private void StopSoundDownload()
    {
        //no players
        if (audioSourceToPlayPepperSound == null)
        {
            return;
        }
        //not available
        if (_audioDevice == null)
        {
            return;
        }
        //not downloading
        if (_soundDownloader == null)
        {
            return;
        }

        //Unity resources
        audioSourceToPlayPepperSound.Stop();
        _clipDownloadedSound   = null;
        _clipPositionToSetData = 0;

        //Pepper resources
        _audioDevice.Unsubscribe(DownloadSoundModuleName);
        _session.UnregisterService(_soundDownloaderRegisterId);
        _soundDownloader           = null;
        _soundDownloaderRegisterId = 0;
    }
    private void StartSoundDownload()
    {
        //no player
        if (audioSourceToPlayPepperSound == null)
        {
            return;
        }
        //not available
        if (_audioDevice == null)
        {
            return;
        }
        //already downloading
        if (_soundDownloader != null)
        {
            return;
        }

        //Unity側の再生設定
        _clipDownloadedSound = AudioClip.Create(DownloadSoundClipName,
                                                DownloadSoundFrequency * DownloadSoundClipLengthSec, 1, DownloadSoundFrequency, true);
        audioSourceToPlayPepperSound.clip = _clipDownloadedSound;

        //Pepper側のダウンロード開始
        _audioDevice.SetClientPreferences(DownloadSoundModuleName, DownloadSoundFrequency, 3, 0);
        _soundDownloader = CreateSoundDownloader();
        //_soundDownloaderRegisterId = (uint)_session
        //    .RegisterService(DownloadSoundModuleName, _soundDownloader)
        //    .GetUInt64(0);
        _soundDownloaderRegisterId = _session
                                     .RegisterService(DownloadSoundModuleName, _soundDownloader);
        _audioDevice.Subscribe(DownloadSoundModuleName);

        //レイテンシ無いと安定しない(ハズな)ので注意
        audioSourceToPlayPepperSound.loop = true;
        audioSourceToPlayPepperSound.PlayDelayed(DownloadSoundPlayLatency);
    }