static void Main(string[] args) { Forest a = new Forest("Amazon"); Console.WriteLine(a.Trees); a.Grow(); Console.WriteLine(a.Trees); }
static void Main(string[] args) { Forest f = new Forest(55000000); f.Name = "Amazon"; f.Trees = 39000000; //f.age = ; f.Biome = "Tropical"; Console.WriteLine($"This forest is called the {f.Name}."); Console.WriteLine(f.Biome); Console.WriteLine(f.trees); Console.WriteLine($"It's {f.age} years old"); f.Grow(); Console.WriteLine($"The number of trees increased. New number of trees is {f.Trees}"); f.Grow(); Console.WriteLine($"The number of trees increased. New number of trees is {f.Trees}"); f.Burn(); Console.WriteLine($"The number of trees decreased. New number of trees is {f.Trees}"); }
static void Main(string[] args) { //Forest f = new Forest("Amazon"); Forest f = new Forest(); Console.WriteLine(f.Name); Console.WriteLine(f.Biome); Console.WriteLine(f.Age); Console.WriteLine(f.Trees); f.Grow(); Console.WriteLine(f.Trees); }
static void Main(string[] args) { Forest f = new Forest("Amazon", "Tropical"); // f.Trees = 1123; // f.Age = 200; // Error: set accessor is inaccessible Console.WriteLine(f.Name); Forest f2 = new Forest("Congo"); Console.WriteLine(f2.Biome); Console.WriteLine(f.Trees); f.Grow(); Console.WriteLine(f.Trees); Forest.PrintTreeFacts(); }