private static void HandleRecallShot(PlayerInfo playerInfo) { bool shoot = false; foreach (Obj_AI_Hero champ in _ownTeam.Where(x => x.IsValid && (x.IsMe || Helper.GetSafeMenuItem<bool>(_menu.Item(x.ChampionName))) && !x.IsDead && !x.IsStunned && (x.Spellbook.CanUseSpell(SpellSlot.R) == SpellState.Ready || (x.Spellbook.GetSpell(SpellSlot.R).Level > 0 && x.Spellbook.CanUseSpell(SpellSlot.R) == SpellState.Surpressed && x.Mana >= GetUltManaCost(x))))) //use when fixed: champ.Spellbook.GetSpell(SpellSlot.R) = Ready or champ.Spellbook.GetSpell(SpellSlot.R).ManaCost) { if (champ.ChampionName != "Ezreal" && champ.ChampionName != "Karthus" && Helper.IsCollidingWithChamps(champ, _enemySpawnPos, UltInfo[champ.ChampionName].Width)) continue; //increase timeneeded if it should arrive earlier, decrease if later float timeneeded = Helper.GetSpellTravelTime(champ, UltInfo[champ.ChampionName].Speed, UltInfo[champ.ChampionName].Delay, _enemySpawnPos) - (_menu.Item("extraDelay").GetValue<Slider>().Value + 65); if (timeneeded - playerInfo.GetRecallCountdown() > 60) continue; playerInfo.IncomingDamage[champ.NetworkId] = (float) Helper.GetUltDamage(champ, playerInfo.Champ)* UltInfo[champ.ChampionName].DamageMultiplicator; if (playerInfo.GetRecallCountdown() <= timeneeded) if (champ.IsMe) shoot = true; } float totalUltDamage = playerInfo.IncomingDamage.Values.Sum(); float targetHealth = Helper.GetTargetHealth(playerInfo); if (!shoot || _menu.Item("panicKey").GetValue<KeyBind>().Active) { if (_menu.Item("debugMode").GetValue<bool>()) Game.PrintChat("!SHOOT/PANICKEY {0} (Health: {1} TOTAL-UltDamage: {2})", playerInfo.Champ.ChampionName, targetHealth, totalUltDamage); return; } playerInfo.IncomingDamage.Clear(); //wrong placement? int time = Environment.TickCount; if (time - playerInfo.LastSeen > 20000 && !_menu.Item("regardlessKey").GetValue<KeyBind>().Active) { if (totalUltDamage < playerInfo.Champ.MaxHealth) { if (_menu.Item("debugMode").GetValue<bool>()) Game.PrintChat("DONT SHOOT, TOO LONG NO VISION {0} (Health: {1} TOTAL-UltDamage: {2})", playerInfo.Champ.ChampionName, targetHealth, totalUltDamage); return; } } else if (totalUltDamage < targetHealth) { if (_menu.Item("debugMode").GetValue<bool>()) Game.PrintChat("DONT SHOOT {0} (Health: {1} TOTAL-UltDamage: {2})", playerInfo.Champ.ChampionName, targetHealth, totalUltDamage); return; } if (_menu.Item("debugMode").GetValue<bool>()) Game.PrintChat("SHOOT {0} (Health: {1} TOTAL-UltDamage: {2})", playerInfo.Champ.ChampionName, targetHealth, totalUltDamage); Game.PrintChat("Should shoot {0}: Target Health: {1} UltDamage: {2}", playerInfo.Champ.ChampionName, targetHealth, totalUltDamage); _ult.Cast(_enemySpawnPos, true); _ultCasted = time; }