Пример #1
0
 public static void Initialize(ContentManager content, Player gamePlayer)
 {
     Content = content;
     player = gamePlayer;
     background = Content.Load<Texture2D>(@"Images\forest04");
     //keyboardState = keys;
 }
Пример #2
0
        /// <summary>
        /// Allows the game component to perform any initialization it needs to before starting
        /// to run.  This is where it can query for any required services and load content.
        /// </summary>
        public override void Initialize()
        {
            spriteBatch = new SpriteBatch(Game.GraphicsDevice);

            player = new Player(Game.Content, new Vector2(0, Game.Window.ClientBounds.Height - 109)); // This needs to happen in LevelManager now
            LevelManager.Initialize(Game.Content,player);
            base.Initialize();
        }