private void OnFlickerTimerTick(object sender, EventArgs e) { _flickFlag = !_flickFlag; GUIForm.Invalidate(Rect); }
public Obstacle(GUIForm guiForm, Rectangle rect) : base(guiForm, rect) { }
protected virtual void OnDestroyed(object sender, EventArgs e) { GUIForm.Invalidate(Rect); }
public RecordsForm(GUIForm guiForm, FormsManager formsManager) : base(guiForm, formsManager) { InitializeComponents(); }
public Water(GUIForm guiForm, Rectangle rect) : base(guiForm, rect) { }
public GameOverForm(GUIForm guiForm, FormsManager formsManager) : base(guiForm, formsManager) { }
public StageNumberForm(GUIForm guiForm, FormsManager formsManager) : base(guiForm, formsManager) { }
public MenuForm(GUIForm guiForm, FormsManager formManager) : base(guiForm, formManager) { Components = new LinkedList <GUIObject>(); }
public PlayerTank(GUIForm guiForm) : base(guiForm) { Speed = 3; }
public Bush(GUIForm guiForm, Rectangle rect) : base(guiForm, rect) { }
public MovingObject(GUIForm guiForm) : base(guiForm) { MoveTimer = new Timer(); MoveTimer.Interval = 10; }
public GameObject(GUIForm guiForm) : base(guiForm) { Rect = new Rectangle(); }
public GameObject(GUIForm guiForm, Rectangle rect) : base(guiForm) { Rect = rect; }
public Brick(GUIForm guiForm, Rectangle rect) : base(guiForm, rect) { _cuttedRect = new Rectangle(0, 0, rect.Width, rect.Height); }