Пример #1
0
        public override void Start(object endPoint, int ownerKey)
        {
            contentPackageOrderReceived = false;

            steamAuthTicket = SteamManager.GetAuthSessionTicket();
            //TODO: wait for GetAuthSessionTicketResponse_t

            if (steamAuthTicket == null)
            {
                throw new Exception("GetAuthSessionTicket returned null");
            }

            if (!(endPoint is UInt64 steamIdEndpoint))
            {
                throw new InvalidCastException("endPoint is not UInt64");
            }

            hostSteamId = steamIdEndpoint;

            Steamworks.SteamNetworking.ResetActions();
            Steamworks.SteamNetworking.OnP2PSessionRequest   = OnIncomingConnection;
            Steamworks.SteamNetworking.OnP2PConnectionFailed = OnConnectionFailed;

            Steamworks.SteamNetworking.AllowP2PPacketRelay(true);

            ServerConnection = new SteamP2PConnection("Server", hostSteamId);
            ServerConnection.SetOwnerSteamIDIfUnknown(hostSteamId);

            incomingInitializationMessages = new List <IReadMessage>();
            incomingDataMessages           = new List <IReadMessage>();

            IWriteMessage outMsg = new WriteOnlyMessage();

            outMsg.Write((byte)DeliveryMethod.Reliable);
            outMsg.Write((byte)PacketHeader.IsConnectionInitializationStep);
            outMsg.Write((byte)ConnectionInitialization.ConnectionStarted);

            Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, outMsg.Buffer, outMsg.LengthBytes, 0, Steamworks.P2PSend.Reliable);
            sentBytes += outMsg.LengthBytes;

            initializationStep = ConnectionInitialization.SteamTicketAndVersion;

            timeout               = NetworkConnection.TimeoutThreshold;
            heartbeatTimer        = 1.0;
            connectionStatusTimer = 0.0;

            isActive = true;
        }
Пример #2
0
        private void HandleDataMessage(IReadMessage inc)
        {
            if (!started)
            {
                return;
            }

            UInt64 senderSteamId = inc.ReadUInt64();
            UInt64 ownerSteamId  = inc.ReadUInt64();

            byte incByte      = inc.ReadByte();
            bool isCompressed = (incByte & (byte)PacketHeader.IsCompressed) != 0;
            bool isConnectionInitializationStep = (incByte & (byte)PacketHeader.IsConnectionInitializationStep) != 0;
            bool isDisconnectMessage            = (incByte & (byte)PacketHeader.IsDisconnectMessage) != 0;
            bool isServerMessage    = (incByte & (byte)PacketHeader.IsServerMessage) != 0;
            bool isHeartbeatMessage = (incByte & (byte)PacketHeader.IsHeartbeatMessage) != 0;

            if (isServerMessage)
            {
                DebugConsole.ThrowError("Got server message from" + senderSteamId.ToString());
                return;
            }

            if (senderSteamId != OwnerSteamID) //sender is remote, handle disconnects and heartbeats
            {
                PendingClient      pendingClient   = pendingClients.Find(c => c.SteamID == senderSteamId);
                SteamP2PConnection connectedClient = connectedClients.Find(c => c.SteamID == senderSteamId) as SteamP2PConnection;

                pendingClient?.Heartbeat();
                connectedClient?.Heartbeat();

                string banReason;
                if (serverSettings.BanList.IsBanned(senderSteamId, out banReason) ||
                    serverSettings.BanList.IsBanned(ownerSteamId, out banReason))
                {
                    if (pendingClient != null)
                    {
                        RemovePendingClient(pendingClient, DisconnectReason.Banned, banReason);
                    }
                    else if (connectedClient != null)
                    {
                        Disconnect(connectedClient, DisconnectReason.Banned.ToString() + "/ " + banReason);
                    }
                    return;
                }
                else if (isDisconnectMessage)
                {
                    if (pendingClient != null)
                    {
                        string disconnectMsg = $"ServerMessage.HasDisconnected~[client]={pendingClient.Name}";
                        RemovePendingClient(pendingClient, DisconnectReason.Unknown, disconnectMsg);
                    }
                    else if (connectedClient != null)
                    {
                        string disconnectMsg = $"ServerMessage.HasDisconnected~[client]={connectedClient.Name}";
                        Disconnect(connectedClient, disconnectMsg, false);
                    }
                    return;
                }
                else if (isHeartbeatMessage)
                {
                    //message exists solely as a heartbeat, ignore its contents
                    return;
                }
                else if (isConnectionInitializationStep)
                {
                    if (pendingClient != null)
                    {
                        if (ownerSteamId != 0)
                        {
                            pendingClient.Connection.SetOwnerSteamIDIfUnknown(ownerSteamId);
                        }
                        ReadConnectionInitializationStep(pendingClient, new ReadOnlyMessage(inc.Buffer, false, inc.BytePosition, inc.LengthBytes - inc.BytePosition, null));
                    }
                    else
                    {
                        ConnectionInitialization initializationStep = (ConnectionInitialization)inc.ReadByte();
                        if (initializationStep == ConnectionInitialization.ConnectionStarted)
                        {
                            pendingClients.Add(new PendingClient(new SteamP2PConnection("PENDING", senderSteamId))
                            {
                                SteamID = senderSteamId
                            });
                        }
                    }
                }
                else if (connectedClient != null)
                {
                    UInt16 length = inc.ReadUInt16();

                    IReadMessage msg = new ReadOnlyMessage(inc.Buffer, isCompressed, inc.BytePosition, length, connectedClient);
                    OnMessageReceived?.Invoke(connectedClient, msg);
                }
            }
            else //sender is owner
            {
                if (OwnerConnection != null)
                {
                    (OwnerConnection as SteamP2PConnection).Heartbeat();
                }

                if (isDisconnectMessage)
                {
                    DebugConsole.ThrowError("Received disconnect message from owner");
                    return;
                }
                if (isServerMessage)
                {
                    DebugConsole.ThrowError("Received server message from owner");
                    return;
                }
                if (isConnectionInitializationStep)
                {
                    if (OwnerConnection == null)
                    {
                        string ownerName = inc.ReadString();
                        OwnerConnection = new SteamP2PConnection(ownerName, OwnerSteamID)
                        {
                            Language = GameMain.Config.Language
                        };
                        OwnerConnection.SetOwnerSteamIDIfUnknown(OwnerSteamID);

                        OnInitializationComplete?.Invoke(OwnerConnection);
                    }
                    return;
                }
                if (isHeartbeatMessage)
                {
                    return;
                }
                else
                {
                    UInt16 length = inc.ReadUInt16();

                    IReadMessage msg = new ReadOnlyMessage(inc.Buffer, isCompressed, inc.BytePosition, length, OwnerConnection);
                    OnMessageReceived?.Invoke(OwnerConnection, msg);
                }
            }
        }