Пример #1
0
        public clsPoint3d ClosestPointToLine(clsLine3d l2)
        {
            clsPoint3d v1;
            clsPoint3d v2;
            clsPoint3d M;
            double     m2;
            clsPoint3d R;
            clsPoint3d P21;
            double     t1;
            clsPoint3d Q1;

            //Find the actual point on this line where the perpendicular distance hits.
            v1 = new clsPoint3d(DX(), DY(), DZ());
            v1.Normalise();
            v2 = new clsPoint3d(l2.DX(), l2.DY(), l2.DZ());
            v2.Normalise();

            M  = v2.Cross(v1);
            m2 = M.Dot(M);
            if (m2 < mdlGeometry.myTol)
            {
                return(l2.P1);
            }
            //Parallel

            P21 = new clsPoint3d(l2.X1 - X1, l2.Y1 - Y1, l2.Z1 - Z1);
            R   = P21.Cross(M);
            R.Scale(1 / m2);
            t1 = R.Dot(v2);
            Q1 = P1 + t1 * v1;

            return(Q1);
        }
Пример #2
0
        public double DistanceToLine(clsLine3d l2)
        {
            //Perpendicular distance between 3d lines. Limited to the line segments.
            double     myNormalDist;
            clsPoint3d v1;
            clsPoint3d v2;
            clsPoint3d M;
            double     m2;
            clsPoint3d R;
            clsPoint3d P21;
            double     t1;
            double     t2;
            clsPoint3d Q1;
            clsPoint3d Q2;

            //Find the actual point on this line where the perpendicular distance hits. If it is off the line, then find the minimum distance between the end points
            v1 = new clsPoint3d(DX(), DY(), DZ());
            v1.Normalise();
            v2 = new clsPoint3d(l2.DX(), l2.DY(), l2.DZ());
            v2.Normalise();

            P21 = new clsPoint3d(l2.X1 - X1, l2.X1 - X1, l2.X1 - X1);
            M   = v2.Cross(v1);
            m2  = M.Dot(M);
            if (m2 < mdlGeometry.myTol)
            {
                return(DistanceToPoint(l2.P1));
            }
            //Parallel
            myNormalDist = Abs(P21.Dot(M)) / Sqrt(m2);
            //Perpendicular distance

            R = P21.Cross(M);
            R.Scale(1 / m2);
            t1 = R.Dot(v2);
            Q1 = P1 + t1 * v1;
            if (t1 < 0)
            {
                Q1 = P1;
            }
            if (t1 > Length)
            {
                Q1 = P2;
            }

            t2 = R.Dot(v1);
            Q2 = l2.P1 + t2 * v2;
            if (t2 < 0)
            {
                Q2 = l2.P1;
            }
            if (t2 > l2.Length)
            {
                Q2 = l2.P2;
            }

            return(Q1.Dist(Q2));
        }
Пример #3
0
        public clsPoint3d Normalised()
        {
            //Returns a copy of the normalised point
            clsPoint3d p1 = default(clsPoint3d);

            p1 = Copy();
            p1.Normalise();
            return(p1);
        }
Пример #4
0
        public double MaxAnglePerpendicular(ref clsPoint3d maxAV1, ref clsPoint3d maxAV2)
        {
            double     a;
            double     maxA;
            clsPoint3d py, pz;
            clsPoint3d p1 = null, p2 = null, p3 = null, p4 = null;

            if (MaxAngle(ref p3, ref p4) < myTol)
            {
                return(0);
            }

            pz = new clsPoint3d(0, 0, 1.0);
            py = pz.Cross(p3);
            if (IsSameDbl(py.Length, 0))
            {
                py = pz.Cross(p4);
            }
            if (IsSameDbl(py.Length, 0))
            {
                return(0);
            }
            py.Normalise();

            maxA = 0;
            for (int j = 0; j <= myCameraPoints.Count - 2; j++)
            {
                for (int k = j + 1; k <= myCameraPoints.Count - 1; k++)
                {
                    p1 = myCameraPoints[j];
                    p1 = py * py.Dot(p1) + pz * pz.Dot(p1);
                    p1.Normalise();
                    p2 = myCameraPoints[k];
                    p2 = py * py.Dot(p2) + pz * pz.Dot(p2);
                    p2.Normalise();
                    a = Acos(p1.Dot(p2));
                    if (Abs(a) > maxA)
                    {
                        maxA   = Abs(a);
                        maxAV1 = p1.Copy();
                        maxAV2 = p2.Copy();
                    }
                }
            }

            return(maxA);
        }
Пример #5
0
        public double MaxDistance(ref clsPoint3d maxAV1, ref clsPoint3d maxAV2)
        {
            double     d;
            double     maxD;
            clsPoint3d p1, p2;
            clsPoint3d px, py, pz;

            maxD = 0;
            pz   = new clsPoint3d(0, 0, 1.0);
            for (int j = 0; j <= myCameraPoints.Count - 2; j++)
            {
                p1 = myCameraPoints[j];
                for (int k = j + 1; k <= myCameraPoints.Count - 1; k++)
                {
                    p2 = myCameraPoints[k];
                    py = new clsPoint3d((p1.X + p2.X) / 2, (p1.Y + p2.Y) / 2, (p1.Z + p2.Z) / 2).Point2D().Point3d(0);
                    if (IsSameDbl(py.Length, 0))
                    {
                        continue;
                    }
                    py.Normalise();
                    px = pz.Cross(py);
                    px.Normalise();
                    p1 = px * p1.Dot(px) + pz * p1.Dot(pz);
                    p1.Normalise();
                    p2 = px * p2.Dot(px) + pz * p2.Dot(pz);
                    p2.Normalise();
                    d = myCameraPoints[j].Dist(myCameraPoints[k]);
                    if (Abs(d) > maxD)
                    {
                        maxD   = Abs(d);
                        maxAV1 = p1.Copy();
                        maxAV2 = p2.Copy();
                    }
                }
            }

            return(maxD);
        }