private void Settings_Click(GUIControl sender) { Audio.PlaySoundEffect("low_double_beep"); }
protected virtual void HandlerToggle(GUIControl sender) { bChecked = !bChecked; if (onToggle != null) onToggle(this); }
private void NewGame_Click(GUIControl sender) { Audio.PlaySoundEffect("high_double_beep"); GameStateManager.State = GameState.GameWorld; }
private void LoadGame_Click(GUIControl sender) { Audio.PlaySoundEffect("low_double_beep"); }
private void Exit_Click(GUIControl sender) { GameStateManager.State = GameState.Exit; }
private void Beep(GUIControl sender) { Audio.PlaySoundEffect("high_beep"); }
protected override void HandlerToggle(GUIControl sender) { bChecked = true; if (onToggle != null) onToggle(this); }