Пример #1
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 /// <summary>Constructs a new named animation curve.</summary>
 /// <param name="name">Name of the curve.</param>
 /// <param name="flags">Flags that describe the animation curve.</param>
 /// <param name="curve">Curve containing the animation data.</param>
 public NamedQuaternionCurve(string name, AnimationCurveFlags flags, QuaternionCurve curve)
 {
     this.name  = name;
     this.flags = (AnimationCurveFlags)0;
     this.curve = curve;
 }
Пример #2
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 /// <summary>Registers a new curve used for animating rotation.</summary>
 /// <param name="name">
 /// Unique name of the curve. This name will be used mapping the curve to the relevant bone in a skeleton, if any.
 /// </param>
 /// <param name="curve">Curve to add to the clip.</param>
 public void AddRotationCurve(string name, QuaternionCurve curve)
 {
     Internal_addRotationCurve(mCachedPtr, name, curve);
 }
Пример #3
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 private static extern void Internal_addRotationCurve(IntPtr thisPtr, string name, QuaternionCurve curve);
 private static extern Vector3Curve Internal_quaternionToEulerCurve(QuaternionCurve quatCurve);
 /// <summary>Converts a curve in quaternions into a curve using euler angles (in degrees).</summary>
 public static Vector3Curve QuaternionToEulerCurve(QuaternionCurve quatCurve)
 {
     return(Internal_quaternionToEulerCurve(quatCurve));
 }
Пример #6
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 private static extern void Internal_TAnimationCurve(QuaternionCurve managedInstance, KeyFrameQuat[] keyframes);