Пример #1
0
        public void Init()
        {
            MissionPrefab.Init();
            MapEntityPrefab.Init();
            MapGenerationParams.Init();
            LevelGenerationParams.LoadPresets();
            ScriptedEventSet.LoadPrefabs();

            AfflictionPrefab.LoadAll(GetFilesOfType(ContentType.Afflictions));
            StructurePrefab.LoadAll(GetFilesOfType(ContentType.Structure));
            ItemPrefab.LoadAll(GetFilesOfType(ContentType.Item));
            JobPrefab.LoadAll(GetFilesOfType(ContentType.Jobs));
            ItemAssemblyPrefab.LoadAll();
            NPCConversation.LoadAll(GetFilesOfType(ContentType.NPCConversations));
            ItemAssemblyPrefab.LoadAll();
            LevelObjectPrefab.LoadAll();

            GameModePreset.Init();
            LocationType.Init();

            Submarine.RefreshSavedSubs();

            Screen.SelectNull();

            NetLobbyScreen = new NetLobbyScreen();

            CheckContentPackage();
        }
Пример #2
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        public CargoMission(MissionPrefab prefab, Location[] locations)
            : base(prefab, locations)
        {
            itemConfig = prefab.ConfigElement.Element("Items");

            requiredDeliveryAmount = prefab.ConfigElement.GetAttributeInt("requireddeliveryamount", 0);
        }
Пример #3
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        public Mission(MissionPrefab prefab, Location[] locations)
        {
            System.Diagnostics.Debug.Assert(locations.Length == 2);

            this.prefab = prefab;

            Description    = prefab.Description;
            SuccessMessage = prefab.SuccessMessage;
            FailureMessage = prefab.FailureMessage;
            Headers        = new List <string>(prefab.Headers);
            Messages       = new List <string>(prefab.Messages);

            for (int n = 0; n < 2; n++)
            {
                if (Description != null)
                {
                    Description = Description.Replace("[location" + (n + 1) + "]", locations[n].Name);
                }
                if (SuccessMessage != null)
                {
                    SuccessMessage = SuccessMessage.Replace("[location" + (n + 1) + "]", locations[n].Name);
                }
                if (FailureMessage != null)
                {
                    FailureMessage = FailureMessage.Replace("[location" + (n + 1) + "]", locations[n].Name);
                }
                for (int m = 0; m < Messages.Count; m++)
                {
                    Messages[m] = Messages[m].Replace("[location" + (n + 1) + "]", locations[n].Name);
                }
            }
        }
Пример #4
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        public SalvageMission(MissionPrefab prefab, Location[] locations)
            : base(prefab, locations)
        {
            if (prefab.ConfigElement.Attribute("itemname") != null)
            {
                DebugConsole.ThrowError("Error in SalvageMission - use item identifier instead of the name of the item.");
                string itemName = prefab.ConfigElement.GetAttributeString("itemname", "");
                itemPrefab = MapEntityPrefab.Find(itemName) as ItemPrefab;
                if (itemPrefab == null)
                {
                    DebugConsole.ThrowError("Error in SalvageMission: couldn't find an item prefab with the name " + itemName);
                }
            }
            else
            {
                string itemIdentifier = prefab.ConfigElement.GetAttributeString("itemidentifier", "");
                itemPrefab = MapEntityPrefab.Find(null, itemIdentifier) as ItemPrefab;
                if (itemPrefab == null)
                {
                    DebugConsole.ThrowError("Error in SalvageMission - couldn't find an item prefab with the identifier " + itemIdentifier);
                }
            }

            string spawnPositionTypeStr = prefab.ConfigElement.GetAttributeString("spawntype", "");

            if (string.IsNullOrWhiteSpace(spawnPositionTypeStr) ||
                !Enum.TryParse(spawnPositionTypeStr, true, out spawnPositionType))
            {
                spawnPositionType = Level.PositionType.Cave | Level.PositionType.Ruin;
            }
        }
Пример #5
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        public void Init()
        {
            CharacterPrefab.LoadAll();
            MissionPrefab.Init();
            TraitorMissionPrefab.Init();
            MapEntityPrefab.Init();
            MapGenerationParams.Init();
            LevelGenerationParams.LoadPresets();
            ScriptedEventSet.LoadPrefabs();
            Order.Init();
            EventManagerSettings.Init();

            AfflictionPrefab.LoadAll(GetFilesOfType(ContentType.Afflictions));
            SkillSettings.Load(GetFilesOfType(ContentType.SkillSettings));
            StructurePrefab.LoadAll(GetFilesOfType(ContentType.Structure));
            ItemPrefab.LoadAll(GetFilesOfType(ContentType.Item));
            JobPrefab.LoadAll(GetFilesOfType(ContentType.Jobs));
            CorpsePrefab.LoadAll(GetFilesOfType(ContentType.Corpses));
            NPCConversation.LoadAll(GetFilesOfType(ContentType.NPCConversations));
            ItemAssemblyPrefab.LoadAll();
            LevelObjectPrefab.LoadAll();

            GameModePreset.Init();
            LocationType.Init();

            SubmarineInfo.RefreshSavedSubs();

            Screen.SelectNull();

            NetLobbyScreen = new NetLobbyScreen();

            CheckContentPackage();
        }
Пример #6
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 protected static MissionPrefab ValidateMissionPrefab(MissionPrefab missionPrefab, Dictionary <MissionType, Type> missionClasses)
 {
     if (ValidateMissionType(missionPrefab.Type, missionClasses) != missionPrefab.Type)
     {
         throw new InvalidOperationException("Cannot start gamemode with mission type " + missionPrefab.Type);
     }
     return(missionPrefab);
 }
Пример #7
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        public AbandonedOutpostMission(MissionPrefab prefab, Location[] locations) :
            base(prefab, locations)
        {
            characterConfig = prefab.ConfigElement.Element("Characters");

            string msgTag = prefab.ConfigElement.GetAttributeString("hostageskilledmessage", "");

            hostagesKilledMessage = TextManager.Get(msgTag, returnNull: true) ?? msgTag;
        }
Пример #8
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        public MonsterMission(MissionPrefab prefab, Location[] locations)
            : base(prefab, locations)
        {
            monsterFile  = prefab.ConfigElement.GetAttributeString("monsterfile", "");
            monsterCount = prefab.ConfigElement.GetAttributeInt("monstercount", 1);

            description = description.Replace("[monster]",
                                              TextManager.Get("character." + System.IO.Path.GetFileNameWithoutExtension(monsterFile)));
        }
Пример #9
0
        public override void Update(float deltaTime)
        {
            if (isFinished)
            {
                return;
            }

            if (GameMain.GameSession.GameMode is CampaignMode campaign)
            {
                MissionPrefab prefab         = null;
                var           unlockLocation = FindUnlockLocation();
                if (unlockLocation == null && CreateLocationIfNotFound)
                {
                    //find an empty location at least 3 steps away, further on the map
                    var emptyLocation = FindUnlockLocationRecursive(campaign.Map.CurrentLocation, Math.Max(MinLocationDistance, 3), "none", true, new HashSet <Location>());
                    if (emptyLocation != null)
                    {
                        emptyLocation.ChangeType(Barotrauma.LocationType.List.Find(lt => lt.Identifier.Equals(LocationType, StringComparison.OrdinalIgnoreCase)));
                        unlockLocation = emptyLocation;
                    }
                }

                if (unlockLocation != null)
                {
                    if (!string.IsNullOrEmpty(MissionIdentifier))
                    {
                        prefab = unlockLocation.UnlockMissionByIdentifier(MissionIdentifier);
                    }
                    else if (!string.IsNullOrEmpty(MissionTag))
                    {
                        prefab = unlockLocation.UnlockMissionByTag(MissionTag);
                    }
                    if (campaign is MultiPlayerCampaign mpCampaign)
                    {
                        mpCampaign.LastUpdateID++;
                    }
                    if (prefab != null)
                    {
                        DebugConsole.NewMessage($"Unlocked mission \"{prefab.Name}\" in the location \"{unlockLocation.Name}\".");
    #if CLIENT
                        new GUIMessageBox(string.Empty, TextManager.GetWithVariable("missionunlocked", "[missionname]", prefab.Name),
                                          new string[0], type: GUIMessageBox.Type.InGame, icon: prefab.Icon, relativeSize: new Vector2(0.3f, 0.15f), minSize: new Point(512, 128))
                        {
                            IconColor = prefab.IconColor
                        };
    #else
                        NotifyMissionUnlock(prefab);
    #endif
                    }
                }
                else
                {
                    DebugConsole.AddWarning($"Failed to find a suitable location to unlock a mission in (LocationType: {LocationType}, MinLocationDistance: {MinLocationDistance}, UnlockFurtherOnMap: {UnlockFurtherOnMap})");
                }
            }
            isFinished = true;
        }
Пример #10
0
        public Mission(MissionPrefab prefab, Location[] locations, Submarine sub)
        {
            System.Diagnostics.Debug.Assert(locations.Length == 2);

            Prefab = prefab;

            description    = prefab.Description;
            successMessage = prefab.SuccessMessage;
            failureMessage = prefab.FailureMessage;
            Headers        = new List <string>(prefab.Headers);
            Messages       = new List <string>(prefab.Messages);

            Locations = locations;

            for (int n = 0; n < 2; n++)
            {
                string locationName = $"‖color:gui.orange‖{locations[n].Name}‖end‖";
                if (description != null)
                {
                    description = description.Replace("[location" + (n + 1) + "]", locationName);
                }
                if (successMessage != null)
                {
                    successMessage = successMessage.Replace("[location" + (n + 1) + "]", locationName);
                }
                if (failureMessage != null)
                {
                    failureMessage = failureMessage.Replace("[location" + (n + 1) + "]", locationName);
                }
                for (int m = 0; m < Messages.Count; m++)
                {
                    Messages[m] = Messages[m].Replace("[location" + (n + 1) + "]", locationName);
                }
            }
            string rewardText = $"‖color:gui.orange‖{string.Format(CultureInfo.InvariantCulture, "{0:N0}", GetReward(sub))}‖end‖";

            if (description != null)
            {
                descriptionWithoutReward = description;
                description = description.Replace("[reward]", rewardText);
            }
            if (successMessage != null)
            {
                successMessage = successMessage.Replace("[reward]", rewardText);
            }
            if (failureMessage != null)
            {
                failureMessage = failureMessage.Replace("[reward]", rewardText);
            }
            for (int m = 0; m < Messages.Count; m++)
            {
                Messages[m] = Messages[m].Replace("[reward]", rewardText);
            }
        }
Пример #11
0
 public EscortMission(MissionPrefab prefab, Location[] locations, Submarine sub)
     : base(prefab, locations, sub)
 {
     missionSub                = sub;
     characterConfig           = prefab.ConfigElement.Element("Characters");
     baseEscortedCharacters    = prefab.ConfigElement.GetAttributeInt("baseescortedcharacters", 1);
     scalingEscortedCharacters = prefab.ConfigElement.GetAttributeFloat("scalingescortedcharacters", 0);
     terroristChance           = prefab.ConfigElement.GetAttributeFloat("terroristchance", 0);
     itemConfig                = prefab.ConfigElement.Element("TerroristItems");
     CalculateReward();
 }
Пример #12
0
 private void NotifyMissionUnlock(MissionPrefab prefab)
 {
     foreach (Client client in GameMain.Server.ConnectedClients)
     {
         IWriteMessage outmsg = new WriteOnlyMessage();
         outmsg.Write((byte)ServerPacketHeader.EVENTACTION);
         outmsg.Write((byte)EventManager.NetworkEventType.MISSION);
         outmsg.Write(prefab.Identifier);
         GameMain.Server.ServerPeer.Send(outmsg, client.Connection, DeliveryMethod.Reliable);
     }
 }
Пример #13
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        public MonsterMission(MissionPrefab prefab, Location[] locations)
            : base(prefab, locations)
        {
            string speciesName = prefab.ConfigElement.GetAttributeString("monsterfile", null);

            if (!string.IsNullOrEmpty(speciesName))
            {
                var characterPrefab = CharacterPrefab.FindBySpeciesName(speciesName);
                if (characterPrefab != null)
                {
                    int monsterCount = Math.Min(prefab.ConfigElement.GetAttributeInt("monstercount", 1), 255);
                    monsterPrefabs.Add(new Tuple <CharacterPrefab, Point>(characterPrefab, new Point(monsterCount)));
                }
                else
                {
                    DebugConsole.ThrowError($"Error in monster mission \"{prefab.Identifier}\". Could not find a character prefab with the name \"{speciesName}\".");
                }
            }

            maxSonarMarkerDistance = prefab.ConfigElement.GetAttributeFloat("maxsonarmarkerdistance", 10000.0f);

            foreach (var monsterElement in prefab.ConfigElement.GetChildElements("monster"))
            {
                speciesName = monsterElement.GetAttributeString("character", string.Empty);
                int defaultCount = monsterElement.GetAttributeInt("count", -1);
                if (defaultCount < 0)
                {
                    defaultCount = monsterElement.GetAttributeInt("amount", 1);
                }
                int min             = Math.Min(monsterElement.GetAttributeInt("min", defaultCount), 255);
                int max             = Math.Min(Math.Max(min, monsterElement.GetAttributeInt("max", defaultCount)), 255);
                var characterPrefab = CharacterPrefab.FindBySpeciesName(speciesName);
                if (characterPrefab != null)
                {
                    monsterPrefabs.Add(new Tuple <CharacterPrefab, Point>(characterPrefab, new Point(min, max)));
                }
                else
                {
                    DebugConsole.ThrowError($"Error in monster mission \"{prefab.Identifier}\". Could not find a character prefab with the name \"{speciesName}\".");
                }
            }

            if (monsterPrefabs.Any())
            {
                var characterParams = new CharacterParams(monsterPrefabs.First().Item1.FilePath);
                description = description.Replace("[monster]",
                                                  TextManager.Get("character." + characterParams.SpeciesTranslationOverride, returnNull: true) ??
                                                  TextManager.Get("character." + characterParams.SpeciesName));
            }
        }
Пример #14
0
        public Mission(MissionPrefab prefab, Location[] locations)
        {
            System.Diagnostics.Debug.Assert(locations.Length == 2);

            Prefab = prefab;

            description    = prefab.Description;
            successMessage = prefab.SuccessMessage;
            FailureMessage = prefab.FailureMessage;
            Headers        = new List <string>(prefab.Headers);
            Messages       = new List <string>(prefab.Messages);

            Locations = locations;

            for (int n = 0; n < 2; n++)
            {
                if (description != null)
                {
                    description = description.Replace("[location" + (n + 1) + "]", locations[n].Name);
                }
                if (successMessage != null)
                {
                    successMessage = successMessage.Replace("[location" + (n + 1) + "]", locations[n].Name);
                }
                if (failureMessage != null)
                {
                    failureMessage = failureMessage.Replace("[location" + (n + 1) + "]", locations[n].Name);
                }
                for (int m = 0; m < Messages.Count; m++)
                {
                    Messages[m] = Messages[m].Replace("[location" + (n + 1) + "]", locations[n].Name);
                }
            }
            if (description != null)
            {
                description = description.Replace("[reward]", Reward.ToString("N0"));
            }
            if (successMessage != null)
            {
                successMessage = successMessage.Replace("[reward]", Reward.ToString("N0"));
            }
            if (failureMessage != null)
            {
                failureMessage = failureMessage.Replace("[reward]", Reward.ToString("N0"));
            }
            for (int m = 0; m < Messages.Count; m++)
            {
                Messages[m] = Messages[m].Replace("[reward]", Reward.ToString("N0"));
            }
        }
Пример #15
0
        public NestMission(MissionPrefab prefab, Location[] locations, Submarine sub)
            : base(prefab, locations, sub)
        {
            itemConfig = prefab.ConfigElement.Element("Items");

            itemSpawnRadius     = prefab.ConfigElement.GetAttributeFloat("itemspawnradius", 800.0f);
            approachItemsRadius = prefab.ConfigElement.GetAttributeFloat("approachitemsradius", itemSpawnRadius * 2.0f);
            monsterSpawnRadius  = prefab.ConfigElement.GetAttributeFloat("monsterspawnradius", approachItemsRadius * 2.0f);

            nestObjectRadius = prefab.ConfigElement.GetAttributeFloat("nestobjectradius", itemSpawnRadius * 2.0f);
            nestObjectAmount = prefab.ConfigElement.GetAttributeInt("nestobjectamount", 10);

            requireDelivery = prefab.ConfigElement.GetAttributeBool("requiredelivery", false);

            string spawnPositionTypeStr = prefab.ConfigElement.GetAttributeString("spawntype", "");

            if (string.IsNullOrWhiteSpace(spawnPositionTypeStr) ||
                !Enum.TryParse(spawnPositionTypeStr, true, out spawnPositionType))
            {
                spawnPositionType = Level.PositionType.Cave | Level.PositionType.Ruin;
            }

            foreach (var monsterElement in prefab.ConfigElement.GetChildElements("monster"))
            {
                string speciesName  = monsterElement.GetAttributeString("character", string.Empty);
                int    defaultCount = monsterElement.GetAttributeInt("count", -1);
                if (defaultCount < 0)
                {
                    defaultCount = monsterElement.GetAttributeInt("amount", 1);
                }
                int min             = Math.Min(monsterElement.GetAttributeInt("min", defaultCount), 255);
                int max             = Math.Min(Math.Max(min, monsterElement.GetAttributeInt("max", defaultCount)), 255);
                var characterPrefab = CharacterPrefab.FindBySpeciesName(speciesName);
                if (characterPrefab != null)
                {
                    monsterPrefabs.Add(new Tuple <CharacterPrefab, Point>(characterPrefab, new Point(min, max)));
                }
                else
                {
                    DebugConsole.ThrowError($"Error in monster mission \"{prefab.Identifier}\". Could not find a character prefab with the name \"{speciesName}\".");
                }
            }
        }
Пример #16
0
        public void StartRound(string levelSeed, float?difficulty = null)
        {
            LevelData randomLevel = null;

            foreach (Mission mission in Missions.Union(GameMode.Missions))
            {
                MissionPrefab missionPrefab = mission.Prefab;
                if (missionPrefab != null &&
                    missionPrefab.AllowedLocationTypes.Any() &&
                    !missionPrefab.AllowedConnectionTypes.Any())
                {
                    LocationType locationType = LocationType.List.FirstOrDefault(lt => missionPrefab.AllowedLocationTypes.Any(m => m.Equals(lt.Identifier, StringComparison.OrdinalIgnoreCase)));
                    CreateDummyLocations(locationType);
                    randomLevel = LevelData.CreateRandom(levelSeed, difficulty, requireOutpost: true);
                    break;
                }
            }
            randomLevel ??= LevelData.CreateRandom(levelSeed, difficulty);
            StartRound(randomLevel);
        }
Пример #17
0
        public BeaconMission(MissionPrefab prefab, Location[] locations) : base(prefab, locations)
        {
            swarmSpawned = false;

            XElement monsterElement = prefab.ConfigElement.Element("monster");

            monsterSpeciesName = monsterElement.GetAttributeString("character", string.Empty);
            int defaultCount = monsterElement.GetAttributeInt("count", -1);

            if (defaultCount < 0)
            {
                defaultCount = monsterElement.GetAttributeInt("amount", 1);
            }
            int min = Math.Min(monsterElement.GetAttributeInt("min", defaultCount), 255);
            int max = Math.Min(Math.Max(min, monsterElement.GetAttributeInt("max", defaultCount)), 255);

            monsterCountRange = new Point(min, max);

            sonarLabel = TextManager.Get("beaconstationsonarlabel");
        }
Пример #18
0
        public void Init()
        {
            NPCSet.LoadSets();
            FactionPrefab.LoadFactions();
            CharacterPrefab.LoadAll();
            MissionPrefab.Init();
            TraitorMissionPrefab.Init();
            MapEntityPrefab.Init();
            MapGenerationParams.Init();
            LevelGenerationParams.LoadPresets();
            CaveGenerationParams.LoadPresets();
            OutpostGenerationParams.LoadPresets();
            EventSet.LoadPrefabs();
            Order.Init();
            EventManagerSettings.Init();
            ItemPrefab.LoadAll(GetFilesOfType(ContentType.Item));
            AfflictionPrefab.LoadAll(GetFilesOfType(ContentType.Afflictions));
            SkillSettings.Load(GetFilesOfType(ContentType.SkillSettings));
            StructurePrefab.LoadAll(GetFilesOfType(ContentType.Structure));
            UpgradePrefab.LoadAll(GetFilesOfType(ContentType.UpgradeModules));
            JobPrefab.LoadAll(GetFilesOfType(ContentType.Jobs));
            CorpsePrefab.LoadAll(GetFilesOfType(ContentType.Corpses));
            NPCConversation.LoadAll(GetFilesOfType(ContentType.NPCConversations));
            ItemAssemblyPrefab.LoadAll();
            LevelObjectPrefab.LoadAll();
            BallastFloraPrefab.LoadAll(GetFilesOfType(ContentType.MapCreature));
            TalentPrefab.LoadAll(GetFilesOfType(ContentType.Talents));
            TalentTree.LoadAll(GetFilesOfType(ContentType.TalentTrees));

            GameModePreset.Init();
            DecalManager = new DecalManager();
            LocationType.Init();

            SubmarineInfo.RefreshSavedSubs();

            Screen.SelectNull();

            NetLobbyScreen = new NetLobbyScreen();

            CheckContentPackage();
        }
Пример #19
0
        public MineralMission(MissionPrefab prefab, Location[] locations) : base(prefab, locations)
        {
            var configElement = prefab.ConfigElement.Element("Items");

            foreach (var c in configElement.GetChildElements("Item"))
            {
                var identifier = c.GetAttributeString("identifier", null);
                if (string.IsNullOrWhiteSpace(identifier))
                {
                    continue;
                }
                if (ResourceClusters.ContainsKey(identifier))
                {
                    ResourceClusters[identifier].First++;
                }
                else
                {
                    ResourceClusters.Add(identifier, new Pair <int, float>(1, 0.0f));
                }
            }
        }
Пример #20
0
        public void Init()
        {
            MissionPrefab.Init();
            MapEntityPrefab.Init();
            LevelGenerationParams.LoadPresets();

            JobPrefab.LoadAll(SelectedPackage.GetFilesOfType(ContentType.Jobs));
            StructurePrefab.LoadAll(SelectedPackage.GetFilesOfType(ContentType.Structure));

            ItemPrefab.LoadAll(SelectedPackage.GetFilesOfType(ContentType.Item));

            GameModePreset.Init();

            LocationType.Init();

            Submarine.RefreshSavedSubs();

            Screen.SelectNull();

            NetLobbyScreen = new NetLobbyScreen();
        }
Пример #21
0
        public MonsterMission(MissionPrefab prefab, Location[] locations)
            : base(prefab, locations)
        {
            monsterFile = prefab.ConfigElement.GetAttributeString("monsterfile", null);

            if (!string.IsNullOrEmpty(monsterFile))
            {
                var characterPrefab = CharacterPrefab.FindByFilePath(monsterFile);
                if (characterPrefab != null)
                {
                    monsterFile = characterPrefab.Identifier;
                }
            }

            maxSonarMarkerDistance = prefab.ConfigElement.GetAttributeFloat("maxsonarmarkerdistance", 10000.0f);

            monsterCount = Math.Min(prefab.ConfigElement.GetAttributeInt("monstercount", 1), 255);
            string monsterFileName = monsterFile;

            foreach (var monsterElement in prefab.ConfigElement.GetChildElements("monster"))
            {
                string monster = monsterElement.GetAttributeString("character", string.Empty);
                if (monsterFileName == null)
                {
                    monsterFileName = monster;
                }
                int defaultCount = monsterElement.GetAttributeInt("count", -1);
                if (defaultCount < 0)
                {
                    defaultCount = monsterElement.GetAttributeInt("amount", 1);
                }
                int min = Math.Min(monsterElement.GetAttributeInt("min", defaultCount), 255);
                int max = Math.Min(Math.Max(min, monsterElement.GetAttributeInt("max", defaultCount)), 255);
                monsterFiles.Add(new Tuple <string, Point>(monster, new Point(min, max)));
            }
            description = description.Replace("[monster]",
                                              TextManager.Get("character." + Barotrauma.IO.Path.GetFileNameWithoutExtension(monsterFileName)));
        }
Пример #22
0
        public override void Update(float deltaTime)
        {
            if (isFinished)
            {
                return;
            }

            if (GameMain.GameSession.GameMode is CampaignMode campaign)
            {
                MissionPrefab prefab = null;
                if (!string.IsNullOrEmpty(MissionIdentifier))
                {
                    prefab = campaign.Map.CurrentLocation.UnlockMissionByIdentifier(MissionIdentifier);
                }
                else if (!string.IsNullOrEmpty(MissionTag))
                {
                    prefab = campaign.Map.CurrentLocation.UnlockMissionByTag(MissionTag);
                }
                if (campaign is MultiPlayerCampaign mpCampaign)
                {
                    mpCampaign.LastUpdateID++;
                }

                if (prefab != null)
                {
#if CLIENT
                    new GUIMessageBox(string.Empty, TextManager.GetWithVariable("missionunlocked", "[missionname]", prefab.Name),
                                      new string[0], type: GUIMessageBox.Type.InGame, icon: prefab.Icon, relativeSize: new Vector2(0.3f, 0.15f), minSize: new Point(512, 128))
                    {
                        IconColor = prefab.IconColor
                    };
#else
                    NotifyMissionUnlock(prefab);
#endif
                }
            }
            isFinished = true;
        }
Пример #23
0
 public MonsterMission(MissionPrefab prefab, Location[] locations)
     : base(prefab, locations)
 {
     monsterFile  = prefab.ConfigElement.GetAttributeString("monsterfile", null);
     monsterCount = prefab.ConfigElement.GetAttributeInt("monstercount", 1);
     foreach (var monsterElement in prefab.ConfigElement.GetChildElements("monster"))
     {
         string monster = monsterElement.GetAttributeString("character", string.Empty);
         if (monsterFile == null)
         {
             monsterFile = monster;
         }
         int defaultCount = monsterElement.GetAttributeInt("count", -1);
         if (defaultCount < 0)
         {
             defaultCount = monsterElement.GetAttributeInt("amount", 1);
         }
         int min = monsterElement.GetAttributeInt("min", defaultCount);
         int max = Math.Max(min, monsterElement.GetAttributeInt("max", defaultCount));
         monsterFiles.Add(new Tuple <string, int>(monster, Rand.Range(min, max + 1, Rand.RandSync.Server)));
     }
     description = description.Replace("[monster]",
                                       TextManager.Get("character." + System.IO.Path.GetFileNameWithoutExtension(monsterFile)));
 }
Пример #24
0
        public CombatMission(MissionPrefab prefab, Location[] locations)
            : base(prefab, locations)
        {
            descriptions = new string[]
            {
                TextManager.Get("MissionDescriptionNeutral." + prefab.TextIdentifier, true) ?? prefab.ConfigElement.GetAttributeString("descriptionneutral", ""),
                TextManager.Get("MissionDescription1." + prefab.TextIdentifier, true) ?? prefab.ConfigElement.GetAttributeString("description1", ""),
                TextManager.Get("MissionDescription2." + prefab.TextIdentifier, true) ?? prefab.ConfigElement.GetAttributeString("description2", "")
            };

            for (int i = 0; i < descriptions.Length; i++)
            {
                for (int n = 0; n < 2; n++)
                {
                    descriptions[i] = descriptions[i].Replace("[location" + (n + 1) + "]", locations[n].Name);
                }
            }

            teamNames = new string[]
            {
                TextManager.Get("MissionTeam1." + prefab.TextIdentifier, true) ?? prefab.ConfigElement.GetAttributeString("teamname1", "Team A"),
                TextManager.Get("MissionTeam2." + prefab.TextIdentifier, true) ?? prefab.ConfigElement.GetAttributeString("teamname2", "Team B")
            };
        }
Пример #25
0
        public CombatMission(MissionPrefab prefab, Location[] locations)
            : base(prefab, locations)
        {
            descriptions = new string[]
            {
                prefab.ConfigElement.GetAttributeString("descriptionneutral", ""),
                prefab.ConfigElement.GetAttributeString("description1", ""),
                prefab.ConfigElement.GetAttributeString("description2", "")
            };

            for (int i = 0; i < descriptions.Length; i++)
            {
                for (int n = 0; n < 2; n++)
                {
                    descriptions[i] = descriptions[i].Replace("[location" + (n + 1) + "]", locations[n].Name);
                }
            }

            teamNames = new string[]
            {
                prefab.ConfigElement.GetAttributeString("teamname1", "Team A"),
                prefab.ConfigElement.GetAttributeString("teamname2", "Team B")
            };
        }
Пример #26
0
 public GameSession(Submarine submarine, string savePath, GameModePreset gameModePreset, MissionPrefab missionPrefab)
     : this(submarine, savePath)
 {
     GameMode = gameModePreset.Instantiate(missionPrefab);
 }
Пример #27
0
        //static because we may need to instantiate the campaign if it hasn't been done yet
        public static void ClientRead(IReadMessage msg)
        {
            bool   isFirstRound         = msg.ReadBoolean();
            byte   campaignID           = msg.ReadByte();
            UInt16 updateID             = msg.ReadUInt16();
            UInt16 saveID               = msg.ReadUInt16();
            string mapSeed              = msg.ReadString();
            UInt16 currentLocIndex      = msg.ReadUInt16();
            UInt16 selectedLocIndex     = msg.ReadUInt16();
            byte   selectedMissionIndex = msg.ReadByte();
            bool   allowDebugTeleport   = msg.ReadBoolean();
            float? reputation           = null;

            if (msg.ReadBoolean())
            {
                reputation = msg.ReadSingle();
            }

            Dictionary <string, float> factionReps = new Dictionary <string, float>();
            byte factionsCount = msg.ReadByte();

            for (int i = 0; i < factionsCount; i++)
            {
                factionReps.Add(msg.ReadString(), msg.ReadSingle());
            }

            bool forceMapUI = msg.ReadBoolean();

            int  money = msg.ReadInt32();
            bool purchasedHullRepairs  = msg.ReadBoolean();
            bool purchasedItemRepairs  = msg.ReadBoolean();
            bool purchasedLostShuttles = msg.ReadBoolean();

            byte missionCount = msg.ReadByte();
            List <Pair <string, byte> > availableMissions = new List <Pair <string, byte> >();

            for (int i = 0; i < missionCount; i++)
            {
                string missionIdentifier = msg.ReadString();
                byte   connectionIndex   = msg.ReadByte();
                availableMissions.Add(new Pair <string, byte>(missionIdentifier, connectionIndex));
            }

            UInt16?storeBalance = null;

            if (msg.ReadBoolean())
            {
                storeBalance = msg.ReadUInt16();
            }

            UInt16 buyCrateItemCount           = msg.ReadUInt16();
            List <PurchasedItem> buyCrateItems = new List <PurchasedItem>();

            for (int i = 0; i < buyCrateItemCount; i++)
            {
                string itemPrefabIdentifier = msg.ReadString();
                int    itemQuantity         = msg.ReadRangedInteger(0, CargoManager.MaxQuantity);
                buyCrateItems.Add(new PurchasedItem(ItemPrefab.Prefabs[itemPrefabIdentifier], itemQuantity));
            }

            UInt16 purchasedItemCount           = msg.ReadUInt16();
            List <PurchasedItem> purchasedItems = new List <PurchasedItem>();

            for (int i = 0; i < purchasedItemCount; i++)
            {
                string itemPrefabIdentifier = msg.ReadString();
                int    itemQuantity         = msg.ReadRangedInteger(0, CargoManager.MaxQuantity);
                purchasedItems.Add(new PurchasedItem(ItemPrefab.Prefabs[itemPrefabIdentifier], itemQuantity));
            }

            UInt16          soldItemCount = msg.ReadUInt16();
            List <SoldItem> soldItems     = new List <SoldItem>();

            for (int i = 0; i < soldItemCount; i++)
            {
                string itemPrefabIdentifier = msg.ReadString();
                UInt16 id       = msg.ReadUInt16();
                bool   removed  = msg.ReadBoolean();
                byte   sellerId = msg.ReadByte();
                soldItems.Add(new SoldItem(ItemPrefab.Prefabs[itemPrefabIdentifier], id, removed, sellerId));
            }

            ushort pendingUpgradeCount = msg.ReadUInt16();
            List <PurchasedUpgrade> pendingUpgrades = new List <PurchasedUpgrade>();

            for (int i = 0; i < pendingUpgradeCount; i++)
            {
                string          upgradeIdentifier  = msg.ReadString();
                UpgradePrefab   prefab             = UpgradePrefab.Find(upgradeIdentifier);
                string          categoryIdentifier = msg.ReadString();
                UpgradeCategory category           = UpgradeCategory.Find(categoryIdentifier);
                int             upgradeLevel       = msg.ReadByte();
                if (prefab == null || category == null)
                {
                    continue;
                }
                pendingUpgrades.Add(new PurchasedUpgrade(prefab, category, upgradeLevel));
            }

            bool          hasCharacterData = msg.ReadBoolean();
            CharacterInfo myCharacterInfo  = null;

            if (hasCharacterData)
            {
                myCharacterInfo = CharacterInfo.ClientRead(CharacterPrefab.HumanSpeciesName, msg);
            }

            if (!(GameMain.GameSession?.GameMode is MultiPlayerCampaign campaign) || campaignID != campaign.CampaignID)
            {
                string savePath = SaveUtil.CreateSavePath(SaveUtil.SaveType.Multiplayer);

                GameMain.GameSession = new GameSession(null, savePath, GameModePreset.MultiPlayerCampaign, mapSeed);
                campaign             = (MultiPlayerCampaign)GameMain.GameSession.GameMode;
                campaign.CampaignID  = campaignID;
                GameMain.NetLobbyScreen.ToggleCampaignMode(true);
            }

            //server has a newer save file
            if (NetIdUtils.IdMoreRecent(saveID, campaign.PendingSaveID))
            {
                campaign.PendingSaveID = saveID;
            }

            if (NetIdUtils.IdMoreRecent(updateID, campaign.lastUpdateID))
            {
                campaign.SuppressStateSending = true;
                campaign.IsFirstRound         = isFirstRound;

                //we need to have the latest save file to display location/mission/store
                if (campaign.LastSaveID == saveID)
                {
                    campaign.ForceMapUI = forceMapUI;

                    UpgradeStore.WaitForServerUpdate = false;

                    campaign.Map.SetLocation(currentLocIndex == UInt16.MaxValue ? -1 : currentLocIndex);
                    campaign.Map.SelectLocation(selectedLocIndex == UInt16.MaxValue ? -1 : selectedLocIndex);
                    campaign.Map.SelectMission(selectedMissionIndex);
                    campaign.Map.AllowDebugTeleport = allowDebugTeleport;
                    campaign.CargoManager.SetItemsInBuyCrate(buyCrateItems);
                    campaign.CargoManager.SetPurchasedItems(purchasedItems);
                    campaign.CargoManager.SetSoldItems(soldItems);
                    if (storeBalance.HasValue)
                    {
                        campaign.Map.CurrentLocation.StoreCurrentBalance = storeBalance.Value;
                    }
                    campaign.UpgradeManager.SetPendingUpgrades(pendingUpgrades);
                    campaign.UpgradeManager.PurchasedUpgrades.Clear();

                    foreach (var(identifier, rep) in factionReps)
                    {
                        Faction faction = campaign.Factions.FirstOrDefault(f => f.Prefab.Identifier.Equals(identifier, StringComparison.OrdinalIgnoreCase));
                        if (faction?.Reputation != null)
                        {
                            faction.Reputation.Value = rep;
                        }
                        else
                        {
                            DebugConsole.ThrowError($"Received an update for a faction that doesn't exist \"{identifier}\".");
                        }
                    }

                    if (reputation.HasValue)
                    {
                        campaign.Map.CurrentLocation.Reputation.Value = reputation.Value;
                        campaign?.CampaignUI?.UpgradeStore?.RefreshAll();
                    }

                    foreach (var availableMission in availableMissions)
                    {
                        MissionPrefab missionPrefab = MissionPrefab.List.Find(mp => mp.Identifier == availableMission.First);
                        if (missionPrefab == null)
                        {
                            DebugConsole.ThrowError($"Error when receiving campaign data from the server: mission prefab \"{availableMission.First}\" not found.");
                            continue;
                        }
                        if (availableMission.Second < 0 || availableMission.Second >= campaign.Map.CurrentLocation.Connections.Count)
                        {
                            DebugConsole.ThrowError($"Error when receiving campaign data from the server: connection index for mission \"{availableMission.First}\" out of range (index: {availableMission.Second}, current location: {campaign.Map.CurrentLocation.Name}, connections: {campaign.Map.CurrentLocation.Connections.Count}).");
                            continue;
                        }
                        LocationConnection connection = campaign.Map.CurrentLocation.Connections[availableMission.Second];
                        campaign.Map.CurrentLocation.UnlockMission(missionPrefab, connection);
                    }

                    GameMain.NetLobbyScreen.ToggleCampaignMode(true);
                }

                bool shouldRefresh = campaign.Money != money ||
                                     campaign.PurchasedHullRepairs != purchasedHullRepairs ||
                                     campaign.PurchasedItemRepairs != purchasedItemRepairs ||
                                     campaign.PurchasedLostShuttles != purchasedLostShuttles;

                campaign.Money = money;
                campaign.PurchasedHullRepairs  = purchasedHullRepairs;
                campaign.PurchasedItemRepairs  = purchasedItemRepairs;
                campaign.PurchasedLostShuttles = purchasedLostShuttles;

                if (shouldRefresh)
                {
                    campaign?.CampaignUI?.UpgradeStore?.RefreshAll();
                }

                if (myCharacterInfo != null)
                {
                    GameMain.Client.CharacterInfo = myCharacterInfo;
                    GameMain.NetLobbyScreen.SetCampaignCharacterInfo(myCharacterInfo);
                }
                else
                {
                    GameMain.NetLobbyScreen.SetCampaignCharacterInfo(null);
                }

                campaign.lastUpdateID         = updateID;
                campaign.SuppressStateSending = false;
            }
        }
Пример #28
0
        private IEnumerable <object> Load(bool isSeparateThread)
        {
            if (GameSettings.VerboseLogging)
            {
                DebugConsole.NewMessage("LOADING COROUTINE", Color.Lime);
            }

            while (TitleScreen.WaitForLanguageSelection)
            {
                yield return(CoroutineStatus.Running);
            }

            SoundManager = new Sounds.SoundManager();
            SoundManager.SetCategoryGainMultiplier("default", Config.SoundVolume, 0);
            SoundManager.SetCategoryGainMultiplier("ui", Config.SoundVolume, 0);
            SoundManager.SetCategoryGainMultiplier("waterambience", Config.SoundVolume, 0);
            SoundManager.SetCategoryGainMultiplier("music", Config.MusicVolume, 0);
            SoundManager.SetCategoryGainMultiplier("voip", Math.Min(Config.VoiceChatVolume, 1.0f), 0);

            if (Config.EnableSplashScreen && !ConsoleArguments.Contains("-skipintro"))
            {
                var   pendingSplashScreens = TitleScreen.PendingSplashScreens;
                float baseVolume           = MathHelper.Clamp(Config.SoundVolume * 2.0f, 0.0f, 1.0f);
                pendingSplashScreens?.Enqueue(new LoadingScreen.PendingSplashScreen("Content/SplashScreens/Splash_UTG.webm", baseVolume * 0.5f));
                pendingSplashScreens?.Enqueue(new LoadingScreen.PendingSplashScreen("Content/SplashScreens/Splash_FF.webm", baseVolume));
                pendingSplashScreens?.Enqueue(new LoadingScreen.PendingSplashScreen("Content/SplashScreens/Splash_Daedalic.webm", baseVolume * 0.1f));
            }

            //if not loading in a separate thread, wait for the splash screens to finish before continuing the loading
            //otherwise the videos will look extremely choppy
            if (!isSeparateThread)
            {
                while (TitleScreen.PlayingSplashScreen || TitleScreen.PendingSplashScreens.Count > 0)
                {
                    yield return(CoroutineStatus.Running);
                }
            }

            GUI.Init(Window, Config.AllEnabledPackages, GraphicsDevice);
            DebugConsole.Init();

            if (Config.AutoUpdateWorkshopItems)
            {
                Config.WaitingForAutoUpdate = true;
                TaskPool.Add("AutoUpdateWorkshopItemsAsync",
                             SteamManager.AutoUpdateWorkshopItemsAsync(), (task) =>
                {
                    bool result = ((Task <bool>)task).Result;

                    Config.WaitingForAutoUpdate = false;
                });

                while (Config.WaitingForAutoUpdate)
                {
                    yield return(CoroutineStatus.Running);
                }
            }

#if DEBUG
            if (Config.ModBreakerMode)
            {
                Config.SelectCorePackage(ContentPackage.CorePackages.GetRandom());
                foreach (var regularPackage in ContentPackage.RegularPackages)
                {
                    if (Rand.Range(0.0, 1.0) <= 0.5)
                    {
                        Config.EnableRegularPackage(regularPackage);
                    }
                    else
                    {
                        Config.DisableRegularPackage(regularPackage);
                    }
                }
                ContentPackage.SortContentPackages(p =>
                {
                    return(Rand.Int(int.MaxValue));
                });
            }
#endif

            if (Config.AllEnabledPackages.None())
            {
                DebugConsole.Log("No content packages selected");
            }
            else
            {
                DebugConsole.Log("Selected content packages: " + string.Join(", ", Config.AllEnabledPackages.Select(cp => cp.Name)));
            }

#if DEBUG
            GameSettings.ShowUserStatisticsPrompt = false;
            GameSettings.SendUserStatistics       = false;
#endif

            InitUserStats();

            yield return(CoroutineStatus.Running);

            Debug.WriteLine("sounds");

            int i = 0;
            foreach (object crObj in SoundPlayer.Init())
            {
                CoroutineStatus status = (CoroutineStatus)crObj;
                if (status == CoroutineStatus.Success)
                {
                    break;
                }

                i++;
                TitleScreen.LoadState = SoundPlayer.SoundCount == 0 ?
                                        1.0f :
                                        Math.Min(40.0f * i / Math.Max(SoundPlayer.SoundCount, 1), 40.0f);

                yield return(CoroutineStatus.Running);
            }

            TitleScreen.LoadState = 40.0f;
            yield return(CoroutineStatus.Running);

            LightManager = new Lights.LightManager(base.GraphicsDevice, Content);

            TitleScreen.LoadState = 41.0f;
            yield return(CoroutineStatus.Running);

            GUI.LoadContent();
            TitleScreen.LoadState = 42.0f;

            yield return(CoroutineStatus.Running);

            TaskPool.Add("InitRelayNetworkAccess", SteamManager.InitRelayNetworkAccess(), (t) => { });

            FactionPrefab.LoadFactions();
            NPCSet.LoadSets();
            CharacterPrefab.LoadAll();
            MissionPrefab.Init();
            TraitorMissionPrefab.Init();
            MapEntityPrefab.Init();
            Tutorials.Tutorial.Init();
            MapGenerationParams.Init();
            LevelGenerationParams.LoadPresets();
            CaveGenerationParams.LoadPresets();
            OutpostGenerationParams.LoadPresets();
            WreckAIConfig.LoadAll();
            EventSet.LoadPrefabs();
            ItemPrefab.LoadAll(GetFilesOfType(ContentType.Item));
            AfflictionPrefab.LoadAll(GetFilesOfType(ContentType.Afflictions));
            SkillSettings.Load(GetFilesOfType(ContentType.SkillSettings));
            Order.Init();
            EventManagerSettings.Init();
            BallastFloraPrefab.LoadAll(GetFilesOfType(ContentType.MapCreature));
            HintManager.Init();
            TitleScreen.LoadState = 50.0f;
            yield return(CoroutineStatus.Running);

            StructurePrefab.LoadAll(GetFilesOfType(ContentType.Structure));
            TitleScreen.LoadState = 55.0f;
            yield return(CoroutineStatus.Running);

            UpgradePrefab.LoadAll(GetFilesOfType(ContentType.UpgradeModules));
            TitleScreen.LoadState = 56.0f;
            yield return(CoroutineStatus.Running);

            JobPrefab.LoadAll(GetFilesOfType(ContentType.Jobs));
            CorpsePrefab.LoadAll(GetFilesOfType(ContentType.Corpses));

            NPCConversation.LoadAll(GetFilesOfType(ContentType.NPCConversations));

            ItemAssemblyPrefab.LoadAll();
            TitleScreen.LoadState = 60.0f;
            yield return(CoroutineStatus.Running);

            GameModePreset.Init();

            SaveUtil.DeleteDownloadedSubs();
            SubmarineInfo.RefreshSavedSubs();

            TitleScreen.LoadState = 65.0f;
            yield return(CoroutineStatus.Running);

            GameScreen = new GameScreen(GraphicsDeviceManager.GraphicsDevice, Content);

            TitleScreen.LoadState = 68.0f;
            yield return(CoroutineStatus.Running);

            MainMenuScreen   = new MainMenuScreen(this);
            ServerListScreen = new ServerListScreen();

            TitleScreen.LoadState = 70.0f;
            yield return(CoroutineStatus.Running);

#if USE_STEAM
            SteamWorkshopScreen = new SteamWorkshopScreen();
            if (SteamManager.IsInitialized)
            {
                Steamworks.SteamFriends.OnGameRichPresenceJoinRequested += OnInvitedToGame;
                Steamworks.SteamFriends.OnGameLobbyJoinRequested        += OnLobbyJoinRequested;
            }
#endif

            SubEditorScreen = new SubEditorScreen();

            TitleScreen.LoadState = 75.0f;
            yield return(CoroutineStatus.Running);

            ParticleEditorScreen = new ParticleEditorScreen();

            TitleScreen.LoadState = 80.0f;
            yield return(CoroutineStatus.Running);

            LevelEditorScreen     = new LevelEditorScreen();
            SpriteEditorScreen    = new SpriteEditorScreen();
            EventEditorScreen     = new EventEditorScreen();
            CharacterEditorScreen = new CharacterEditor.CharacterEditorScreen();
            CampaignEndScreen     = new CampaignEndScreen();

            yield return(CoroutineStatus.Running);

            TitleScreen.LoadState = 85.0f;
            ParticleManager       = new ParticleManager(GameScreen.Cam);
            ParticleManager.LoadPrefabs();
            TitleScreen.LoadState = 88.0f;
            LevelObjectPrefab.LoadAll();

            TitleScreen.LoadState = 90.0f;
            yield return(CoroutineStatus.Running);

            DecalManager = new DecalManager();
            LocationType.Init();
            MainMenuScreen.Select();

            foreach (string steamError in SteamManager.InitializationErrors)
            {
                new GUIMessageBox(TextManager.Get("Error"), TextManager.Get(steamError));
            }

            TitleScreen.LoadState = 100.0f;
            hasLoaded             = true;
            if (GameSettings.VerboseLogging)
            {
                DebugConsole.NewMessage("LOADING COROUTINE FINISHED", Color.Lime);
            }
            yield return(CoroutineStatus.Success);
        }
Пример #29
0
        private IEnumerable <object> Load(bool isSeparateThread)
        {
            if (GameSettings.VerboseLogging)
            {
                DebugConsole.NewMessage("LOADING COROUTINE", Color.Lime);
            }

            while (TitleScreen.WaitForLanguageSelection)
            {
                yield return(CoroutineStatus.Running);
            }

            SoundManager = new Sounds.SoundManager();
            SoundManager.SetCategoryGainMultiplier("default", Config.SoundVolume, 0);
            SoundManager.SetCategoryGainMultiplier("ui", Config.SoundVolume, 0);
            SoundManager.SetCategoryGainMultiplier("waterambience", Config.SoundVolume, 0);
            SoundManager.SetCategoryGainMultiplier("music", Config.MusicVolume, 0);
            SoundManager.SetCategoryGainMultiplier("voip", Config.VoiceChatVolume * 20.0f, 0);

            if (ConsoleArguments.Contains("-skipintro"))
            {
                Config.EnableSplashScreen = false;
            }

            if (Config.EnableSplashScreen)
            {
                var pendingSplashScreens = TitleScreen.PendingSplashScreens;
                pendingSplashScreens?.Enqueue(new Pair <string, Point>("Content/Splash_UTG.mp4", new Point(1280, 720)));
                pendingSplashScreens?.Enqueue(new Pair <string, Point>("Content/Splash_FF.mp4", new Point(1280, 720)));
                pendingSplashScreens?.Enqueue(new Pair <string, Point>("Content/Splash_Daedalic.mp4", new Point(1920, 1080)));
            }

            //if not loading in a separate thread, wait for the splash screens to finish before continuing the loading
            //otherwise the videos will look extremely choppy
            if (!isSeparateThread)
            {
                while (TitleScreen.PlayingSplashScreen || TitleScreen.PendingSplashScreens.Count > 0)
                {
                    yield return(CoroutineStatus.Running);
                }
            }

            GUI.Init(Window, Config.SelectedContentPackages, GraphicsDevice);
            DebugConsole.Init();

            if (Config.AutoUpdateWorkshopItems)
            {
                if (SteamManager.AutoUpdateWorkshopItems())
                {
                    ContentPackage.LoadAll();
                    Config.ReloadContentPackages();
                }
            }

            if (SelectedPackages.Count == 0)
            {
                DebugConsole.Log("No content packages selected");
            }
            else
            {
                DebugConsole.Log("Selected content packages: " + string.Join(", ", SelectedPackages.Select(cp => cp.Name)));
            }

#if DEBUG
            GameSettings.ShowUserStatisticsPrompt = false;
            GameSettings.SendUserStatistics       = false;
#endif

            InitUserStats();

            yield return(CoroutineStatus.Running);

            Debug.WriteLine("sounds");

            int i = 0;
            foreach (object crObj in SoundPlayer.Init())
            {
                CoroutineStatus status = (CoroutineStatus)crObj;
                if (status == CoroutineStatus.Success)
                {
                    break;
                }

                i++;
                TitleScreen.LoadState = SoundPlayer.SoundCount == 0 ?
                                        1.0f :
                                        Math.Min(40.0f * i / Math.Max(SoundPlayer.SoundCount, 1), 40.0f);

                yield return(CoroutineStatus.Running);
            }

            TitleScreen.LoadState = 40.0f;
            yield return(CoroutineStatus.Running);

            LightManager = new Lights.LightManager(base.GraphicsDevice, Content);

            TitleScreen.LoadState = 41.0f;
            yield return(CoroutineStatus.Running);

            GUI.LoadContent();
            TitleScreen.LoadState = 42.0f;

            yield return(CoroutineStatus.Running);

            MissionPrefab.Init();
            MapEntityPrefab.Init();
            Tutorials.Tutorial.Init();
            MapGenerationParams.Init();
            LevelGenerationParams.LoadPresets();
            ScriptedEventSet.LoadPrefabs();
            AfflictionPrefab.LoadAll(GetFilesOfType(ContentType.Afflictions));
            TitleScreen.LoadState = 50.0f;
            yield return(CoroutineStatus.Running);

            StructurePrefab.LoadAll(GetFilesOfType(ContentType.Structure));
            TitleScreen.LoadState = 53.0f;
            yield return(CoroutineStatus.Running);

            ItemPrefab.LoadAll(GetFilesOfType(ContentType.Item));
            TitleScreen.LoadState = 55.0f;
            yield return(CoroutineStatus.Running);

            JobPrefab.LoadAll(GetFilesOfType(ContentType.Jobs));
            // Add any missing jobs from the prefab into Config.JobNamePreferences.
            foreach (JobPrefab job in JobPrefab.List)
            {
                if (!Config.JobPreferences.Contains(job.Identifier))
                {
                    Config.JobPreferences.Add(job.Identifier);
                }
            }

            NPCConversation.LoadAll(GetFilesOfType(ContentType.NPCConversations));

            ItemAssemblyPrefab.LoadAll();
            TitleScreen.LoadState = 60.0f;
            yield return(CoroutineStatus.Running);

            GameModePreset.Init();

            Submarine.RefreshSavedSubs();

            TitleScreen.LoadState = 65.0f;
            yield return(CoroutineStatus.Running);

            GameScreen = new GameScreen(GraphicsDeviceManager.GraphicsDevice, Content);

            TitleScreen.LoadState = 68.0f;
            yield return(CoroutineStatus.Running);

            MainMenuScreen   = new MainMenuScreen(this);
            LobbyScreen      = new LobbyScreen();
            ServerListScreen = new ServerListScreen();

            TitleScreen.LoadState = 70.0f;
            yield return(CoroutineStatus.Running);

            if (SteamManager.USE_STEAM)
            {
                SteamWorkshopScreen = new SteamWorkshopScreen();
                if (SteamManager.IsInitialized)
                {
                    SteamManager.Instance.Friends.OnInvitedToGame    += OnInvitedToGame;
                    SteamManager.Instance.Lobby.OnLobbyJoinRequested += OnLobbyJoinRequested;
                }
            }
            SubEditorScreen = new SubEditorScreen();

            TitleScreen.LoadState = 75.0f;
            yield return(CoroutineStatus.Running);

            ParticleEditorScreen = new ParticleEditorScreen();

            TitleScreen.LoadState = 80.0f;
            yield return(CoroutineStatus.Running);

            LevelEditorScreen     = new LevelEditorScreen();
            SpriteEditorScreen    = new SpriteEditorScreen();
            CharacterEditorScreen = new CharacterEditorScreen();

            yield return(CoroutineStatus.Running);

            TitleScreen.LoadState = 85.0f;
            ParticleManager       = new ParticleManager(GameScreen.Cam);
            ParticleManager.LoadPrefabs();
            TitleScreen.LoadState = 88.0f;
            LevelObjectPrefab.LoadAll();

            TitleScreen.LoadState = 90.0f;
            yield return(CoroutineStatus.Running);

            DecalManager = new DecalManager();
            LocationType.Init();
            MainMenuScreen.Select();

            CheckContentPackage();

            foreach (string steamError in SteamManager.InitializationErrors)
            {
                new GUIMessageBox(TextManager.Get("Error"), TextManager.Get(steamError));
            }

            TitleScreen.LoadState = 100.0f;
            hasLoaded             = true;
            if (GameSettings.VerboseLogging)
            {
                DebugConsole.NewMessage("LOADING COROUTINE FINISHED", Color.Lime);
            }
            yield return(CoroutineStatus.Success);
        }
Пример #30
0
        public SalvageMission(MissionPrefab prefab, Location[] locations)
            : base(prefab, locations)
        {
            containerTag = prefab.ConfigElement.GetAttributeString("containertag", "");

            if (prefab.ConfigElement.Attribute("itemname") != null)
            {
                DebugConsole.ThrowError("Error in SalvageMission - use item identifier instead of the name of the item.");
                string itemName = prefab.ConfigElement.GetAttributeString("itemname", "");
                itemPrefab = MapEntityPrefab.Find(itemName) as ItemPrefab;
                if (itemPrefab == null)
                {
                    DebugConsole.ThrowError("Error in SalvageMission: couldn't find an item prefab with the name " + itemName);
                }
            }
            else
            {
                string itemIdentifier = prefab.ConfigElement.GetAttributeString("itemidentifier", "");
                itemPrefab = MapEntityPrefab.Find(null, itemIdentifier) as ItemPrefab;
                if (itemPrefab == null)
                {
                    DebugConsole.ThrowError("Error in SalvageMission - couldn't find an item prefab with the identifier " + itemIdentifier);
                }
            }

            existingItemTag         = prefab.ConfigElement.GetAttributeString("existingitemtag", "");
            showMessageWhenPickedUp = prefab.ConfigElement.GetAttributeBool("showmessagewhenpickedup", false);

            string spawnPositionTypeStr = prefab.ConfigElement.GetAttributeString("spawntype", "");

            if (string.IsNullOrWhiteSpace(spawnPositionTypeStr) ||
                !Enum.TryParse(spawnPositionTypeStr, true, out spawnPositionType))
            {
                spawnPositionType = Level.PositionType.Cave | Level.PositionType.Ruin;
            }

            foreach (XElement element in prefab.ConfigElement.Elements())
            {
                switch (element.Name.ToString().ToLowerInvariant())
                {
                case "statuseffect":
                {
                    var newEffect = StatusEffect.Load(element, parentDebugName: prefab.Name);
                    if (newEffect == null)
                    {
                        continue;
                    }
                    statusEffects.Add(new List <StatusEffect> {
                            newEffect
                        });
                    break;
                }

                case "chooserandom":
                    statusEffects.Add(new List <StatusEffect>());
                    foreach (XElement subElement in element.Elements())
                    {
                        var newEffect = StatusEffect.Load(subElement, parentDebugName: prefab.Name);
                        if (newEffect == null)
                        {
                            continue;
                        }
                        statusEffects.Last().Add(newEffect);
                    }
                    break;
                }
            }
        }