Пример #1
0
 public static void RegisterClass <T>(
     Action <NetOutgoingMessage, object> customSerializer   = null,
     Action <NetIncomingMessage, object> customDeserializer = null)
     where T : class, new()
 {
     SynchronizingInfo.RegisterSyncInfo(new SynchronizingInfo
     {
         Type               = typeof(T),
         IsIdentifiable     = false,
         ObjectConstructor  = () => new T(),
         CustomSerializer   = customSerializer,
         CustomDeserializer = customDeserializer
     });
     ObjectSync.Sync.RegisterClass <T>(() => new T());
 }
Пример #2
0
 public static void RegisterIdentifiable <T>(
     Func <long, object> idToObject,
     Func <object, long> objectToId,
     Action <NetOutgoingMessage, object> customSerializer   = null,
     Action <NetIncomingMessage, object> customDeserializer = null)
     where T : class, new()
 {
     SynchronizingInfo.RegisterSyncInfo(new SynchronizingInfo
     {
         Type               = typeof(T),
         IsIdentifiable     = true,
         ObjectConstructor  = () => new T(),
         IdToObject         = idToObject,
         ObjectToId         = objectToId,
         CustomSerializer   = customSerializer,
         CustomDeserializer = customDeserializer
     });
     ObjectSync.Sync.RegisterClass <T>(() => new T());
 }
Пример #3
0
        public void RegisterTypes()
        {
            SynchronizingInfo.RegisterClass <LobbyPlayerList>();
            SynchronizingInfo.RegisterClass <LobbyPlayerGreeting>();
            SynchronizingInfo.RegisterClass <SerializedMatchSettings>();
            SynchronizingInfo.RegisterClass <GameStartInfo>();
            SynchronizingInfo.RegisterClass <Team>();
            SynchronizingInfo.RegisterClass <Message>();
            SynchronizingInfo.RegisterClass <NetworkMessage>();
            SynchronizingInfo.RegisterClass <InputMessage>();
            SynchronizingInfo.RegisterClass <Terrain.TerrainModification>();

            SynchronizingInfo.RegisterClass <Session.NetSessionState>(
                (msg, obj) => ((Session.NetSessionState)obj).Serialize(msg),
                (msg, obj) => ((Session.NetSessionState)obj).Deserialize(msg)
                );


            SynchronizingInfo.RegisterIdentifiable <Entity>(
                (id) => Ballz.The().Match.World.EntityById((int)id),
                (obj) => ((Entity)obj).ID,
                (msg, obj) => ((Entity)obj).Serialize(msg),
                (msg, obj) => ((Entity)obj).Deserialize(msg)
                );

            SynchronizingInfo.RegisterIdentifiable <Ball>(
                (id) => Ballz.The().Match.World.EntityById((int)id),
                (obj) => ((Entity)obj).ID,
                (msg, obj) => ((Ball)obj).Serialize(msg),
                (msg, obj) => ((Ball)obj).Deserialize(msg)
                );

            SynchronizingInfo.RegisterIdentifiable <Shot>(
                (id) => Ballz.The().Match.World.EntityById((int)id),
                (obj) => ((Entity)obj).ID,
                (msg, obj) => ((Shot)obj).Serialize(msg),
                (msg, obj) => ((Shot)obj).Deserialize(msg)
                );
        }
Пример #4
0
 private static void RegisterSyncInfo(SynchronizingInfo info)
 {
     InfoByType[info.Type]     = info;
     InfoByTypeId[info.TypeId] = info;
 }