ','
                });
                for (int j = 0; j < strs.Length; j++)
                {
                    data.slotInCity.Add(strs[j]);
                }
                columnNameArray [6] = "slotInCity";
                int.TryParse(csvFile.mapData[i].data[7], out data.priority);
                columnNameArray [7] = "priority";
                int.TryParse(csvFile.mapData[i].data[8], out data.putOnMethod);
                columnNameArray [8] = "putOnMethod";
                int.TryParse(csvFile.mapData[i].data[9], out data.suit);
                columnNameArray [9] = "suit";
                int.TryParse(csvFile.mapData[i].data[10], out data.suitCount);
                columnNameArray [10] = "suitCount";
                int.TryParse(csvFile.mapData[i].data[11], out data.isWeapon);
                columnNameArray [11] = "isWeapon";
                data.subEquip        = new List <int>();
                strs = csvFile.mapData[i].data[12].Split(new char[1] {
                    ','
                });
                for (int j = 0; j < strs.Length; j++)
                {
                    data.subEquip.Add(int.Parse(strs[j]));
                }
                columnNameArray [12] = "subEquip";
                dataList.Add(data);
                if (!dataMap.ContainsKey(data.id))
                {
                    dataMap.Add(data.id, data);
                }
            }
            return(dataList);
        }