public static Bitmap2 GetImage(char c, int width, int height, Color2 fgColor, Color2 bgColor) { if (height <= 1 || width <= 1) { return null; } Bitmap2 template = GetImage(c); if (template == null) { return null; } int twidth = template.Width; int theight = template.Height; Bitmap2 result = new Bitmap2(width, height); for (int i = 0; i < width; i++) { float wI1; float wI2; int indI = CalcInd(i, width, twidth, out wI1, out wI2); for (int j = 0; j < height; j++) { float wJ1; float wJ2; int indJ = CalcInd(j, height, theight, out wJ1, out wJ2); Color2 ij = IsSet(indI, indJ, template) ? fgColor : bgColor; Color2 ipj = IsSet(indI + 1, indJ, template) ? fgColor : bgColor; Color2 ijp = IsSet(indI, indJ + 1, template) ? fgColor : bgColor; Color2 ipjp = IsSet(indI + 1, indJ + 1, template) ? fgColor : bgColor; Color2 col = Average(new[] { ij, ipj, ijp, ipjp }, new[] { wI1 * wJ1, wI2 * wJ1, wI1 * wJ2, wI2 * wJ2 }); result.SetPixel(i, j, col); } } return result; }
public Bitmap2 Transpose() { Bitmap2 result = new Bitmap2(Height, Width); for (int i = 0; i < Width; i++) { for (int j = 0; j < Height; j++) { result.SetPixel(j, i, GetPixel(i, j)); } } return(result); }
public static Bitmap2 ToBitmap2(Bitmap bitmap) { if (bitmap == null){ return null; } Bitmap2 result = new Bitmap2(bitmap.Width, bitmap.Height); for (int i = 0; i < bitmap.Width; i++){ for (int j = 0; j < bitmap.Height; j++){ result.SetPixel(i, j, bitmap.GetPixel(i, j).ToArgb()); } } return result; }
public Bitmap2 Lighter() { Bitmap2 result = new Bitmap2(Width, Height); for (int i = 0; i < Width; i++) { for (int j = 0; j < Height; j++) { int p = GetPixel(i, j); result.SetPixel(i, j, Color2.FromArgb(Math.Min(255, Color2.GetR(p) + 20), Math.Min(255, Color2.GetG(p) + 20), Math.Min(255, Color2.GetB(p) + 20)).Value); } } return(result); }
public static Bitmap2 GetImage(char c, int width, int height, Color2 fgColor, Color2 bgColor) { if (height <= 1 || width <= 1) { return(null); } Bitmap2 template = GetImage(c); if (template == null) { return(null); } int twidth = template.Width; int theight = template.Height; Bitmap2 result = new Bitmap2(width, height); for (int i = 0; i < width; i++) { float wI1; float wI2; int indI = CalcInd(i, width, twidth, out wI1, out wI2); for (int j = 0; j < height; j++) { float wJ1; float wJ2; int indJ = CalcInd(j, height, theight, out wJ1, out wJ2); Color2 ij = IsSet(indI, indJ, template) ? fgColor : bgColor; Color2 ipj = IsSet(indI + 1, indJ, template) ? fgColor : bgColor; Color2 ijp = IsSet(indI, indJ + 1, template) ? fgColor : bgColor; Color2 ipjp = IsSet(indI + 1, indJ + 1, template) ? fgColor : bgColor; Color2 col = Average(new[] { ij, ipj, ijp, ipjp }, new[] { wI1 *wJ1, wI2 *wJ1, wI1 *wJ2, wI2 *wJ2 }); result.SetPixel(i, j, col); } } return(result); }
public static void FillShadedRectangle(Bitmap2 b, int w, int h) { b.FillRectangle(Color2.White, 0, 0, w - 1, h - 1); b.SetPixel(1, 1, Color2.FromArgb(230, 238, 252)); b.SetPixel(1, h - 3, Color2.FromArgb(219, 227, 248)); b.SetPixel(w - 3, 1, Color2.FromArgb(220, 230, 249)); b.SetPixel(w - 3, h - 3, Color2.FromArgb(217, 227, 246)); b.SetPixel(w - 1, h - 3, Color2.FromArgb(174, 192, 214)); b.SetPixel(w - 2, h - 2, Color2.FromArgb(174, 196, 219)); b.SetPixel(0, h - 2, Color2.FromArgb(195, 212, 231)); b.SetPixel(0, h - 1, Color2.FromArgb(237, 241, 243)); b.SetPixel(w - 2, h - 1, Color2.FromArgb(236, 242, 247)); b.SetPixel(w - 1, h - 1, Color2.FromArgb(255, 255, 255)); b.SetPixel(w - 1, h - 2, Color2.FromArgb(255, 255, 255)); int wi = w - 5; int he = h - 5; int[][] upper = InterpolateRgb(225, 234, 254, 188, 206, 250, wi); int[][] lower = InterpolateRgb(183, 203, 249, 174, 200, 247, wi); for (int i = 0; i < wi; i++) { int[][] pix = InterpolateRgb(upper[0][i], upper[1][i], upper[2][i], lower[0][i], lower[1][i], lower[2][i], he); for (int j = 0; j < he; j++) { b.SetPixel(i + 2, j + 2, Color2.FromArgb(pix[0][j], pix[1][j], pix[2][j])); } } int[][] pix2 = InterpolateRgb(208, 223, 252, 170, 192, 243, he); for (int j = 0; j < he; j++) { b.SetPixel(1, j + 2, Color2.FromArgb(pix2[0][j], pix2[1][j], pix2[2][j])); } pix2 = InterpolateRgb(185, 202, 243, 176, 197, 242, he); for (int j = 0; j < he; j++) { b.SetPixel(w - 3, j + 2, Color2.FromArgb(pix2[0][j], pix2[1][j], pix2[2][j])); } pix2 = InterpolateRgb(208, 223, 252, 175, 197, 244, wi); for (int i = 0; i < wi; i++) { b.SetPixel(i + 2, 1, Color2.FromArgb(pix2[0][i], pix2[1][i], pix2[2][i])); } pix2 = InterpolateRgb(183, 198, 241, 176, 196, 242, wi); for (int i = 0; i < wi; i++) { b.SetPixel(i + 2, h - 3, Color2.FromArgb(pix2[0][i], pix2[1][i], pix2[2][i])); } pix2 = InterpolateRgb(238, 237, 229, 160, 181, 211, he + 2); for (int i = 0; i < he + 2; i++) { b.SetPixel(w - 1, i, Color2.FromArgb(pix2[0][i], pix2[1][i], pix2[2][i])); } pix2 = InterpolateRgb(170, 192, 225, 126, 159, 211, w / 2); for (int i = 1; i <= w / 2; i++) { b.SetPixel(i, h - 1, Color2.FromArgb(pix2[0][i - 1], pix2[1][i - 1], pix2[2][i - 1])); } pix2 = InterpolateRgb(126, 159, 211, 148, 176, 221, w - 3 - w / 2); for (int i = w / 2 + 1; i <= w - 3; i++) { b.SetPixel(i, h - 1, Color2.FromArgb(pix2[0][i - w / 2 - 1], pix2[1][i - w / 2 - 1], pix2[2][i - w / 2 - 1])); } }
public Bitmap2 Darker() { Bitmap2 result = new Bitmap2(Width, Height); for (int i = 0; i < Width; i++){ for (int j = 0; j < Height; j++){ int p = GetPixel(i, j); result.SetPixel(i, j, Color2.FromArgb(Math.Max(0, Color2.GetR(p) - 20), Math.Max(0, Color2.GetG(p) - 20), Math.Max(0, Color2.GetB(p) - 20)).Value); } } return result; }
public Bitmap2 Transpose() { Bitmap2 result = new Bitmap2(Height, Width); for (int i = 0; i < Width; i++){ for (int j = 0; j < Height; j++){ result.SetPixel(j, i, GetPixel(i, j)); } } return result; }
public static void FillShadedRectangle(Bitmap2 b, int w, int h) { b.FillRectangle(Color2.White, 0, 0, w - 1, h - 1); b.SetPixel(1, 1, Color2.FromArgb(230, 238, 252)); b.SetPixel(1, h - 3, Color2.FromArgb(219, 227, 248)); b.SetPixel(w - 3, 1, Color2.FromArgb(220, 230, 249)); b.SetPixel(w - 3, h - 3, Color2.FromArgb(217, 227, 246)); b.SetPixel(w - 1, h - 3, Color2.FromArgb(174, 192, 214)); b.SetPixel(w - 2, h - 2, Color2.FromArgb(174, 196, 219)); b.SetPixel(0, h - 2, Color2.FromArgb(195, 212, 231)); b.SetPixel(0, h - 1, Color2.FromArgb(237, 241, 243)); b.SetPixel(w - 2, h - 1, Color2.FromArgb(236, 242, 247)); b.SetPixel(w - 1, h - 1, Color2.FromArgb(255, 255, 255)); b.SetPixel(w - 1, h - 2, Color2.FromArgb(255, 255, 255)); int wi = w - 5; int he = h - 5; int[][] upper = InterpolateRgb(225, 234, 254, 188, 206, 250, wi); int[][] lower = InterpolateRgb(183, 203, 249, 174, 200, 247, wi); for (int i = 0; i < wi; i++){ int[][] pix = InterpolateRgb(upper[0][i], upper[1][i], upper[2][i], lower[0][i], lower[1][i], lower[2][i], he); for (int j = 0; j < he; j++){ b.SetPixel(i + 2, j + 2, Color2.FromArgb(pix[0][j], pix[1][j], pix[2][j])); } } int[][] pix2 = InterpolateRgb(208, 223, 252, 170, 192, 243, he); for (int j = 0; j < he; j++){ b.SetPixel(1, j + 2, Color2.FromArgb(pix2[0][j], pix2[1][j], pix2[2][j])); } pix2 = InterpolateRgb(185, 202, 243, 176, 197, 242, he); for (int j = 0; j < he; j++){ b.SetPixel(w - 3, j + 2, Color2.FromArgb(pix2[0][j], pix2[1][j], pix2[2][j])); } pix2 = InterpolateRgb(208, 223, 252, 175, 197, 244, wi); for (int i = 0; i < wi; i++){ b.SetPixel(i + 2, 1, Color2.FromArgb(pix2[0][i], pix2[1][i], pix2[2][i])); } pix2 = InterpolateRgb(183, 198, 241, 176, 196, 242, wi); for (int i = 0; i < wi; i++){ b.SetPixel(i + 2, h - 3, Color2.FromArgb(pix2[0][i], pix2[1][i], pix2[2][i])); } pix2 = InterpolateRgb(238, 237, 229, 160, 181, 211, he + 2); for (int i = 0; i < he + 2; i++){ b.SetPixel(w - 1, i, Color2.FromArgb(pix2[0][i], pix2[1][i], pix2[2][i])); } pix2 = InterpolateRgb(170, 192, 225, 126, 159, 211, w/2); for (int i = 1; i <= w/2; i++){ b.SetPixel(i, h - 1, Color2.FromArgb(pix2[0][i - 1], pix2[1][i - 1], pix2[2][i - 1])); } pix2 = InterpolateRgb(126, 159, 211, 148, 176, 221, w - 3 - w/2); for (int i = w/2 + 1; i <= w - 3; i++){ b.SetPixel(i, h - 1, Color2.FromArgb(pix2[0][i - w/2 - 1], pix2[1][i - w/2 - 1], pix2[2][i - w/2 - 1])); } }