public GameMain() { Instance = this; World = new World(new Vector2(0, -9.82f)); FarseerPhysics.Settings.AllowSleep = true; FarseerPhysics.Settings.ContinuousPhysics = false; FarseerPhysics.Settings.VelocityIterations = 1; FarseerPhysics.Settings.PositionIterations = 1; Config = new GameSettings("config.xml"); if (Config.WasGameUpdated) { UpdaterUtil.CleanOldFiles(); Config.WasGameUpdated = false; Config.Save(); } TextManager.LoadTextPacks(Path.Combine("Content", "Texts")); SteamManager.Initialize(); if (GameSettings.SendUserStatistics) { GameAnalyticsManager.Init(); } GameScreen = new GameScreen(); }
public GameMain() { GraphicsDeviceManager = new GraphicsDeviceManager(this); Window.Title = "Barotrauma"; Instance = this; Config = new GameSettings("config.xml"); if (Config.WasGameUpdated) { UpdaterUtil.CleanOldFiles(); Config.WasGameUpdated = false; Config.Save("config.xml"); } ApplyGraphicsSettings(); Content.RootDirectory = "Content"; FrameCounter = new FrameCounter(); IsFixedTimeStep = false; Timing.Accumulator = 0.0f; fixedTime = new GameTime(); World = new World(new Vector2(0, -9.82f)); FarseerPhysics.Settings.AllowSleep = true; FarseerPhysics.Settings.ContinuousPhysics = false; FarseerPhysics.Settings.VelocityIterations = 1; FarseerPhysics.Settings.PositionIterations = 1; }
public GameMain() { Instance = this; World = new World(new Vector2(0, -9.82f)); FarseerPhysics.Settings.AllowSleep = true; FarseerPhysics.Settings.ContinuousPhysics = false; FarseerPhysics.Settings.VelocityIterations = 1; FarseerPhysics.Settings.PositionIterations = 1; Config = new GameSettings("config.xml"); if (Config.WasGameUpdated) { UpdaterUtil.CleanOldFiles(); Config.WasGameUpdated = false; Config.Save("config.xml"); } if (GameSettings.SendUserStatistics) { GameAnalyticsManager.Init(); } NilMod = new NilMod(); NilMod.Load(false); NilMod.NilModVPNBanlist = new VPNBanlist(); NilMod.NilModVPNBanlist.LoadVPNBans(); GameScreen = new GameScreen(); }
//Refresh the entire server public void AutoRestartServer(string name, int port, bool isPublic, string password, bool attemptUPnP, int maxPlayers, Lidgren.Network.NetServer prevserver = null, Lidgren.Network.NetPeerConfiguration prevconfig = null) { List <Client> PreviousClients = new List <Client>(GameMain.Server.ConnectedClients); ushort LastUpdateID = GameMain.NetLobbyScreen.LastUpdateID += 1; Server.DisconnectRestart(); Server = null; Config = new GameSettings("config.xml"); if (Config.WasGameUpdated) { UpdaterUtil.CleanOldFiles(); Config.WasGameUpdated = false; Config.Save("config.xml"); } NilMod = new NilMod(); NilMod.Load(false); NilMod.NilModVPNBanlist = new VPNBanlist(); NilMod.NilModVPNBanlist.LoadVPNBans(); GameScreen = new GameScreen(); //Init(); Submarine.RefreshSavedSubs(); Screen.SelectNull(); NetLobbyScreen = new NetLobbyScreen(); NetLobbyScreen.ServerName = GameMain.NilMod.ServerName; Server = new GameServer(name, port, isPublic, password, attemptUPnP, maxPlayers, prevserver, prevconfig); DefaultServerStartup(); Timing.Accumulator = 0.0; stopwatch.Stop(); stopwatch = Stopwatch.StartNew(); prevTicks = stopwatch.ElapsedTicks; GameMain.Server.AddRestartClients(PreviousClients, LastUpdateID); }
public GameSettings() { ContentPackage.LoadAll(ContentPackage.Folder); CompletedTutorialNames = new List <string>(); LoadDefaultConfig(); if (WasGameUpdated) { UpdaterUtil.CleanOldFiles(); WasGameUpdated = false; SaveNewDefaultConfig(); } LoadPlayerConfig(); }
public GameMain() { Instance = this; World = new World(new Vector2(0, -9.82f)); FarseerPhysics.Settings.AllowSleep = true; FarseerPhysics.Settings.ContinuousPhysics = false; FarseerPhysics.Settings.VelocityIterations = 1; FarseerPhysics.Settings.PositionIterations = 1; Config = new GameSettings("serverconfig.xml"); if (Config.WasGameUpdated) { UpdaterUtil.CleanOldFiles(); Config.WasGameUpdated = false; Config.Save("serverconfig.xml"); } GameScreen = new GameScreen(); }
static DebugConsole() { commands.Add(new Command("help", "", (string[] args) => { if (args.Length == 0) { foreach (Command c in commands) { if (string.IsNullOrEmpty(c.help)) { continue; } NewMessage(c.help, Color.Cyan); } } else { var matchingCommand = commands.Find(c => c.names.Any(name => name == args[0])); if (matchingCommand == null) { NewMessage("Command " + args[0] + " not found.", Color.Red); } else { NewMessage(matchingCommand.help, Color.Cyan); } } })); commands.Add(new Command("clientlist", "clientlist: List all the clients connected to the server.", (string[] args) => { if (GameMain.Server == null) { return; } NewMessage("***************", Color.Cyan); foreach (Client c in GameMain.Server.ConnectedClients) { NewMessage("- " + c.ID.ToString() + ": " + c.name + ", " + c.Connection.RemoteEndPoint.Address.ToString(), Color.Cyan); } NewMessage("***************", Color.Cyan); })); commands.Add(new Command("createfilelist", "", (string[] args) => { UpdaterUtil.SaveFileList("filelist.xml"); })); commands.Add(new Command("spawn|spawncharacter", "spawn [creaturename] [near/inside/outside]: Spawn a creature at a random spawnpoint (use the second parameter to only select spawnpoints near/inside/outside the submarine).", (string[] args) => { if (args.Length == 0) { return; } Character spawnedCharacter = null; Vector2 spawnPosition = Vector2.Zero; WayPoint spawnPoint = null; if (args.Length > 1) { switch (args[1].ToLowerInvariant()) { case "inside": spawnPoint = WayPoint.GetRandom(SpawnType.Human, null, Submarine.MainSub); break; case "outside": spawnPoint = WayPoint.GetRandom(SpawnType.Enemy); break; case "near": case "close": float closestDist = -1.0f; foreach (WayPoint wp in WayPoint.WayPointList) { if (wp.Submarine != null) { continue; } //don't spawn inside hulls if (Hull.FindHull(wp.WorldPosition, null) != null) { continue; } float dist = Vector2.Distance(wp.WorldPosition, GameMain.GameScreen.Cam.WorldViewCenter); if (closestDist < 0.0f || dist < closestDist) { spawnPoint = wp; closestDist = dist; } } break; case "cursor": spawnPosition = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition); break; default: spawnPoint = WayPoint.GetRandom(args[0].ToLowerInvariant() == "human" ? SpawnType.Human : SpawnType.Enemy); break; } } else { spawnPoint = WayPoint.GetRandom(args[0].ToLowerInvariant() == "human" ? SpawnType.Human : SpawnType.Enemy); } if (string.IsNullOrWhiteSpace(args[0])) { return; } if (spawnPoint != null) { spawnPosition = spawnPoint.WorldPosition; } if (args[0].ToLowerInvariant() == "human") { spawnedCharacter = Character.Create(Character.HumanConfigFile, spawnPosition); #if CLIENT if (GameMain.GameSession != null) { SinglePlayerMode mode = GameMain.GameSession.gameMode as SinglePlayerMode; if (mode != null) { Character.Controlled = spawnedCharacter; GameMain.GameSession.CrewManager.AddCharacter(Character.Controlled); GameMain.GameSession.CrewManager.SelectCharacter(null, Character.Controlled); } } #endif } else { spawnedCharacter = Character.Create( "Content/Characters/" + args[0].First().ToString().ToUpper() + args[0].Substring(1) + "/" + args[0].ToLower() + ".xml", spawnPosition); } })); commands.Add(new Command("spawnitem", "spawnitem [itemname] [cursor/inventory]: Spawn an item at the position of the cursor, in the inventory of the controlled character or at a random spawnpoint if the last parameter is omitted.", (string[] args) => { if (args.Length < 1) { return; } Vector2?spawnPos = null; Inventory spawnInventory = null; int extraParams = 0; switch (args.Last()) { case "cursor": extraParams = 1; spawnPos = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition); break; case "inventory": extraParams = 1; spawnInventory = Character.Controlled == null ? null : Character.Controlled.Inventory; break; default: extraParams = 0; break; } string itemName = string.Join(" ", args.Take(args.Length - extraParams)).ToLowerInvariant(); var itemPrefab = MapEntityPrefab.list.Find(ip => ip.Name.ToLowerInvariant() == itemName) as ItemPrefab; if (itemPrefab == null) { ThrowError("Item \"" + itemName + "\" not found!"); return; } if (spawnPos == null && spawnInventory == null) { var wp = WayPoint.GetRandom(SpawnType.Human, null, Submarine.MainSub); spawnPos = wp == null ? Vector2.Zero : wp.WorldPosition; } if (spawnPos != null) { Entity.Spawner.AddToSpawnQueue(itemPrefab, (Vector2)spawnPos); } else if (spawnInventory != null) { Entity.Spawner.AddToSpawnQueue(itemPrefab, spawnInventory); } })); commands.Add(new Command("disablecrewai", "disablecrewai: Disable the AI of the NPCs in the crew.", (string[] args) => { HumanAIController.DisableCrewAI = true; NewMessage("Crew AI disabled", Color.White); })); commands.Add(new Command("enablecrewai", "enablecrewai: Enable the AI of the NPCs in the crew.", (string[] args) => { HumanAIController.DisableCrewAI = false; NewMessage("Crew AI enabled", Color.White); })); commands.Add(new Command("kick", "kick [name]: Kick a player out of the server.", (string[] args) => { if (GameMain.NetworkMember == null || args.Length == 0) { return; } string playerName = string.Join(" ", args); ShowQuestionPrompt("Reason for kicking \"" + playerName + "\"?", (reason) => { GameMain.NetworkMember.KickPlayer(playerName, reason); }); })); commands.Add(new Command("kickid", "kickid [id]: Kick the player with the specified client ID out of the server.", (string[] args) => { if (GameMain.Server == null || args.Length == 0) { return; } int id = 0; int.TryParse(args[0], out id); var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id); if (client == null) { ThrowError("Client id \"" + id + "\" not found."); return; } ShowQuestionPrompt("Reason for kicking \"" + client.name + "\"?", (reason) => { GameMain.Server.KickPlayer(client.name, reason); }); })); commands.Add(new Command("ban", "ban [name]: Kick and ban the player from the server.", (string[] args) => { if (GameMain.NetworkMember == null || args.Length == 0) { return; } string clientName = string.Join(" ", args); ShowQuestionPrompt("Reason for banning \"" + clientName + "\"?", (reason) => { ShowQuestionPrompt("Enter the duration of the ban (leave empty to ban permanently, or use the format \"[days] d [hours] h\")", (duration) => { TimeSpan?banDuration = null; if (!string.IsNullOrWhiteSpace(duration)) { TimeSpan parsedBanDuration; if (!TryParseTimeSpan(duration, out parsedBanDuration)) { ThrowError("\"" + duration + "\" is not a valid ban duration. Use the format \"[days] d [hours] h\", \"[days] d\" or \"[hours] h\"."); return; } banDuration = parsedBanDuration; } GameMain.NetworkMember.BanPlayer(clientName, reason, false, banDuration); }); }); })); commands.Add(new Command("banid", "banid [id]: Kick and ban the player with the specified client ID from the server.", (string[] args) => { if (GameMain.Server == null || args.Length == 0) { return; } int id = 0; int.TryParse(args[0], out id); var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id); if (client == null) { ThrowError("Client id \"" + id + "\" not found."); return; } ShowQuestionPrompt("Reason for banning \"" + client.name + "\"?", (reason) => { ShowQuestionPrompt("Enter the duration of the ban (leave empty to ban permanently, or use the format \"[days] d [hours] h\")", (duration) => { TimeSpan?banDuration = null; if (!string.IsNullOrWhiteSpace(duration)) { TimeSpan parsedBanDuration; if (!TryParseTimeSpan(duration, out parsedBanDuration)) { ThrowError("\"" + duration + "\" is not a valid ban duration. Use the format \"[days] d [hours] h\", \"[days] d\" or \"[hours] h\"."); return; } banDuration = parsedBanDuration; } GameMain.Server.BanPlayer(client.name, reason, false, banDuration); }); }); })); commands.Add(new Command("banip", "banip [ip]: Ban the IP address from the server.", (string[] args) => { if (GameMain.Server == null || args.Length == 0) { return; } ShowQuestionPrompt("Reason for banning the ip \"" + commands[1] + "\"?", (reason) => { ShowQuestionPrompt("Enter the duration of the ban (leave empty to ban permanently, or use the format \"[days] d [hours] h\")", (duration) => { TimeSpan?banDuration = null; if (!string.IsNullOrWhiteSpace(duration)) { TimeSpan parsedBanDuration; if (!TryParseTimeSpan(duration, out parsedBanDuration)) { ThrowError("\"" + duration + "\" is not a valid ban duration. Use the format \"[days] d [hours] h\", \"[days] d\" or \"[hours] h\"."); return; } banDuration = parsedBanDuration; } var client = GameMain.Server.ConnectedClients.Find(c => c.Connection.RemoteEndPoint.Address.ToString() == args[0]); if (client == null) { GameMain.Server.BanList.BanPlayer("Unnamed", args[0], reason, banDuration); } else { GameMain.Server.KickClient(client, reason); } }); }); })); commands.Add(new Command("teleportcharacter|teleport", "teleport [character name]: Teleport the specified character to the position of the cursor. If the name parameter is omitted, the controlled character will be teleported.", (string[] args) => { Character tpCharacter = null; if (args.Length == 0) { tpCharacter = Character.Controlled; } else { tpCharacter = FindMatchingCharacter(args, false); } if (tpCharacter == null) { return; } var cam = GameMain.GameScreen.Cam; tpCharacter.AnimController.CurrentHull = null; tpCharacter.Submarine = null; tpCharacter.AnimController.SetPosition(ConvertUnits.ToSimUnits(cam.ScreenToWorld(PlayerInput.MousePosition))); tpCharacter.AnimController.FindHull(cam.ScreenToWorld(PlayerInput.MousePosition), true); })); commands.Add(new Command("godmode", "godmode: Toggle submarine godmode. Makes the main submarine invulnerable to damage.", (string[] args) => { if (Submarine.MainSub == null) { return; } Submarine.MainSub.GodMode = !Submarine.MainSub.GodMode; NewMessage(Submarine.MainSub.GodMode ? "Godmode on" : "Godmode off", Color.White); })); commands.Add(new Command("lockx", "lockx: Lock horizontal movement of the main submarine.", (string[] args) => { Submarine.LockX = !Submarine.LockX; })); commands.Add(new Command("locky", "loxky: Lock vertical movement of the main submarine.", (string[] args) => { Submarine.LockY = !Submarine.LockY; })); commands.Add(new Command("dumpids", "", (string[] args) => { try { int count = args.Length == 0 ? 10 : int.Parse(args[0]); Entity.DumpIds(count); } catch (Exception e) { ThrowError("Failed to dump ids", e); } })); commands.Add(new Command("heal", "heal [character name]: Restore the specified character to full health. If the name parameter is omitted, the controlled character will be healed.", (string[] args) => { Character healedCharacter = null; if (args.Length == 0) { healedCharacter = Character.Controlled; } else { healedCharacter = FindMatchingCharacter(args); } if (healedCharacter != null) { healedCharacter.AddDamage(CauseOfDeath.Damage, -healedCharacter.MaxHealth, null); healedCharacter.Oxygen = 100.0f; healedCharacter.Bleeding = 0.0f; healedCharacter.SetStun(0.0f, true); } })); commands.Add(new Command("revive", "revive [character name]: Bring the specified character back from the dead. If the name parameter is omitted, the controlled character will be revived.", (string[] args) => { Character revivedCharacter = null; if (args.Length == 0) { revivedCharacter = Character.Controlled; } else { revivedCharacter = FindMatchingCharacter(args); } if (revivedCharacter == null) { return; } revivedCharacter.Revive(false); if (GameMain.Server != null) { foreach (Client c in GameMain.Server.ConnectedClients) { if (c.Character != revivedCharacter) { continue; } //clients stop controlling the character when it dies, force control back GameMain.Server.SetClientCharacter(c, revivedCharacter); break; } } })); commands.Add(new Command("freeze", "", (string[] args) => { if (Character.Controlled != null) { Character.Controlled.AnimController.Frozen = !Character.Controlled.AnimController.Frozen; } })); commands.Add(new Command("freecamera|freecam", "freecam: Detach the camera from the controlled character.", (string[] args) => { Character.Controlled = null; GameMain.GameScreen.Cam.TargetPos = Vector2.Zero; })); commands.Add(new Command("water|editwater", "water/editwater: Toggle water editing. Allows adding water into rooms by holding the left mouse button and removing it by holding the right mouse button.", (string[] args) => { if (GameMain.Client == null) { Hull.EditWater = !Hull.EditWater; NewMessage(Hull.EditWater ? "Water editing on" : "Water editing off", Color.White); } })); commands.Add(new Command("fire|editfire", "fire/editfire: Allows putting up fires by left clicking.", (string[] args) => { if (GameMain.Client == null) { Hull.EditFire = !Hull.EditFire; NewMessage(Hull.EditFire ? "Fire spawning on" : "Fire spawning off", Color.White); } })); commands.Add(new Command("explosion", "explosion [range] [force] [damage] [structuredamage]: Creates an explosion at the position of the cursor.", (string[] args) => { Vector2 explosionPos = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition); float range = 500, force = 10, damage = 50, structureDamage = 10; if (args.Length > 0) { float.TryParse(args[0], out range); } if (args.Length > 1) { float.TryParse(args[1], out force); } if (args.Length > 2) { float.TryParse(args[2], out damage); } if (args.Length > 3) { float.TryParse(args[3], out structureDamage); } new Explosion(range, force, damage, structureDamage).Explode(explosionPos); })); commands.Add(new Command("fixitems", "fixitems: Repairs all items and restores them to full condition.", (string[] args) => { foreach (Item it in Item.ItemList) { it.Condition = it.Prefab.Health; } })); commands.Add(new Command("fixhulls|fixwalls", "fixwalls/fixhulls: Fixes all walls.", (string[] args) => { foreach (Structure w in Structure.WallList) { for (int i = 0; i < w.SectionCount; i++) { w.AddDamage(i, -100000.0f); } } })); commands.Add(new Command("power", "power [temperature]: Immediately sets the temperature of the nuclear reactor to the specified value.", (string[] args) => { Item reactorItem = Item.ItemList.Find(i => i.GetComponent <Reactor>() != null); if (reactorItem == null) { return; } float power = 5000.0f; if (args.Length > 0) { float.TryParse(args[0], out power); } var reactor = reactorItem.GetComponent <Reactor>(); reactor.ShutDownTemp = power == 0 ? 0 : 7000.0f; reactor.AutoTemp = true; reactor.Temperature = power; if (GameMain.Server != null) { reactorItem.CreateServerEvent(reactor); } })); commands.Add(new Command("oxygen|air", "oxygen/air: Replenishes the oxygen levels in every room to 100%.", (string[] args) => { foreach (Hull hull in Hull.hullList) { hull.OxygenPercentage = 100.0f; } })); commands.Add(new Command("killmonsters", "killmonsters: Immediately kills all AI-controlled enemies in the level.", (string[] args) => { foreach (Character c in Character.CharacterList) { if (!(c.AIController is EnemyAIController)) { continue; } c.AddDamage(CauseOfDeath.Damage, 10000.0f, null); } })); commands.Add(new Command("netstats", "netstats: Toggles the visibility of the network statistics UI.", (string[] args) => { if (GameMain.Server == null) { return; } GameMain.Server.ShowNetStats = !GameMain.Server.ShowNetStats; })); commands.Add(new Command("setclientcharacter", "setclientcharacter [client name] ; [character name]: Gives the client control of the specified character.", (string[] args) => { if (GameMain.Server == null) { return; } int separatorIndex = Array.IndexOf(args, ";"); if (separatorIndex == -1 || args.Length < 3) { ThrowError("Invalid parameters. The command should be formatted as \"setclientcharacter [client] ; [character]\""); return; } string[] argsLeft = args.Take(separatorIndex).ToArray(); string[] argsRight = args.Skip(separatorIndex).ToArray(); string clientName = String.Join(" ", argsLeft); var client = GameMain.Server.ConnectedClients.Find(c => c.name == clientName); if (client == null) { ThrowError("Client \"" + clientName + "\" not found."); } var character = FindMatchingCharacter(argsRight, false); GameMain.Server.SetClientCharacter(client, character); })); #if DEBUG commands.Add(new Command("spamevents", "A debug command that immediately creates entity events for all items, characters and structures.", (string[] args) => { foreach (Item item in Item.ItemList) { for (int i = 0; i < item.components.Count; i++) { if (item.components[i] is IServerSerializable) { GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ComponentState, i }); } var itemContainer = item.GetComponent <ItemContainer>(); if (itemContainer != null) { GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.InventoryState }); } GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.Status }); item.NeedsPositionUpdate = true; } } foreach (Character c in Character.CharacterList) { GameMain.Server.CreateEntityEvent(c, new object[] { NetEntityEvent.Type.Status }); } foreach (Structure wall in Structure.WallList) { GameMain.Server.CreateEntityEvent(wall); } })); #endif InitProjectSpecific(); commands.Sort((c1, c2) => c1.names[0].CompareTo(c2.names[0])); }
public static void ExecuteCommand(string command, GameMain game) { if (string.IsNullOrWhiteSpace(command)) { return; } string[] commands = command.Split(' '); if (!commands[0].ToLowerInvariant().Equals("admin")) { NewMessage(textBox.Text, Color.White); } #if !DEBUG if (GameMain.Client != null && !IsCommandPermitted(commands[0].ToLowerInvariant(), GameMain.Client)) { ThrowError("You're not permitted to use the command \"" + commands[0].ToLowerInvariant() + "\"!"); return; } #endif switch (commands[0].ToLowerInvariant()) { case "help": NewMessage("menu: go to main menu", Color.Cyan); NewMessage("game: enter the \"game screen\"", Color.Cyan); NewMessage("edit: switch to submarine editor", Color.Cyan); NewMessage("edit [submarine name]: load a submarine and switch to submarine editor", Color.Cyan); NewMessage("load [submarine name]: load a submarine", Color.Cyan); NewMessage("save [submarine name]: save the current submarine using the specified name", Color.Cyan); NewMessage(" ", Color.Cyan); NewMessage("spawn [creaturename] [near/inside/outside]: spawn a creature at a random spawnpoint (use the second parameter to only select spawnpoints near/inside/outside the submarine)", Color.Cyan); NewMessage("spawnitem [itemname] [cursor/inventory]: spawn an item at the position of the cursor, in the inventory of the controlled character or at a random spawnpoint if the last parameter is omitted", Color.Cyan); NewMessage(" ", Color.Cyan); NewMessage("lights: disable lighting", Color.Cyan); NewMessage("los: disable the line of sight effect", Color.Cyan); NewMessage("freecam: detach the camera from the controlled character", Color.Cyan); NewMessage("control [character name]: start controlling the specified character", Color.Cyan); NewMessage(" ", Color.Cyan); NewMessage("water: allows adding water into rooms or removing it by holding the left/right mouse buttons", Color.Cyan); NewMessage("fire: allows putting up fires by left clicking", Color.Cyan); NewMessage(" ", Color.Cyan); NewMessage("teleport: teleport the controlled character to the position of the cursor", Color.Cyan); NewMessage("teleport [character name]: teleport the specified character to the position of the cursor", Color.Cyan); NewMessage("heal: restore the controlled character to full health", Color.Cyan); NewMessage("heal [character name]: restore the specified character to full health", Color.Cyan); NewMessage("revive: bring the controlled character back from the dead", Color.Cyan); NewMessage("revive [character name]: bring the specified character back from the dead", Color.Cyan); NewMessage("killmonsters: immediately kills all AI-controlled enemies in the level", Color.Cyan); NewMessage(" ", Color.Cyan); NewMessage("fixwalls: fixes all the walls", Color.Cyan); NewMessage("fixitems: fixes every item/device in the sub", Color.Cyan); NewMessage("oxygen: replenishes the oxygen in every room to 100%", Color.Cyan); NewMessage("power [amount]: immediately sets the temperature of the reactor to the specified value", Color.Cyan); NewMessage(" ", Color.Cyan); NewMessage("kick [name]: kick a player out from the server", Color.Cyan); NewMessage("ban [name]: kick and ban the player from the server", Color.Cyan); NewMessage("banip [IP address]: ban the IP address from the server", Color.Cyan); NewMessage("debugdraw: toggles the \"debug draw mode\"", Color.Cyan); NewMessage("netstats: toggles the visibility of the network statistics panel", Color.Cyan); break; case "createfilelist": UpdaterUtil.SaveFileList("filelist.xml"); break; case "spawn": case "spawncharacter": if (commands.Length == 1) { return; } Character spawnedCharacter = null; Vector2 spawnPosition = Vector2.Zero; WayPoint spawnPoint = null; if (commands.Length > 2) { switch (commands[2].ToLowerInvariant()) { case "inside": spawnPoint = WayPoint.GetRandom(SpawnType.Human, null, Submarine.MainSub); break; case "outside": spawnPoint = WayPoint.GetRandom(SpawnType.Enemy); break; case "near": case "close": float closestDist = -1.0f; foreach (WayPoint wp in WayPoint.WayPointList) { if (wp.Submarine != null) { continue; } //don't spawn inside hulls if (Hull.FindHull(wp.WorldPosition, null) != null) { continue; } float dist = Vector2.Distance(wp.WorldPosition, GameMain.GameScreen.Cam.WorldViewCenter); if (closestDist < 0.0f || dist < closestDist) { spawnPoint = wp; closestDist = dist; } } break; case "cursor": spawnPosition = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition); break; default: spawnPoint = WayPoint.GetRandom(commands[1].ToLowerInvariant() == "human" ? SpawnType.Human : SpawnType.Enemy); break; } } else { spawnPoint = WayPoint.GetRandom(commands[1].ToLowerInvariant() == "human" ? SpawnType.Human : SpawnType.Enemy); } if (string.IsNullOrWhiteSpace(commands[1])) { return; } if (spawnPoint != null) { spawnPosition = spawnPoint.WorldPosition; } if (commands[1].ToLowerInvariant() == "human") { spawnedCharacter = Character.Create(Character.HumanConfigFile, spawnPosition); if (GameMain.GameSession != null) { SinglePlayerMode mode = GameMain.GameSession.gameMode as SinglePlayerMode; if (mode != null) { Character.Controlled = spawnedCharacter; GameMain.GameSession.CrewManager.AddCharacter(Character.Controlled); GameMain.GameSession.CrewManager.SelectCharacter(null, Character.Controlled); } } } else { spawnedCharacter = Character.Create( "Content/Characters/" + commands[1].First().ToString().ToUpper() + commands[1].Substring(1) + "/" + commands[1].ToLower() + ".xml", spawnPosition); } break; case "spawnitem": if (commands.Length < 2) { return; } Vector2? spawnPos = null; Inventory spawnInventory = null; int extraParams = 0; switch (commands.Last()) { case "cursor": extraParams = 1; spawnPos = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition); break; case "inventory": extraParams = 1; spawnInventory = Character.Controlled == null ? null : Character.Controlled.Inventory; break; default: extraParams = 0; break; } string itemName = string.Join(" ", commands.Skip(1).Take(commands.Length - extraParams - 1)).ToLowerInvariant(); var itemPrefab = MapEntityPrefab.list.Find(ip => ip.Name.ToLowerInvariant() == itemName) as ItemPrefab; if (itemPrefab == null) { ThrowError("Item \"" + itemName + "\" not found!"); return; } if (spawnPos == null && spawnInventory == null) { var wp = WayPoint.GetRandom(SpawnType.Human, null, Submarine.MainSub); spawnPos = wp == null ? Vector2.Zero : wp.WorldPosition; } if (spawnPos != null) { Item.Spawner.AddToSpawnQueue(itemPrefab, (Vector2)spawnPos); } else if (spawnInventory != null) { Item.Spawner.AddToSpawnQueue(itemPrefab, spawnInventory); } break; case "disablecrewai": HumanAIController.DisableCrewAI = !HumanAIController.DisableCrewAI; break; case "enablecrewai": HumanAIController.DisableCrewAI = false; break; /*case "admin": * if (commands.Length < 2) break; * * if (GameMain.Server != null) * { * GameMain.Server.AdminAuthPass = commands[1]; * * } * else if (GameMain.Client != null) * { * GameMain.Client.RequestAdminAuth(commands[1]); * } * break;*/ case "kick": if (GameMain.NetworkMember == null || commands.Length < 2) { break; } GameMain.NetworkMember.KickPlayer(string.Join(" ", commands.Skip(1)), false); break; case "ban": if (GameMain.NetworkMember == null || commands.Length < 2) { break; } GameMain.NetworkMember.KickPlayer(string.Join(" ", commands.Skip(1)), true); break; case "banip": { if (GameMain.Server == null || commands.Length < 2) { break; } var client = GameMain.Server.ConnectedClients.Find(c => c.Connection.RemoteEndPoint.Address.ToString() == commands[1]); if (client == null) { GameMain.Server.BanList.BanPlayer("Unnamed", commands[1]); } else { GameMain.Server.KickClient(client, true); } } break; case "startclient": if (commands.Length == 1) { return; } if (GameMain.Client == null) { GameMain.NetworkMember = new GameClient("Name"); GameMain.Client.ConnectToServer(commands[1]); } break; case "mainmenuscreen": case "mainmenu": case "menu": GameMain.GameSession = null; List <Character> characters = new List <Character>(Character.CharacterList); foreach (Character c in characters) { c.Remove(); } GameMain.MainMenuScreen.Select(); break; case "gamescreen": case "game": GameMain.GameScreen.Select(); break; case "editmapscreen": case "editmap": case "edit": if (commands.Length > 1) { Submarine.Load(string.Join(" ", commands.Skip(1)), true); } GameMain.EditMapScreen.Select(); break; case "test": Submarine.Load("aegir mark ii", true); GameMain.DebugDraw = true; GameMain.LightManager.LosEnabled = false; GameMain.EditMapScreen.Select(); break; case "editcharacter": case "editchar": GameMain.EditCharacterScreen.Select(); break; case "controlcharacter": case "control": { if (commands.Length < 2) { break; } var character = FindMatchingCharacter(commands, true); if (character != null) { Character.Controlled = character; } } break; case "setclientcharacter": { if (GameMain.Server == null) { break; } int separatorIndex = Array.IndexOf(commands, ";"); if (separatorIndex == -1 || commands.Length < 4) { ThrowError("Invalid parameters. The command should be formatted as \"setclientcharacter [client] ; [character]\""); break; } string[] commandsLeft = commands.Take(separatorIndex).ToArray(); string[] commandsRight = commands.Skip(separatorIndex).ToArray(); string clientName = String.Join(" ", commandsLeft.Skip(1)); var client = GameMain.Server.ConnectedClients.Find(c => c.name == clientName); if (client == null) { ThrowError("Client \"" + clientName + "\" not found."); } var character = FindMatchingCharacter(commandsRight, false); GameMain.Server.SetClientCharacter(client, character); } break; case "teleportcharacter": case "teleport": var tpCharacter = FindMatchingCharacter(commands, false); if (commands.Length < 2) { tpCharacter = Character.Controlled; } if (tpCharacter != null) { var cam = GameMain.GameScreen.Cam; tpCharacter.AnimController.CurrentHull = null; tpCharacter.Submarine = null; tpCharacter.AnimController.SetPosition(ConvertUnits.ToSimUnits(cam.ScreenToWorld(PlayerInput.MousePosition))); tpCharacter.AnimController.FindHull(cam.ScreenToWorld(PlayerInput.MousePosition), true); } break; case "godmode": if (Submarine.MainSub == null) { return; } Submarine.MainSub.GodMode = !Submarine.MainSub.GodMode; break; case "lockx": Submarine.LockX = !Submarine.LockX; break; case "locky": Submarine.LockY = !Submarine.LockY; break; case "dumpids": try { int count = commands.Length < 2 ? 10 : int.Parse(commands[1]); Entity.DumpIds(count); } catch { return; } break; case "heal": Character healedCharacter = null; if (commands.Length == 1) { healedCharacter = Character.Controlled; } else { healedCharacter = FindMatchingCharacter(commands); } if (healedCharacter != null) { healedCharacter.AddDamage(CauseOfDeath.Damage, -healedCharacter.MaxHealth, null); healedCharacter.Oxygen = 100.0f; healedCharacter.Bleeding = 0.0f; healedCharacter.Stun = 0.0f; } break; case "revive": Character revivedCharacter = null; if (commands.Length == 1) { revivedCharacter = Character.Controlled; } else { revivedCharacter = FindMatchingCharacter(commands); } if (revivedCharacter != null) { revivedCharacter.Revive(false); if (GameMain.Server != null) { foreach (Client c in GameMain.Server.ConnectedClients) { if (c.Character != revivedCharacter) { continue; } //clients stop controlling the character when it dies, force control back GameMain.Server.SetClientCharacter(c, revivedCharacter); break; } } } break; case "freeze": if (Character.Controlled != null) { Character.Controlled.AnimController.Frozen = !Character.Controlled.AnimController.Frozen; } break; case "freecamera": case "freecam": Character.Controlled = null; GameMain.GameScreen.Cam.TargetPos = Vector2.Zero; break; case "editwater": case "water": if (GameMain.Client == null) { Hull.EditWater = !Hull.EditWater; } break; case "fire": if (GameMain.Client == null) { Hull.EditFire = !Hull.EditFire; } break; case "fixitems": foreach (Item it in Item.ItemList) { it.Condition = 100.0f; } break; case "fixhull": case "fixwalls": foreach (Structure w in Structure.WallList) { for (int i = 0; i < w.SectionCount; i++) { w.AddDamage(i, -100000.0f); } } break; case "power": Item reactorItem = Item.ItemList.Find(i => i.GetComponent <Reactor>() != null); if (reactorItem == null) { return; } float power = 5000.0f; if (commands.Length > 1) { float.TryParse(commands[1], out power); } var reactor = reactorItem.GetComponent <Reactor>(); reactor.ShutDownTemp = power == 0 ? 0 : 7000.0f; reactor.AutoTemp = true; reactor.Temperature = power; if (GameMain.Server != null) { reactorItem.CreateServerEvent(reactor); } break; case "shake": GameMain.GameScreen.Cam.Shake = 10.0f; break; case "losenabled": case "los": case "drawlos": GameMain.LightManager.LosEnabled = !GameMain.LightManager.LosEnabled; break; case "lighting": case "lightingenabled": case "light": case "lights": GameMain.LightManager.LightingEnabled = !GameMain.LightManager.LightingEnabled; break; case "oxygen": case "air": foreach (Hull hull in Hull.hullList) { hull.OxygenPercentage = 100.0f; } break; case "tutorial": TutorialMode.StartTutorial(Tutorials.TutorialType.TutorialTypes[0]); break; case "editortutorial": GameMain.EditMapScreen.Select(); GameMain.EditMapScreen.StartTutorial(); break; case "lobbyscreen": case "lobby": GameMain.LobbyScreen.Select(); break; case "savemap": case "savesub": case "save": if (commands.Length < 2) { break; } if (GameMain.EditMapScreen.CharacterMode) { GameMain.EditMapScreen.ToggleCharacterMode(); } string fileName = string.Join(" ", commands.Skip(1)); if (fileName.Contains("../")) { DebugConsole.ThrowError("Illegal symbols in filename (../)"); return; } if (Submarine.SaveCurrent(System.IO.Path.Combine(Submarine.SavePath, fileName + ".sub"))) { NewMessage("Sub saved", Color.Green); //Submarine.Loaded.First().CheckForErrors(); } break; case "loadmap": case "loadsub": case "load": if (commands.Length < 2) { break; } Submarine.Load(string.Join(" ", commands.Skip(1)), true); break; case "cleansub": for (int i = MapEntity.mapEntityList.Count - 1; i >= 0; i--) { MapEntity me = MapEntity.mapEntityList[i]; if (me.SimPosition.Length() > 2000.0f) { DebugConsole.NewMessage("Removed " + me.Name + " (simposition " + me.SimPosition + ")", Color.Orange); MapEntity.mapEntityList.RemoveAt(i); } else if (me.MoveWithLevel) { DebugConsole.NewMessage("Removed " + me.Name + " (MoveWithLevel==true)", Color.Orange); MapEntity.mapEntityList.RemoveAt(i); } else if (me is Item) { Item item = me as Item; var wire = item.GetComponent <Wire>(); if (wire == null) { continue; } if (wire.GetNodes().Count > 0 && !wire.Connections.Any(c => c != null)) { wire.Item.Drop(null); DebugConsole.NewMessage("Dropped wire (ID: " + wire.Item.ID + ") - attached on wall but no connections found", Color.Orange); } } } break; case "messagebox": if (commands.Length < 3) { break; } new GUIMessageBox(commands[1], commands[2]); break; case "debugdraw": GameMain.DebugDraw = !GameMain.DebugDraw; break; case "disablehud": case "hud": GUI.DisableHUD = !GUI.DisableHUD; GameMain.Instance.IsMouseVisible = !GameMain.Instance.IsMouseVisible; break; case "followsub": Camera.FollowSub = !Camera.FollowSub; break; case "drawaitargets": case "showaitargets": AITarget.ShowAITargets = !AITarget.ShowAITargets; break; case "killmonsters": foreach (Character c in Character.CharacterList) { if (!(c.AIController is EnemyAIController)) { continue; } c.AddDamage(CauseOfDeath.Damage, 10000.0f, null); } break; case "netstats": if (GameMain.Server == null) { return; } GameMain.Server.ShowNetStats = !GameMain.Server.ShowNetStats; break; #if DEBUG case "spamevents": foreach (Item item in Item.ItemList) { for (int i = 0; i < item.components.Count; i++) { if (item.components[i] is IServerSerializable) { GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ComponentState, i }); } var itemContainer = item.GetComponent <ItemContainer>(); if (itemContainer != null) { GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.InventoryState }); } GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.Status }); item.NeedsPositionUpdate = true; } } foreach (Character c in Character.CharacterList) { GameMain.Server.CreateEntityEvent(c, new object[] { NetEntityEvent.Type.Status }); } foreach (Structure wall in Structure.WallList) { GameMain.Server.CreateEntityEvent(wall); } break; case "spamchatmessages": int msgCount = 1000; if (commands.Length > 1) { int.TryParse(commands[1], out msgCount); } int msgLength = 50; if (commands.Length > 2) { int.TryParse(commands[2], out msgLength); } for (int i = 0; i < msgCount; i++) { if (GameMain.Server != null) { GameMain.Server.SendChatMessage(ToolBox.RandomSeed(msgLength), ChatMessageType.Default); } else { GameMain.Client.SendChatMessage(ToolBox.RandomSeed(msgLength)); } } break; #endif case "cleanbuild": GameMain.Config.MusicVolume = 0.5f; GameMain.Config.SoundVolume = 0.5f; DebugConsole.NewMessage("Music and sound volume set to 0.5", Color.Green); GameMain.Config.GraphicsWidth = 0; GameMain.Config.GraphicsHeight = 0; GameMain.Config.WindowMode = WindowMode.Fullscreen; DebugConsole.NewMessage("Resolution set to 0 x 0 (screen resolution will be used)", Color.Green); DebugConsole.NewMessage("Fullscreen enabled", Color.Green); GameSettings.VerboseLogging = false; if (GameMain.Config.MasterServerUrl != "http://www.undertowgames.com/baromaster") { DebugConsole.ThrowError("MasterServerUrl \"" + GameMain.Config.MasterServerUrl + "\"!"); } GameMain.Config.Save("config.xml"); var saveFiles = System.IO.Directory.GetFiles(SaveUtil.SaveFolder); foreach (string saveFile in saveFiles) { System.IO.File.Delete(saveFile); DebugConsole.NewMessage("Deleted " + saveFile, Color.Green); } if (System.IO.Directory.Exists(System.IO.Path.Combine(SaveUtil.SaveFolder, "temp"))) { System.IO.Directory.Delete(System.IO.Path.Combine(SaveUtil.SaveFolder, "temp"), true); DebugConsole.NewMessage("Deleted temp save folder", Color.Green); } if (System.IO.Directory.Exists(ServerLog.SavePath)) { var logFiles = System.IO.Directory.GetFiles(ServerLog.SavePath); foreach (string logFile in logFiles) { System.IO.File.Delete(logFile); DebugConsole.NewMessage("Deleted " + logFile, Color.Green); } } if (System.IO.File.Exists("filelist.xml")) { System.IO.File.Delete("filelist.xml"); DebugConsole.NewMessage("Deleted filelist", Color.Green); } if (System.IO.File.Exists("Submarines/TutorialSub.sub")) { System.IO.File.Delete("Submarines/TutorialSub.sub"); DebugConsole.NewMessage("Deleted TutorialSub from the submarine folder", Color.Green); } if (System.IO.File.Exists(GameServer.SettingsFile)) { System.IO.File.Delete(GameServer.SettingsFile); DebugConsole.NewMessage("Deleted server settings", Color.Green); } if (System.IO.File.Exists(GameServer.ClientPermissionsFile)) { System.IO.File.Delete(GameServer.ClientPermissionsFile); DebugConsole.NewMessage("Deleted client permission file", Color.Green); } if (System.IO.File.Exists("crashreport.txt")) { System.IO.File.Delete("crashreport.txt"); DebugConsole.NewMessage("Deleted crashreport.txt", Color.Green); } if (!System.IO.File.Exists("Content/Map/TutorialSub.sub")) { DebugConsole.ThrowError("TutorialSub.sub not found!"); } break; default: NewMessage("Command not found", Color.Red); break; } }