public void BoardRestoreMementoShouldRestoreBoardToPreviousState() { var board = new Board(5, 5, this.randomGenerator); var memento = board.SaveMemento(); board[0, 0] = null; board[1, 1] = null; board[1, 0] = null; board.RestoreMemento(memento); if (board[0, 0] != null && board[1, 1] != null && board[1, 0] != null) { Assert.Pass(); } else { Assert.Fail(); } }
public void BoardSaveMementoShouldReturnAMemento() { var board = new Board(5, 5, this.randomGenerator); var memento = board.SaveMemento().Board; var boardAsMatrix = new IBalloon[5, 5]; for (int i = 0; i < 5; i++) { for (int j = 0; j < 5; j++) { boardAsMatrix[i, j] = board[i, j]; } } var anotherMemento = new Memento(boardAsMatrix).Board; Assert.AreEqual(memento, anotherMemento); }